Everest
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Everest

The Story:

Chapter 1plugin-autotooltip__default plugin-autotooltip_bigChapter 1: Juanda's Cave

We’ve lived all our lives in this bloody canyon, and me can’t takes no more. Me hates the canyon. And me hates me companions.

Anyway, the five of us were huddled in Juanda’s ice cave. Someone tapped on the curtain entrance and Juanda opened it. Outside were two officers of the law. One of them was Glennard. I told the coppers to state their business or taste a lick of me blade.

Chapter 2plugin-autotooltip__default plugin-autotooltip_bigChapter 2: Chicken Soup

After having agreed to split all of their spoils evenly, Blacksong, Juanda, Bernherd, and Glennard decide to get together to share tales of their past. Bernherd tells the tale of his first companion, a man so much like Blacksong that they are nearly indistinguishable.

Chapter 3plugin-autotooltip__default plugin-autotooltip_bigChapter 3: Laying Traps

Suspecting that the Traders Guild was going to find Black Song's secret path to the surface eventually, the party decided to lay some traps. Glennard cast a spell that would notify him if anyone tried to enter the cave. Black Song dug a pit. Behnerd made a magically malodorous malady. Juanda used her magic to block off the passage with a natural-seeming wall of stone, which could be climbed over if one knew where to look.

Chapter 4plugin-autotooltip__default plugin-autotooltip_bigChapter 4: Time to Make a Deal

Cliffhanger... we picked up weapons and money in our heist and were mid discussion on being criminals.

Black Song wonders aloud if he should leave his crew or go off alone.

Someone has triggered Glenard's trap. We turn to notice a man and woman standing outside of the cave.

All Characters (GM)

Black Song the Ranger

Played by Reuven

Stats
  • Strength
  • Agility
  • Mind
  • Presence
  • Luck
  • 10 HP
Skills
  • Survival +1. You know the tricks and tools to survive in the harshest environments.
  • Melee Combat +1
  • Bargaining +1
  • Carpentry +1
Magic
  • 1 spell point
  • Magic type: Thought
Appearance

Looks like Aragorn from the Lord of the Rings movies: long shaggy hair, beard, cloak, high boots, riding wear, knee-length coat with many pockets. He has pointy ears, but doesn't know why. He keeps them hidden.

Personality

Pensive, mysterious, reclusive

He always keeps his word. He always comes through on promises.

Background

Black Song is a furrier. He claims to trap animals in the caves, but really gets them from the surface. The deception is due to the power of the Surface Guild, which controls all access to the surface.

Black Song accidentally killed his wife. He had a child, but hasn't seen him/her in 20 years. He'd do anything for his child.

Associates

He has a wizard friend who disappeared years ago.

Equipment
  • Sword
  • Bow + 20 arrows
  • 5 fire bombs
  • 2 universal salve
  • 1 week’s rations
  • Ice gear
  • Leather-bound log book
  • Ring that has not left his finger in 20 years
  • Curved, cone-shaped drinking horn (like a bull horn)
  • $312

Juanda the Wizard

Played by Eva

Stats
  • Strength
  • Agility
    • With your armor off:
  • Mind
  • Presence
  • Luck
  • 6 HP (-1 to all damage from light armor)
Skills
  • Magic +1. You know all about magic, and are familiar with the tools of the trade.
  • Seeing in the dark +1
  • Picking up the scent of danger +1
  • Walking very swiftly and unnoticed +1
  • Note: With the final rules, Juanda has one too many skills.
Magic
  • 6 spell points
  • Magic type: Life + zero-cost spells
Appearance

Gray, stringy dreadlocks, grotesque expression.

Personality

Unfriendly, frugal, bizarre, reliable

Background

Juanda is a professional wizard. people come to her for quick fixes. She doesn't like people telling her she can't do something, and some of her best spells, such as turning sea into sand, were developed in response to such challenges.

Juanda failed to complete her course at the wizard school.

Juanda is afraid of spiders.

Associates

The wizard school, and Master Wizardly (clearly a made-up name). There's some shame in that relationship, because Juanda failed to complete her training with Wizardly.

Equipment
  • A large, heavy spell book
  • A “shtone” on a string
  • Universal Salve
  • Fire bomb 20 X5
  • 1 week's rations
  • Flashlight
  • Nunchucks
  • Light Armor
  • $350

Glennard the Bartender/Mercenary

Played by Jonas

Stats
  • Strength
  • Agility
  • Mind
  • Presence
  • Luck
  • 8 HP
Skills
  • Long-range combat +1
  • Melee combat +1
  • Business/negotiation +1
  • Bartending +1: You know how to run a bar, and all about various kinds of alcohol
  • Climbing +1
Magic
  • 1 spell point
  • Magic type: Calling
Appearance

Swarthy, tall and wiry. Looks much younger than his 45 years.

Personality

Self interested, loyal, trustworthy, clever, witty. Can be condescending, since he feels like he's better than other people. He is self-confident, and afraid of failure. He'd do anything for his family. Glennard is a gambler.

Background

Glennard was born to a wealthy family, who had very little respect for his career choice. They didn't think he could succeed, but he did. Now he owns and runs bar, which he supports through the business itself, and occasional mercenary work.

He was once hired to protect a powerful diplomat. They paid him a lot, and a lot of people were counting on him, but he did a bad job and the diplomat was killed due to Glennard's failure.

Associates

Glennard has two siblings with whom he doesn't get along. However, he has a strong allegiance to their children, and own adopted child, who is now an adult.

Glennard's spiritual guide is a meditative monk who has beliefs about connecting with the planet and deriving energy from space.

Equipment
  • Signet ring
  • Dagger with a diamond-encrusted handle.
  • Crossbow
  • A shark tooth from Earth.
  • $1350

Behnerd the Bard

Played by Judah

Stats
  • Strength
  • Agility
    • With your armor off:
  • Mind
  • Presence
  • Luck
  • 8 HP (-1 to all damage from light armor)
Skills
  • Performance +1. You are skilled in the bardic arts of music and theater.
  • Disguises +1
  • Party planning +1
  • Sailing +1. You are skilled at the arts of sailing, including navigation, knots etc.
  • Carpentry +1
Magic
  • 2 spell points
  • Magic type: Life
Appearance

Plain looking, balding, very hairy, surprisingly alluring, tanned skin, lyrical tattoos.

Personality

Pretentious, driven, demonstrative

Behnerd tries overly hard to fit in, which can rub people the wrong way, but once you get to know him, he comes through even if it hurts his reputation. While not an exceptionally brave person, he puts himself at risk for a wide variety of causes.

He knows many people, but few respect him.

He doesn't like crows, with their beady eyes.

Background

Behnerd grew up in a bard community, but strives to be a sailor. No one thought he could make it as a sailor, but 'twas his dream. He tells his parents he's more successful than he is.

Captain Gregory gave him his first chance as a sailor. Several people on Gregory's ship, including Archibald, the first mate, respected Behnerd. He feels like that's the last time he was really successful. He lost touch with the crew years ago. Later employers expected him to be a really good sailor, which he wasn't. He's nostalgic about Gregory's ship.

After Captain Gregory gave him his chance, went out on a short sea voyage. When he returned, he sent to his parents, so they would witness his triumphant return, but as he was waving at them, he fell off into the water. His parents shamefacedly walked away, composing a song for their boy.

Associates

The bard community lives outside the main city. Behnerd's parents are still alive.

Captain Gregory and crew.

Numerous employers.

Equipment
  • Broken pocket watch
  • A scrap of a sail from the first ship he sailed on
  • 2 Weeks rations
  • Dagger
  • Sabre
  • Light Armor
  • Glow Stick
  • 2 Tubes of Creamery Salve
  • $312