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  • roleplay:campaign:islaoro:saltsalad 2019-07-09 15:44 Show differences to current revisions Old revisions Dwarven Salt Saladplugin-autotooltip__default plugin-autotooltip_bigDwarven Salt Salad

    To make the salt mixture, combine two gallons of mined salt with a half cup of powdered limestone, a half cup of Pungent Herb*, and two cups of egg whites (preferably from large lizards, though chicken eggs work as well. Some master Dwarven chefs have been known to work with thousands of chameleon or gecko eggs).
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  • roleplay:campaign:islaoro:gnomes 2019-06-12 02:25 Show differences to current revisions Old revisions Gnomes on Isla Oroplugin-autotooltip__default plugin-autotooltip_bigGnomes on Isla Oro

    Author: Eli

    Out of the 300,000 or so residents of Isla Oro, around 6,000 of them are gnomes, about 2%. They tend toward the middle class, though they often live in more expensive areas, many Gnomes sharing a single house and combining their income.
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  • roleplay:campaign:islaoro:glim 2019-05-29 13:54 Show differences to current revisions Old revisions Glimmerslim G. Glammorslon the Gnome (Glim)plugin-autotooltip__default plugin-autotooltip_bigGlimmerslim G. Glammorslon the Gnome (Glim)

    Never make fun of a gnome’s name. They may sound ridiculous to Humans, but they always have a rich history behind them. Extended Gnome families spend weeks together, debating every syllable and intonation, every pitch and the duration of every letter, usually before the child is even conceived, because it would be disgraceful to be born without a fully explained name. And never ask a gnome to explain a name. It’s rude.
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  • zioth:turn:current_zioth2 2019-04-01 02:40 Show differences to current revisions Old revisions current_zioth2 – removed eli -571.3 KB
  • wiki:playground2 2019-03-22 20:50 Show differences to current revisions Old revisions Heading 1plugin-autotooltip__default plugin-autotooltip_bigHeading 1

    tip box

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    Content yesss Ctrl + enter does not work

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    Hello World!

    Hello everybody

    Heading 2

    Content

    more content test hahaha wow so cool AgreeBold Text

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    Content

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    Content

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    cool!
    – [Heading 1] demo +17 B
  • roleplay:campaign:islaoro:paper_pusher 2019-03-22 13:59 Show differences to current revisions Old revisions Paper-Pusherplugin-autotooltip__default plugin-autotooltip_bigPaper-Pusher

    (a background for D&D 5e, by Eli)

    You have spent years as a low-level bureaucrat. You have endless patience for paperwork and red tape, and you know how to navigate it.

    Skill proficiencies: Persuasion, Investigation Languages: One of your choice
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  • roleplay:islaoro 2019-03-18 14:29 Show differences to current revisions Old revisions islaoro – removed eli -209 B
  • roleplay:campaign:index 2019-03-13 01:12 Show differences to current revisions Old revisions RPG Fiction and Campaign Write-Upsplugin-autotooltip__default plugin-autotooltip_bigRPG Fiction and Campaign Write-Ups

    Campaigns Hosted on Zioth.com

    The Coming of the Zioth

    Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such legends in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep. The Coming…
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  • roleplay:equipment:herbs 2019-02-26 21:35 Show differences to current revisions Old revisions The Guide to Herbs for RPGsplugin-autotooltip__default plugin-autotooltip_bigThe Guide to Herbs for RPGs

    THE GUIDE TO HERBS FOR RPGs 5th Edition By Shaun Hately --==(AMBULANT IN FABULAM)==-- LEGAL NOTICE

    This guide is (c) Shaun Hately 1997 except where copyright is already owned by someone else. Portions of this guide are (c)
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  • zioth:test2 2018-12-30 17:38 Show differences to current revisions Old revisions test2plugin-autotooltip__default plugin-autotooltip_bigtest2

    Hello there Halaren, said the House of Morenth. I like it!

    Formatting Syntax test2

    Renamed Syntax Page

    Linked

    ===Hi there== Bye there

    Turn 100

    Heading: Jarram

    Plaintext: Jarram

    Bold: Jarram

    Poem: Jarram

    ~~CHAT~~

    quickstats October 2012

    ~~QUICKSTATS:10_2012~~

    pagequery

    nspages

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  • zioth:pc:aldet 2018-12-28 16:20 Show differences to current revisions Old revisions Aldet Brayplugin-autotooltip__default plugin-autotooltip_bigAldet Bray

    Aldet is about 25, 5’4”, with a wiry, almost boyish frame. Her blonde hair is lightened further by the sun and pulled back neatly and unceremoniously. She has muddy hazel eyes and a thin-lipped, solemn demeanor. She has a ragged, still pink scar on her right brow. She wears new mahogany studded leather armor with matching gloves and boots, all finely made but lacking any real flourish to their design. The light crossbow and heavy, curved dagger that she carries are well-crafted, with…
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  • zioth:turn:224 2018-12-28 16:14 Show differences to current revisions Old revisions Turn 224: Strangersplugin-autotooltip__default plugin-autotooltip_bigTurn 224: Strangers

    After repairing her armor, Aldet headed into town late in the morning to keep an eye open for the strangers. They'd last been seen walking in the direction of the Polies, so she waited on that side of town. After meandering around for all of the morning and the early afternoon, she spotted them returning. They were very hard to miss. Even the blond one couldn't be mistaken for a resident of the village. As the group made their way through the paths, the young woman raised her hand to hail them a…
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  • wiki:dokuwiki 2018-12-26 15:12 Show differences to current revisions Old revisions dokuwiki – removed eli -2.8 KB
  • wiki:welcome 2018-12-26 15:12 Show differences to current revisions Old revisions welcome – removed eli -1.7 KB
  • zioth:religion:polinaka 2018-12-25 21:16 Show differences to current revisions Old revisions Polinakaplugin-autotooltip__default plugin-autotooltip_bigPolinaka

    This religion has been dead for three hundred years, since the Plague of Morenth, that bloody period when the followers of Morenth completely wiped out the Polinakas.

    Polinaka's theology is much the opposite of Morenth's. Polinakas believe that there are gods in everything, and that only the actions of Man can bring order to the universe. They believe, for example, that the sun rises each morning only because Polinakas pray for it to rise each night. Spring comes only when Polinakas p…
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  • zioth:pc:tala 2018-12-23 17:27 Show differences to current revisions Old revisions Talaplugin-autotooltip__default plugin-autotooltip_bigTala

    Tala stands at around 5 foot 8 inches, with round, dark brown eyes, shoulder-length, and wavy, dark brown hair, parted at the middle and usually held back in a ponytail with some piece of cloth. His face is a bit rounded, his nose not too tall, and his ears are usually showing, unless he does not tie up his hair. He weighs around 140 pounds, has a toned physique, and his skin is of tan color.
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  • zioth:pc:sahlman 2018-12-23 17:27 Show differences to current revisions Old revisions Sahlman El Musafirplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

    Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
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  • zioth:pc:ramzi 2018-12-23 17:27 Show differences to current revisions Old revisions Ramziplugin-autotooltip__default plugin-autotooltip_bigRamzi

    The first thought that crosses people's minds when they see Ramzi is “that man exudes violence”. He is not an especially large man -- about 6', 190 lbs -- but he has oversized hands, and thick forearms bearing all manner of scars, and all one can think about is how easily those arms could be used to hurt people. He also moves with a grace that belies his size, and there is sense of taut readiness about him, as if he is a coiled serpent, ready to strike. His olive skin has the perpetual t…
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  • zioth:pc:johannes 2018-12-23 17:27 Show differences to current revisions Old revisions Master Johannes Eltermannplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann

    Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak.
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  • zioth:pc:korisca 2018-12-23 17:27 Show differences to current revisions Old revisions Korisca Valymplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym

    Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s…
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  • zioth:pc:kay 2018-12-23 17:26 Show differences to current revisions Old revisions Kay Wanderwitplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit

    Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of
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  • zioth:pc:arnell 2018-12-23 17:26 Show differences to current revisions Old revisions Arnell Trentplugin-autotooltip__default plugin-autotooltip_bigArnell Trent

    Arnell has just come of age, and at 21 cuts a somewhat deceptive frame. His oval face is trimmed with short brown hair. He tries to keep close shaved. He is slim and looks slight, but he has good endurance behind it, and as such he is rather wiry in build. He doesn't carry much excess, but is somewhat pot-bellied as he likes to eat well whenever possible. As much as
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  • zioth:pc:voss 2018-12-23 17:26 Show differences to current revisions Old revisions Jahred Vossplugin-autotooltip__default plugin-autotooltip_bigJahred Voss

    Voss has an intensely pale complexion, even for a very light-skinned caucasian, which has earned him the nickname 'The Ghoul.' Lately though, this creamy skin has given away to being pocked with red blotches, the end result of a stubborn epidermis that refuses to tan. The Vhoosch are rarely exposed to the beating sun and it's heat and warmth. Like his ancestors before him, he has a hard time adjusting to more mild and warm climates. He is extremely sensitive to humidity… it is not o…
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  • zioth:pc:gil 2018-12-23 17:26 Show differences to current revisions Old revisions Guillaumeplugin-autotooltip__default plugin-autotooltip_bigGuillaume

    Tall and handsome, Gillaume son of Heliand is the image of the heroic warrior. His chin is broad and his smile broader. His face is carefully shaven, and his brown hair would fall in curls if it weren’t for the closely cropped, monastic haircut. His hands are calloused and strong, but his long fingers give them a kind of elegance. Gil’s voice is deep and his bearing is soldier straight. In his clear, blue eyes, one sees an odd humility and an unexpected kindness.
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  • zioth:pc:gereon 2018-12-23 17:26 Show differences to current revisions Old revisions Gereon Foustplugin-autotooltip__default plugin-autotooltip_bigGereon Foust

    Grey eyes; Brown hair and beard with grey streaks throughout, Hair fairly short as with beard; white skin; 5'9“; 155 lbs; slight build; Mostly simple clothing, hooded brown cloak over heavy gray wool long sleeved overshirt, brown leather pants, brown leather boots, all a bit worn; small sapphire caught in a gold net, normally an earring, now worn as an amulet on a leather strap underneath his shirt (Sapphire is about the size of the tip of a man's pinkie); very conscious of cleanli…
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  • zioth:pc:daluar 2018-12-23 17:25 Show differences to current revisions Old revisions Daluar Sulanguanplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan

    Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions.
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  • zioth:pc:cundee 2018-12-23 17:25 Show differences to current revisions Old revisions Captain J. Cundeeplugin-autotooltip__default plugin-autotooltip_bigCaptain J. Cundee

    As a seafarer and merchant I am probably as alien as an elf or dwarf to most landlubbers. I am educated, but not a clergyman. I am obviously modestly wealthy, but not nobility. I have a physical appearance of a farm laborer (tanned, rough hands, etc), but I clearly am not a peasant. I dress in strange dress, walk differently and even talk differently. I carry a sword and may have even trained in its use, but I am not a soldier.
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  • zioth:pc:ardith 2018-12-23 17:25 Show differences to current revisions Old revisions Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith

    Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
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  • dev:dokuwiki:autotooltip 2018-12-23 03:56 Show differences to current revisions Old revisions Auto-Tooltip plugin for DokuWikiplugin-autotooltip__default plugin-autotooltip_bigAuto-Tooltip plugin for DokuWiki

    Documentation

    Source Code

    Examples

    Auto-generate from a wikilink wiki:syntax

    Auto-generate from a wikilink, with custom text wiki:syntax|Renamed Syntax Page Renamed Syntax Page

    Construct manually Simple tooltip I am a tooltip! Simple tooltip
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  • zioth:pc:ziedon 2018-12-23 03:31 Show differences to current revisions Old revisions Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

    Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
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  • zioth:pc:halaren 2018-12-23 03:31 Show differences to current revisions Old revisions Preceptor Halarenplugin-autotooltip__default plugin-autotooltip_bigPreceptor Halaren

    Halaren stands wide and heavy, large feet and hands offsetting a comparably small head. He looks in his late twenties. His skin is pale and a little blubberous, tugging his facial features downwards to give him a slightly sad and dim-witted appearance. His face is well shaved, and hair medium in length, though so thin and wispy his head is clearly visible underneath. Further adding to his girth are the heavy robes he wears, well worn and covered in smudges. A long, deliberate …
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  • zioth:pc:kreemon 2018-12-23 03:30 Show differences to current revisions Old revisions Kreemon Fanglyplugin-autotooltip__default plugin-autotooltip_bigKreemon Fangly

    Kreemon is tall and thin, but not emaciated; he has plenty of muscle underneath his weather-tanned skin. His black hair is long and kept in a ponytail at the nape of his neck. 3 thongs encircle it. The one nearest the neck has a few green beads (that do not rattle) and several owl feathers on the leather thong. His dark green hat usually tilts over his forehead, putting shadow over his green eyes. A narrow goatee keeps his chin warm and covers a scar. Kree pulls or strokes the be…
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  • zioth:pc:corbyn 2018-12-23 03:30 Show differences to current revisions Old revisions Corbyn Wrenplugin-autotooltip__default plugin-autotooltip_bigCorbyn Wren

    Corbyn is a 19 year old man with straw colored hair (indeed his thick locks greatly resemble a thatched roof upon his brow). He is quite thin and has rather spindly limbs that are nevertheless quite agile. Despite his youth, he wears the short robes of a scholar over his breeches and introduces himself as a tutor for hire. He prefers scarlet cloth for his robes and more pedestrian materials for his trousers.
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  • dev:jstimer 2018-12-21 14:27 Show differences to current revisions Old revisions JavaScript Timerplugin-autotooltip__default plugin-autotooltip_bigJavaScript Timer

    JavaScript Timer
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  • zioth:world:zioth 2018-12-21 03:50 Show differences to current revisions Old revisions The Ziothplugin-autotooltip__default plugin-autotooltip_bigThe Zioth

    The Zioth is the night when all five moons are new at once. It is said that on that night, which occurs once every 1020 years, the world is destroyed and rebuilt. Zioth is an acronym for the initials of the five moons (Zabrigar, Ilsapeich, Ot, Tirop, Halkak). The word Zioth refers both to the 1020 year period, and to the event itself.
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  • zioth:world:moons 2018-12-21 03:46 Show differences to current revisions Old revisions The Five Moonsplugin-autotooltip__default plugin-autotooltip_bigThe Five Moons

    Five moons rise and set in the sky of Aerv, never crossing paths. At the end of the world, they will all wane together, and diminish to nothing for the Zioth.

    Quite a lot of mythology centers around the moons. Zahirans' theology revolves around the Moon Children. The Moon Wanderers in the Shirahjat Cohilition migrate with the rising and setting of the moons in ways that only they fully understand.
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  • zioth:world:calendar 2018-12-21 03:45 Show differences to current revisions Old revisions Andrithan Calendarplugin-autotooltip__default plugin-autotooltip_bigAndrithan Calendar

    A little can be learned about
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  • zioth:place:three_kingdoms 2018-12-21 03:44 Show differences to current revisions Old revisions The Three Kingdomsplugin-autotooltip__default plugin-autotooltip_bigThe Three Kingdoms

    All three of Rang's western neighbors are dominated by the same variety of Andrithanism as is Rang. All share the same language, Gallian, but the Mezonese commons do not speak it. Rather, they speak a hybridized offspring of Rouch and Gallian known as Mezonese. As in
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  • zioth:place:shirahjat 2018-12-21 03:42 Show differences to current revisions Old revisions The Shirahjat Coalitionplugin-autotooltip__default plugin-autotooltip_bigThe Shirahjat Coalition

    Tchu'dan is the largest and most prominent city in The Shirahjat Coalition, a loose alliance of desert city-states, which was formed primarily for trade purposes (an attitude which has resulted in a very business-oriented outlook on the part of the upper crust of city society) many generations gone. The city is administrated by a group of men, called the Faaruk Council, the most senior member of which is known as
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  • zioth:place:rang_history 2018-12-21 03:42 Show differences to current revisions Old revisions Rang Historyplugin-autotooltip__default plugin-autotooltip_bigRang History

    Early origins of Rang

    Rang is said to be half as old as the world. The first settlers of the territory came from the cold regions to the northwest of Rang. The people were scattered, organized only on the clan level, and united only on the rare occasion when there was war with the equally disorganized tribes to the south and west. The balance between the northwestern shepherds and the southern farmers was maintained only because no war was big enough to conquer more than a couple …
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  • zioth:place:rang 2018-12-21 03:38 Show differences to current revisions Old revisions The Kingdom of Rangplugin-autotooltip__default plugin-autotooltip_bigThe Kingdom of Rang

    Overview

    Rang is a huge kingdom, covering more than a million square miles, and extending from the Great Sea to the Ice Sea. It dominates the area politically, militarily and religiously. Rang is a monarchy, led by King Diure LXIV, but its immense size weakens the central government. Most feudal lords manage their lands independently, and only answer to the king in the loosest sense. The king does have several pockets of power, such as in Huerten, which allow him to maintai…
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  • zioth:place:ostmark 2018-12-21 03:34 Show differences to current revisions Old revisions The Dutchy of Ostmarkplugin-autotooltip__default plugin-autotooltip_bigThe Dutchy of Ostmark

    By Ted Hessing, revised by the DM. Last updated 12/19/2012.

    The Dutchy of Ostmark stretches along the coast of Rang and into the interior, and makes up the entire northeastern border of the kingdom. The capital of Ostmark, Darnien is a seaport to rival
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  • zioth:place:index 2018-12-21 03:32 Show differences to current revisions Old revisions The Game Worldplugin-autotooltip__default plugin-autotooltip_bigThe Game World

    Aerv is the world on which the Zioth campaigns take place. It is a typical world, much like medieval Earth, but for one major difference: every one thousand twenty years, when the five moons are all new at once, the world is destroyed and rebuilt. No one knows quite what this event, huerten index
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  • zioth:place:huerten 2018-12-21 03:31 Show differences to current revisions Old revisions The Barony of Huertenplugin-autotooltip__default plugin-autotooltip_bigThe Barony of Huerten

    History

    The land known as Huerten was first conquered in the 740s by Diure XXXVIII. It was enfiefed after his death to the brother of Diure XLIII, Count Farure, whose was incompatent at best. His decendants, besides inherriting Farure's lack of governing ability, were corrupt and disloyal, so, from 796 to 821, the barony was gradually sold and conquered until there was nothing left. There was even a a short period, from 816 to 817, when a part of Huerten existed as an i…
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  • zioth:place:eastern_kingdoms 2018-12-21 03:30 Show differences to current revisions Old revisions The Eastern Kingdomsplugin-autotooltip__default plugin-autotooltip_bigThe Eastern Kingdoms

    Little is known about the Eastern Kingdoms. At one time, there was regular communication with Rang, but the kingdoms have become increasingly quiet over time.

    Physically, the Eastern Kingdoms are nearly inaccessible from Rang. Their borders with the Ice Sea are treacherous due to rocks and ice, so there are very few ports. The border with
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  • zioth:place:duerstadt 2018-12-21 03:29 Show differences to current revisions Old revisions The City of Duerstadtplugin-autotooltip__default plugin-autotooltip_bigThe City of Duerstadt

    Duerstadt has been the capital of Rang since the reign of Diure XXXVIII (729-749). It is a major trading port on the Ice Sea (so called for the occasional iceberg that shows up therein). The Ice Sea separates Rang from the Skendu Islands to the north. Although the harbor of Duerstadt isn't threatened by pack ice in the winter, the various Skendui ports are, and the distance between the north coast of
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  • zioth:place:brundash 2018-12-21 03:28 Show differences to current revisions Old revisions Brundashplugin-autotooltip__default plugin-autotooltip_bigBrundash

    By Arnell and the DM. Last updated 2014-09-17

    Before the Battle of the Magics, Brundash was the mysterious home of a world-wide organization of magi. Even then, few could claim to have seen it, and no one would say where or even what it was. Brundash was a term used both for the place, and the organization.
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  • zioth:place:huerten:malaener 2018-12-21 03:26 Show differences to current revisions Old revisions Malaenerplugin-autotooltip__default plugin-autotooltip_bigMalaener

    When the party traveled to the year 577, they found themselves in Malaener, the Morenthian-dominated region which includes Maelbourg.
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  • zioth:place:huerten:maelbourg 2018-12-21 03:26 Show differences to current revisions Old revisions Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg

    [This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

    Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
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  • zioth:place:huerten:huerten_city 2018-12-21 03:24 Show differences to current revisions Old revisions Huerten Cityplugin-autotooltip__default plugin-autotooltip_bigHuerten City

    With ten thousand people and a disproportionately large military, Huerten City is the largest and most powerful population center in Rang. Baron Huerten lives in the center of the city, in his castle, the outer walls of which long ago crumbled to ruin.
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  • zioth:place:huerten:dunweig 2018-12-21 03:24 Show differences to current revisions Old revisions Yunim / Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig

    by Arnell, edited by the DM

    Yunim

    Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The
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  • zioth:place:huerten:maelbourg:stone_and_fire 2018-12-21 03:23 Show differences to current revisions Old revisions The Stone and Fireplugin-autotooltip__default plugin-autotooltip_bigThe Stone and Fire

    The Stone and Fire is an upscale inn used by the wealthiest of foreign merchants visiting Maelbourg.

    Description

    The Stone and Fire was an impressive building from the outside, two stories topped with a sharply pointed roof, bright paint, bold architecture, even the occasional glass window. The inside was even more extravagant. The main entrance opened into a square room larger than
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  • zioth:place:huerten:maelbourg:house 2018-12-21 03:22 Show differences to current revisions Old revisions The House of Morenthplugin-autotooltip__default plugin-autotooltip_bigThe House of Morenth

    As the primary place of worship for a population of six thousand, the House of Morenth is an enormous structure, perhaps five or six hundred feet across at the longest, but it's not just one big rectangular building. It looks like it's been added to many times over hundreds of years. Whether the building is bigger or smaller underground is impossible to tell. It is known that a library exists under the House, to which access is severely restricted. Expensive glass windows d…
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  • zioth:place:huerten:maelbourg:graveyard 2018-12-21 03:22 Show differences to current revisions Old revisions The Graveyardplugin-autotooltip__default plugin-autotooltip_bigThe Graveyard

    The Morenthian graveyard is just north of the House of Morenth. A small yard separates the two, ending in three parallel stone walls with no more than a foot and a half of space between them. Beyond the the walls is a gate which opens into the graveyard. Morenthians bury their dead in mass graves. One tombstone that
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  • zioth:place:huerten:maelbourg:andrithan_temple 2018-12-21 03:21 Show differences to current revisions Old revisions The Andrithan Templeplugin-autotooltip__default plugin-autotooltip_bigThe Andrithan Temple

    The Andrithan temple in Maelbourg was established when the town was first absorbed into Rang. While it is illegal for Morenthians to build the temple grounds or damage the temple in any way, that has not stopped less permanent assaults, such as vandalism of the temple and the trampling of the garden. There have also been times when zealous
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  • zioth:place:eastern_kingdoms:vhoosch 2018-12-21 03:21 Show differences to current revisions Old revisions The Vhooschplugin-autotooltip__default plugin-autotooltip_bigThe Vhoosch

    The Vhoosch nomadic tribes (Pronounced VOO-SH) eke out a tough existence on the most eastern fringes of the Eastern Kingdoms.

    It should be noted that the term “Vhoosch” is a bastardized form of Easterner word pronounced “Vooss”, which literally means garbage or rubbish. It was a term given to the country Easterners who refused the trend of urbanization and
    eli -32 B
  • zioth:person:themad 2018-12-21 03:20 Show differences to current revisions Old revisions The Madplugin-autotooltip__default plugin-autotooltip_bigThe Mad

    Description

    In the year 577, the Mad are people exiled from civilization, due to their unusual, and sometimes dangerous, behavior. They spend a lot of time in trances or asleep, though there are periods of lucidity, and they occasionally speak in riddles. These riddles are considered by many to be prophesy, and some seek out the Mad in order to learn of their own futures or pasts.
    eli -85 B
  • zioth:person:maelbourg:worsen 2018-12-21 03:17 Show differences to current revisions Old revisions Townsman Jackol Worsenplugin-autotooltip__default plugin-autotooltip_bigTownsman Jackol Worsen

    Description

    Worsen is tall and gaunt. He shaves his pate bald to hide his awkwardly thinning hair, and has dark grey eyes. He has a deep scar on his neck and chest due to an old accident at the forge. Generally, he keeps it covered up. Despite a somewhat unusual appearance, his sonorous voice and friendly manner have enamored him to many of the common people of
    eli -62 B
  • zioth:person:maelbourg:waylad 2018-12-21 03:17 Show differences to current revisions Old revisions Wayladplugin-autotooltip__default plugin-autotooltip_bigWaylad

    Up to date as of turn 172

    Biography

    Some time after Townsman Ulan is kicked out of Maelbourg by Galgewe, Ulan's party runs into Ardith and the others. While Ulan is pleading with them for help, another group comes in pursuit. Ulan flees, and some of his soldiers stay behind. While the two groups of soldiers argue,
    eli -261 B
  • zioth:person:maelbourg:silnquost 2018-12-21 03:15 Show differences to current revisions Old revisions Guildmaster Gal Silnquostplugin-autotooltip__default plugin-autotooltip_bigGuildmaster Gal Silnquost

    Description

    A man in his forties, tall, at least while seated, who had a full head of graying hair. He was of unspectacular appearance, but his voice made up for it. Townsman Silnquost was as tall as Ziedon, an unusual thing in Huerten. Like most townsmen, he was equipped with an ornate dagger that bore the insignia of his guild on its hilt. He also wore a sword, and, though it was difficult to tell through the elaborate clothing, there might have been a little extra …
    eli -31 B
  • zioth:person:maelbourg:raiborder 2018-12-21 03:15 Show differences to current revisions Old revisions Townsman Raiborderplugin-autotooltip__default plugin-autotooltip_bigTownsman Raiborder

    Description

    Kraub Raiborder is taller than most. His body is skeletally thin, and he is prone to poor health and ill humors. His hair is black and he has lost several teeth in one of his bouts of disease, leaving him with a gaptoothed visage. He tries very hard not to smile or otherwise show his teeth as a result.
    eli -34 B
  • zioth:person:maelbourg:makierrei 2018-12-21 02:48 Show differences to current revisions Old revisions Trademaster Eiselon Makierreiplugin-autotooltip__default plugin-autotooltip_bigTrademaster Eiselon Makierrei

    Description

    Makierrei is a short man, about five two, potbellied and of medium build. His arms hang out a bit, as if he were a much heavier man than he actually is. He is balding and wears a moustache, which parallels heavy eyebrows. Almost comical when described, he is disappointingly ordinary in person.
    eli -200 B
  • zioth:person:maelbourg:luben 2018-12-21 02:47 Show differences to current revisions Old revisions Guildmaster Age Lubenplugin-autotooltip__default plugin-autotooltip_bigGuildmaster Age Luben

    Description

    Age Luben is about average height, but appears a good deal shorter because of a perpetual stoop and the beginnings of a slight hunch. This is an occupational hazard common to cobblers, due to their need to spend a large part of the day nearly bent double. The hair on the crown of his head is all but gone, leaving only a short salt and pepper stubble upon the edges of his head. His eyes are dark brown and watery. He tends to blink excessively in bright light.
    eli -78 B
  • zioth:person:maelbourg:knights_of_peace 2018-12-21 02:46 Show differences to current revisions Old revisions The Knights of Peaceplugin-autotooltip__default plugin-autotooltip_bigThe Knights of Peace

    Description

    Jerrakken describes the Knights of Peace as “a group of local self-armed guildless men who try to put down any upstart.” He directs Ziedon to the poor quarter. “Of three leaders, who work in a partnership, one can be easily found. He lives in the third house on the left along the street with two smithies at its head. You must say, 'peace in
    eli -36 B
  • zioth:person:maelbourg:kal 2018-12-21 02:46 Show differences to current revisions Old revisions Townsman Jorran Kalplugin-autotooltip__default plugin-autotooltip_bigTownsman Jorran Kal

    Description

    Jorran Kal is a dark-haired man of non-descript appearance. Unlike the other powerful townsmen, he dresses in a humble style and seldom makes public appearances.

    Biography

    Jorran Kal keeps to himself, so almost none of the population has heard of him. However, he controls a good share of the town guard, and in times of peace, he has a lot of influence over taxation and other monetary decisions in town meetings
    eli -32 B
  • zioth:person:maelbourg:hewlard 2018-12-21 02:45 Show differences to current revisions Old revisions Guildmaster Hewlardplugin-autotooltip__default plugin-autotooltip_bigGuildmaster Hewlard

    Description

    Hewlard was never described.

    Biography

    Hewlard has little military power, but he is a charismatic man, and his abilities as an orator made him better known to the people during the conflict between Galgewe and Silnquost. He was quite effective in convincing
    eli -30 B
  • zioth:person:maelbourg:herelg 2018-12-21 02:45 Show differences to current revisions Old revisions Townsman Leve Herelgplugin-autotooltip__default plugin-autotooltip_bigTownsman Leve Herelg

    Description

    Herelg is a man of moderate height and lean frame. His hair is black but sparse and largely confined to the sides of his head. His right ear is misshapen (a deformity from birth) and he has a scar that runs over the left eye from a fencing mishap in his youth. While the eye still works, its color changed and gained a permanent cloudy red coloration that some find unnerving.
    eli -30 B
  • zioth:person:maelbourg:galgewe 2018-12-21 02:43 Show differences to current revisions Old revisions Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe

    Last updated 2012-10-26

    This could afford to be a little longer, for such an important NPC...

    Description

    A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist.
    eli +1 B
  • zioth:person:maelbourg:finterher 2018-12-21 02:41 Show differences to current revisions Old revisions Calen Finterherplugin-autotooltip__default plugin-autotooltip_bigCalen Finterher

    Description

    Calen Finterher is a medium sized man with a barrel chest and short but stout limbs. He wears his light brown hair at moderate length and is quite handsome (and more than a little proud at his good features).

    His voice is little more than a harsh whisper. While he was working his way up the ranks, he was kicked in the throat by an ornery cow. While he was pleased that no disfiguring scar resulted, the kick did alter his voice. This leads him to be a private man, an…
    eli -71 B
  • zioth:person:maelbourg:dufowl 2018-12-21 02:40 Show differences to current revisions Old revisions Guildmistress Velirra Dufowlplugin-autotooltip__default plugin-autotooltip_bigGuildmistress Velirra Dufowl

    Description

    Ziedon was announced, and Velirra arrived, dressed in an efficient gown whose simplicity clashed with the gaudy colors of the room. She was tall enough that, with her shoes, she saw eye to eye with Ziedon, and her shoulder-length hair enveloped a round, healthy and surprisingly young face. She could not have been older than twenty-five. That youthful face currently wore a look of disappointment.
    eli -81 B
  • zioth:person:maelbourg:cewethir 2018-12-21 02:40 Show differences to current revisions Old revisions Guildmaster Cewethirplugin-autotooltip__default plugin-autotooltip_bigGuildmaster Cewethir

    Description

    Cewethir is a medium sized man with a shaved head and deep blue eyes. His hair is actually very light brown, sun-bleached almost blond, and quite ample if he were to let it grow, but he has long since given up trying to keep the coal dust out of his hair and finds it easier to shear it off. His body is lean but muscular, and his position as guildmaster has not softened the strength he built in the mines.
    eli -64 B
  • zioth:person:maelbourg:batarel 2018-12-21 02:39 Show differences to current revisions Old revisions Townsman Batarelplugin-autotooltip__default plugin-autotooltip_bigTownsman Batarel

    Description

    Ol' butterball was a slightly chubby man in his sixties whose fleshy face made him look much fatter than he was. It didn't help that his overworked horse seemed to sink in its middle, or that his drooping eyes made every word and movement look slow and tired.
    eli -66 B
  • zioth:person:maelbourg:argol 2018-12-21 02:38 Show differences to current revisions Old revisions Guildmaster Gerrit Argolplugin-autotooltip__default plugin-autotooltip_bigGuildmaster Gerrit Argol

    Description

    Argol is a spindly, pot-bellied man in his sixties, with dark brown hair that is rapidly fading into a dingy grey. A horse riding accident in his youth broke several of his front teeth, giving him a crooked and odd-looking smile. Because of this oddity, and his profession, he has been nicknamed
    eli -86 B
  • zioth:event:plague_of_morenth 2018-12-21 02:36 Show differences to current revisions Old revisions The Plague of Morenth (678-699)plugin-autotooltip__default plugin-autotooltip_bigThe Plague of Morenth (678-699)

    After Drannenveldt, the leadership of the House of Morenth grew a bit frantic. They saw that the Jarramites, due to their commercial power, had a small measure of official tolerance, and they came up with their own plan to get a bit for themselves.
    eli -23 B
  • zioth:event:battle_of_the_magics 2018-12-21 02:23 Show differences to current revisions Old revisions The Battle of the Magics (577)plugin-autotooltip__default plugin-autotooltip_bigThe Battle of the Magics (577)

    Belazan: The conflict dates back to the beginning of time, and has little to do with magic. I imagine the first men to craft arrow heads out of stone were feared and hated by their enemies, and the weapons themselves viewed with suspicion. Nothing changed when mages began to hire themselves out to princes and kings. The kingdom with more power was hated, but that hatred couldn't target an entire kingdom. To do so would be to admit inferiority. Instead, the weapons…
    eli -141 B
  • zioth:creature:shkurdaru 2018-12-21 02:18 Show differences to current revisions Old revisions Sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru

    In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.

    The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.
    eli -37 B
  • zioth:creature:dragon 2018-12-21 02:17 Show differences to current revisions Old revisions Dragonsplugin-autotooltip__default plugin-autotooltip_bigDragons

    Last updated for turn 216

    There is a wide variety of stories about dragons. Some tell of majestic and benevolant beings who are willingly given tribute. Others tell of horrible, mindless creatures who think of nothing but destruction. Dragons in myth range in size from smaller than a blade of grass, to larger than Aerv itself.
    eli -88 B
  • zioth:person:diure 2018-12-21 02:08 Show differences to current revisions Old revisions The Diure Dynastyplugin-autotooltip__default plugin-autotooltip_bigThe Diure Dynasty

    The Diure family has, with few interruptions, ruled Rang for hundreds of years. They have been the driving force behind the History of Rang.
    eli -21 B
  • zioth:religion:jarram 2018-12-20 16:30 Show differences to current revisions Old revisions The Cult of Jarramplugin-autotooltip__default plugin-autotooltip_bigThe Cult of Jarram

    This mercantile religion is centered in Duerstadt, capitol of Rang, but Jarramites can be found in many major cities, where they focus their efforts on money-lending and trade. This is not just where opportunity has landed them; Jarram is known as the Merchant God
    eli ±0 B
  • zioth:religion:aywah 2018-12-20 14:29 Show differences to current revisions Old revisions The Pantheon of Ay'wahplugin-autotooltip__default plugin-autotooltip_bigThe Pantheon of Ay'wah

    The Pantheon is the dominant religion in the city-states of the Shirahjat Coalition, but little is known about this religion in Rang.

    The Pantheon

    Ay'wah, the sun god 28.

    Bal'jan, a god having something to do with luck28.
    eli -1 B
  • zioth:religion:morenth 2018-12-20 14:20 Show differences to current revisions Old revisions Morenthplugin-autotooltip__default plugin-autotooltip_bigMorenth

    Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics
    eli -191 B
  • zioth:religion:andritha 2018-12-20 14:18 Show differences to current revisions Old revisions Andrithanismplugin-autotooltip__default plugin-autotooltip_bigAndrithanism

    Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

    Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
    eli -98 B
  • dev:dokuwiki:autotooltip.png 2018-12-20 04:01 Show differences to current revisions Old revisions dev:dokuwiki:autotooltip.png eli -234 KB
  • zioth:intro 2018-11-26 03:44 Show differences to current revisions Old revisions The Coming of the Ziothplugin-autotooltip__default plugin-autotooltip_bigThe Coming of the Zioth

    Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such stories in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.
    eli +1 B
  • dragonsoul:chests 2018-11-18 17:00 Show differences to current revisions Old revisions Dragon Soul Chests and Equipment Guideplugin-autotooltip__default plugin-autotooltip_bigDragon Soul Chests and Equipment Guide

    By Attabrain Zee, from server 4. Updated 2018-11-14

    See more Dragon Soul guides

    Scraps

    AlexeiD2003's Scraps Helper Site

    Best Places to Get What You Want

    Individual chests will be analyzed in detail below, but in summary, here are the best exchange rates of diamonds for whatever you might want.
    eli +196 B
  • roleplay:campaign:everest:index 2018-11-13 04:07 Show differences to current revisions Old revisions Everestplugin-autotooltip__default plugin-autotooltip_bigEverest

    Resources

    * Rules for the Nerds! role playing game * Money and Equipment * Characters * The Story so Far

    History

    The great colony ship left Earth on a one-way trip. Two hundred years ago, it arrived at its destination. At first, the world appeared to be barely habitable. The surface was covered in ice, with temperatures even at the equator averaging fifty below zero, and the air was so thin that just walking around was exhausting. The surface conditions resembled those at the…
    eli +738 B
  • roleplay:campaign:everest:equipment 2018-11-13 04:01 Show differences to current revisions Old revisions Money and Equipmentplugin-autotooltip__default plugin-autotooltip_bigMoney and Equipment

    Currency

    Many traders use the barter system, especially between distant communities, but there is a somewhat standard currency.

    Dollar

    The dollar is a brass coin half an inch in diameter. By an amazing coincidence, it's worth about the same as one modern US dollar. It is often cut into half-dollars (or halves) and quarter-dollars (or quarters).
    eli +322 B
  • roleplay:campaign:everest:pcs 2018-11-13 03:59 Show differences to current revisions Old revisions Everest Charactersplugin-autotooltip__default plugin-autotooltip_bigEverest Characters

    The Team!

    How did they meet?

    Behnerd tried to get on a ship to sail the Undersea, but yet again, he wasn't selected. Shortly after, he ran into Black Song. Attracted by the man's presence and having nothing better to do, he followed him on a series of adventures.
    eli +98 B
  • roleplay:campaign:everest:behnerd 2018-11-13 03:52 Show differences to current revisions Old revisions Behnerd the Bardplugin-autotooltip__default plugin-autotooltip_bigBehnerd the Bard

    Played by Judah

    Stats

    * Strength * Agility * With your armor off:

    * Mind * Presence * Luck * 8 HP (-1 to all damage from light armor)

    Skills

    * Performance +1. You are skilled in the bardic arts of music and theater.
    eli ±0 B
  • roleplay:campaign:everest:blacksong 2018-11-13 03:52 Show differences to current revisions Old revisions Black Song the Rangerplugin-autotooltip__default plugin-autotooltip_bigBlack Song the Ranger

    Played by Reuven

    Stats

    * Strength * Agility * Mind * Presence * Luck * 10 HP

    Skills

    * Survival +1. You know the tricks and tools to survive in the harshest environments. * Melee Combat +1 * Bargaining +1
    eli ±0 B
  • roleplay:campaign:everest:glennard 2018-11-13 02:51 Show differences to current revisions Old revisions Glennard the Bartender/Mercenaryplugin-autotooltip__default plugin-autotooltip_bigGlennard the Bartender/Mercenary

    Played by Jonas

    Stats

    * Strength * Agility * Mind * Presence * Luck * 8 HP

    Skills

    * Long-range combat +1 * Melee combat +1 * Business/negotiation +1 * Bartending +1: You know how to run a bar, and all about various kinds of alcohol
    eli ±0 B
  • roleplay:campaign:everest:juanda 2018-11-13 02:51 Show differences to current revisions Old revisions Juanda the Wizardplugin-autotooltip__default plugin-autotooltip_bigJuanda the Wizard

    Played by Eva

    Stats

    * Strength * Agility * With your armor off:

    * Mind * Presence * Luck * 6 HP (-1 to all damage from light armor)

    Skills

    * Magic +1. You know all about magic, and are familiar with the tools of the trade.
    eli ±0 B
  • roleplay:campaign:everest:gm 2018-11-13 00:15 Show differences to current revisions Old revisions GM Guideplugin-autotooltip__default plugin-autotooltip_bigGM Guide

    All Characters (GM)

    Roll Difficulty

    todo

    Equipment

    If it's something someone of your background would almost definitely have, the roll will be easy (roll a 4 or lower). If there's a good chance you'd have it, the roll will be of medium difficulty (5-9). If it's unlikely, the roll will be difficult (10 or higher).
    eli +19 B
  • roleplay:campaign:everest:gm_allchars 2018-11-13 00:14 Show differences to current revisions Old revisions All Characters (GM)plugin-autotooltip__default plugin-autotooltip_bigAll Characters (GM)

    Black Song the Ranger

    Played by Reuven

    Stats

    * Strength * Agility * Mind * Presence * Luck * 10 HP

    Skills

    * Survival +1. You know the tricks and tools to survive in the harshest environments. * Melee Combat +1
    eli +138 B
  • roleplay:campaign:everest:rules 2018-11-09 03:59 Show differences to current revisions Old revisions Nerds! Role-Playing Gameplugin-autotooltip__default plugin-autotooltip_bigNerds! Role-Playing Game

    Nerds! is a rules-light, genre-agnostic role-playing game created by Eli. This document is copyright (c) 2018.

    [Printable character sheet]

    Quick reference sheet

    Your Character

    The first thing you'll do is create a character for yourself.

    Archetype

    Your archetype is a one-line, or even one-word summary of who you are. It can be pretty much anything that fits into the game world
    eli +26 B
  • roleplay:campaign:everest:quickrules 2018-10-24 02:27 Show differences to current revisions Old revisions Nerds! Role-Playing Game: Quick Referenceplugin-autotooltip__default plugin-autotooltip_bigNerds! Role-Playing Game: Quick Reference

    Nerds! is a rules-light role-playing game created by Eli. This document is copyright (c) 2018.

    Complete rules

    [Printable character sheet]

    Most rolls: 2d6 + related primary attribute + any related skill. Damage: 1d6 + strength or agility. Dying: If you reach 0 HP, roll Strength. On a 10+, you have 1 HP.
    eli -299 B
  • roleplay:campaign:everest:synopses 2018-10-19 02:27 Show differences to current revisions Old revisions The Story So Farplugin-autotooltip__default plugin-autotooltip_bigThe Story So Far

    Back to the game

    Chapter 1: Juanda's CaveChapter 2: Chicken SoupChapter 3: Laying TrapsChapter 4: Time to Make a Deal
    eli +6 B
  • roleplay:campaign:everest:004 2018-10-19 02:26 Show differences to current revisions Old revisions Chapter 4: Time to Make a Dealplugin-autotooltip__default plugin-autotooltip_bigChapter 4: Time to Make a Deal

    Cliffhanger... we picked up weapons and money in our heist and were mid discussion on being criminals.

    Black Song wonders aloud if he should leave his crew or go off alone.

    Someone has triggered Glenard's trap. We turn to notice a man and woman standing outside of the cave.
    eli ±0 B
  • roleplay:campaign:everest:003 2018-10-19 02:24 Show differences to current revisions Old revisions Chapter 3: Laying Trapsplugin-autotooltip__default plugin-autotooltip_bigChapter 3: Laying Traps

    Suspecting that the Traders Guild was going to find Black Song's secret path to the surface eventually, the party decided to lay some traps. Glennard cast a spell that would notify him if anyone tried to enter the cave. Black Song dug a pit. Behnerd made a magically malodorous malady. Juanda used her magic to block off the passage with a natural-seeming wall of stone, which could be climbed over if one knew where to look.
    – created eli +1.6 KB
  • roleplay:campaign:crimsondawn:006 2018-09-13 00:02 Show differences to current revisions Old revisions Chapter 6: ...plugin-autotooltip__default plugin-autotooltip_bigChapter 6: ...

    ----------

    Detailed summary by Hanah'rah
    – created eli +231 B