Roleplaying Resources

Death Stalker

(Drow artifact)

The Death Stalker appears to look like a ceremonial drow long sword however this eloquently crafted long sword is made up of formidable and inviolate red steel that is intricately inlaid with magical runes of dark & dire inscriptions along it's blade. A wielder of Death Stalker with less then 18 strength will find it too unbalanced to wield properly in melee combat. However a evil character with sufficient strength will find that it will function as a long sword +3.

Alignment

The Death Stalker has an alignment of Chaotic Evil and any good aligned creatures/characters that try to handle or grab the long sword will immediately receive a 5d4 electrical shock (no saving throw for half, MR% rolls or immunities allowed) and will drop it from their grasp with sudden revulsion.

Constant Abilities
  • 1d8+3 S-M/1d12+3 L, +6 vs. Lawful-good creatures.
  • Detects positive life energy in a 60' radius constantly.
  • Constantly radiates a Protection From Good 15' Radius.
  • Functions as a “Amulet of Proof against Detection and Location”.
Minor Powers: (when unsheathed & held)
  • Cause Darkness 15' radius per round at will.
  • Command Undead as cleric of the PC's level.
  • When no saving throw is allowed, the wielder is allowed the appropriate unmodified saving throw to totally avoid the spell's effect(s).
Major Powers: (when unsheathed & held)
  • Magic & Psionic resistance 50%.
  • Death field 5' radius per PC XP level, all humanoid creatures of less than 1 HD must successfully save vs. death or die instantly.
  • Vampire-like life energy drain of 2 life levels on a natural attack roll of 20 that is added permanently to the wielder's XP levels.
Dangers:
  • Wielder causes Fear (as per dragon fear) in all who see him while holding a unsheathed Death Stalker, unless the creature/character makes a unmodified successful save vs. petrification roll (no MR% roll or immunities allowed).
  • Wielder's bare touch causes Fear (as per dragon fear) with no saving throw, MR% rolls or immunities allowed.
  • Wielder loses 1 point of Charisma permanently when the artifact uses it's life energy drain effect. Upon reaching a Charisma of 0 he will become a utterly mad apparition of horror.
Corrupting Effect:

The wielder will ultimately turn upon his friends and allies, seeing them as scheming enemies out to destroy or kill him and steal the artifact for their selves.

Credits

Created by G.A. Whiteman for the the Great FidoNet Compendiumplugin-autotooltip__default plugin-autotooltip_bigThe FidoNet AD&D Compendium Version 2.1

The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997. It was adapted to the internet as Version 2.1 on August 21, 2011. Last updated July 29, 2014.

Introduction

The previous version of this compendium was released close to fifteen years ago. With FidoNet long gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that didn'…
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