An NPC class for 2nd Edition AD&D.
This class called the “Huntsman” makes a good NPC class that may be used for devising opponents for the player characters involved in a long term campaign. Because the class is evil-aligned and offers little variation from the Ranger class, it is not usally recommended for use as a PC class.
FREQUENCY | Rare |
---|---|
NO. APPEARING | 2-12 (Depending on situations) |
ARMOR CLASS | By armor type |
MOVE | 12“ |
HIT DICE | 2 and up |
% IN LAIR | Variable |
TREASURE TYPE | M, Q |
NO. OF ATTACKS | 1, 3/2 or 2 (as per weapon and level) |
DAMAGE/ATTACK | By weapon type |
SPECIAL ATTACKS | Surprises on 1-3 |
SPECIAL DEFENCES | Surprised only on a 1 |
MAGIC RESISTANCE | Standard |
INTELLIGENCE | Average to genius |
ALIGNMENT | Lawful Evil usally (any evil) |
SIZE | M |
PSIONIC ABILITY | Possible in special individuals. Attack/Defense Modes: Possible in special individuals |
Huntsman are humans or halfelves of an anti-ranger class. They have the tracking skills of a ranger of equivalent level, however no special followers of any sort are gained. Thier attacks per round, experience-point and Hit- dice tables, saving throws, and so forth are otherwise the same as rangers, though they have no level titles. A Huntsman gains a +1 bonus “To Hit” against, all human, demi-humans, and humanoid opponents that protect or venerate nature in its various forms, for every every three levels of ability that the Huntsman possesses.
Huntsman oppose all that Rangers stand for: they hunt for sport, destroy things of nature, lay waste to good communities, and support evil opponents. They especially hate rangers, druids, elves, and elf-like beings, and will track and attack them in preference over all other opponents.
Huntsman are often found in the service of evil clerics, particularly those that worship death gods. They act as guards and as hunters for the stronghold's food supply. They enjoy fighting as much as hunting and seldom need to check morale.
Huntsman are usally clad in brown or black leather armor. They frequently wear hoods made of the heads of predatory animals, wolves and wildcats being favorites. No limits exists on the number of huntsmen who may gather in any one spot, though their rarity ensures that such gatherings are few.
Created by G.A. Whiteman for the Great FidoNet Compendiumplugin-autotooltip__default plugin-autotooltip_bigThe FidoNet AD&D Compendium Version 2.1
The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997. It was adapted to the internet as Version 2.1 on August 21, 2011. Last updated July 29, 2014.
Introduction
The previous version of this compendium was released close to fifteen years ago. With FidoNet long gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that didn'….