Roleplaying Resources

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Taxes

Taxes would be for merchants. Consider fees, as well. Remember that a large portion of the income of a medieval Lord was not cash, but in kind i.e. labor, grain and goods.

Traditionally, in return for land to farm, tenants turned over a portion of the harvest (often above 50%!). Tenants were usually required to work one day a week on projects of the Lord, be they irrigation, roads, timber harvest etc. Only once that day's work was accomplished were they free to get back to their tillage.

Also, remember that the Lord also can ordain many tasks of daily necessity to take place in the Lord's Facilities. Examples: all bread must be baked in the King's Ovens (and a portion of each batch of bread kept as fee). None may harvest timber from the Lord's forests without leave. Charge a fee for leave, or a fifty fifty split of the timber. Grain Mills belong to the Lord. None are allowed to use any but the Lord's Mill, and any caught doing otherwise will receive the Lord's Justice (not pleasant). Of course, you keep a small part of all flour that comes out of the Mill.

May not be sexy, but this flour and bread and timber and grain and vegetables which you 'tax' from the peasants feeds the Lord and the Lord's household. Anything surplus is salable goods. Use the day per week labor to establish roads, and build way stations, to encourage travelers and trade. Post a troop at each way station.

Hold a Merchant Faire for the buying and selling of Wool and Timber and whatever resources you can get together. Tax all goods entering your realm. Tax anything leaving it.