Roleplaying Resources

The Disjoiner

Editor: I feel like most of this was lost somewhere…

To be a disjunction spell, a spell must 1) Not be available through any other school. 2) Must dissassemble, demolish, or undo something, and 3) Must be useful to evil characters, especially at high levels. There are some disjunction spells in the Spells section of the Compendium

Credits

Created by Jason Tamez for the Great FidoNet Compendiumplugin-autotooltip__default plugin-autotooltip_bigThe FidoNet AD&D Compendium Version 2.1

The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997. It was adapted to the internet as Version 2.1 on August 21, 2011. Last updated July 29, 2014.

Introduction

The previous version of this compendium was released close to fifteen years ago. With FidoNet long gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that didn'…
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