Backlinks
This is a list of pages that seem to link back to the current page.
Campaignsplugin-autotooltip__default plugin-autotooltip_bigCampaigns
Running a Game
Four rules for conduct at the gaming table
Safety and Consent in Roleplaying Games
A Guide for the Lazy DM
Creating Good Encounters
Funny Campaigns
Guide to Solo Campaigns
Horror, Fear and Torture
Creating a Low-Magic Campaign
Low Magic Casters: Balancing spellcasters for a low-magic campaign.
Low Combat Campaigns
Non-Experience Awards
Running a PBeM (Play-By-Email) Game
How to save your adventure without railroading: Tips on directing the campaign where yo… Equipment and Moneyplugin-autotooltip__default plugin-autotooltip_bigEquipment and Money
Magic Items
Magic Items: Magic items I created for D&D 3.x and D&D 5. Most of these are easily adapted to other game systems.
Magic Items: AD&D 2nd Edition magic items from the Fidonet Compendium.
Equipment
Big List of Mundane Items
Dragonlady's Open Air Bazaar
Tavern Menu
Money
Historical Coinage
How Much Money can a Container Hold?
Investments in the Middle Ages
Currency Descriptions: A sample on how to describe coins better than The Aelahi's Baneplugin-autotooltip__default plugin-autotooltip_bigThe Aelahi's Bane
The following information is highly campaign specific, so background information will almost always be needed for use in your campaign. This artifact is an instrument of destruction towards the god(s) or goddess(es) of love. In my campaign, the are the twin sisters Alahi and Elahi, col- lectively known as the Aelahi. (All 3 names are pronounced the same.) Death Stalkerplugin-autotooltip__default plugin-autotooltip_bigDeath Stalker
(Drow artifact)
The Death Stalker appears to look like a ceremonial drow long sword however this eloquently crafted long sword is made up of formidable and inviolate red steel that is intricately inlaid with magical runes of dark & dire inscriptions along it's blade. A wielder of Death Stalker with less then 18 strength will find it too unbalanced to wield properly in melee combat. However a evil character with sufficient strength will find that it will function as a long sword … Death's Gloveplugin-autotooltip__default plugin-autotooltip_bigDeath's Glove
DESCRIPTION
The Glove of Death is a glove made of soft, black leather. It can be worn on either hand, and is of elbow length.
HISTORY
In the Age of the Beginning, on the world Arinoth, when the Gods were just coming into being, Each God received his or her Symbol, and Tools from The WorldMaster. For Death, a Grim Reaper represents him, and he received his Glove and Cloak. Like all of the Tools of the Gods of Arinoth, they are made of the essences of the Positive and Negat… The Mad Book of Mogplugin-autotooltip__default plugin-autotooltip_bigThe Mad Book of Mog
(Wizard item)
The Mad Book of Mog is a spellbook created by an insane wizard. While the original has long since been destroyed, several copies of the Book have been made over time. Some wizards have attempted to make a more functional version of the Book, but all such attempts have wound up with a version even more dysfunctional than the original. Rider of the Windsplugin-autotooltip__default plugin-autotooltip_bigRider of the Winds
Artifact of unknown origin
This eloquently crafted two-handed sword is made of the purest mithral steel and is intricately inlaid with runes of magical inscrip- tions along it's blade. The Rider of the Winds appears to be a large, extra-heavy two-handed sword. A character that is less then 6' tall and with less then 18 strength will find it too unbalanced to wield properly in combat. However a character of sufficient size and strength will find that it will function as a … Spirit Bladeplugin-autotooltip__default plugin-autotooltip_bigSpirit Blade
NOTE: This was made for my world so therefore the history behind it coresponds with it.
Appearance
Broadsword with a gold hilt. An onyx circular gem is imbedded in the middle of the hilt.
Abilities
+1 against normal creatures. +2 against undead. +3 against non-corperal creatures. +4 against undead non-corperal creatures (ie ghosts). One a month can cast Contact Other Plane. Once a year can cast Invisible Stalker. True Striker of Tormplugin-autotooltip__default plugin-autotooltip_bigTrue Striker of Torm
(Human artifact)
This eloquently crafted warhammer is made of the purest adamantite steel and is intricately inlaid with runes of magical inscriptions around it's head. The True Striker of Torm appears to be a large, extra-heavy warhammer. A character that is less then 6' tall and with less then 18 strength will find it too unbalanced to wield properly in combat. However a character of sufficient size and strength will find that it functions as a warhammer +5 for purpose… Vyord Crystalsplugin-autotooltip__default plugin-autotooltip_bigVyord Crystals
Small bluish-grey crystals, the vyord crystals are mined mostly by Duergo Dwarves in the deep reaches of the earth. They are worth 1000gp, on the average, for a good quality stone. Poorer quality stones can fetch only 100-200 gp They are about as hard as rubies, and have smooth textures. Their most potent and mysterious quality, however, is their ability to create invisible lines of force that push away magical energy when in contact with living creatures. Text Character Sheetplugin-autotooltip__default plugin-autotooltip_bigText Character Sheet
Designed for D&D 2nd Edition
Character Name-(______________) Alignment-(_____________) Age-(___)Max-(____) Player Name-(______________) Height-(_____________) Sex-(_____________) Deity-(______________) Weight-(_____________) Hair-(_____________) Class-(______________) Race-(_____________) Eyes-(_____________) Movement:Normal(_____)Heavy(x3/4)(_____)Loaded(x1/2)(____)Max Load(x1/4)(____) Racial/Class Abilities-(____________________________… Dark Powers Specialistplugin-autotooltip__default plugin-autotooltip_bigDark Powers Specialist
Dark Powers Spellcasters
Before the story begins, I should tell you who the Fearsome Five are. We are a Wizard's Guild of Five mages that live in the Eastern Heartlands of the Forgotten Realms, in the independant city of Calaunt (If you can't tell, I use the Forgotten Realms campaign setting). Each of us a specialty wizard, we are beings of absolute power and live in a huge mansion in the middle of town that EVERYBODY in the Realms knows of (unless you're from WWWWAAAA… The Disjoinerplugin-autotooltip__default plugin-autotooltip_bigThe Disjoiner
Editor: I feel like most of this was lost somewhere...
To be a disjunction spell, a spell must 1) Not be available through any other school. 2) Must dissassemble, demolish, or undo something, and 3) Must be useful to evil characters, especially at high levels. There are some disjunction spells in the Spells section of the Compendium Dragon Avatarplugin-autotooltip__default plugin-autotooltip_bigDragon Avatar
A class for 2nd edition AD&D.
The Dragon Avatar is a warrior that has sworn to protect (or destroy) all those who are defenseless to help themselves. They are the ultimate paladin, seek out and destroy all that is evil in the world. But most important of all, protect the dragons at all costs. Elemental Wizardplugin-autotooltip__default plugin-autotooltip_bigElemental Wizard
A class for 2nd Edition AD&D.
Description: The Elemental Wizard is a wizard whose main interests lie in the study of the Elemental planes, how magic works on them, and how there affects can be used in spells on the Prime Material Plane. He spends a considerable amount of his time on the various Elemental planes researching their affects, on both magic and normal materials, and studying the beings (if any) native to those planes. Elemental Wizards tend to be semi-reclusive a… The Huntsmanplugin-autotooltip__default plugin-autotooltip_bigThe Huntsman
An NPC class for 2nd Edition AD&D.
This class called the “Huntsman” makes a good NPC class that may be used for devising opponents for the player characters involved in a long term campaign. Because the class is evil-aligned and offers little variation from the Ranger class, it is not usally recommended for use as a PC class. Monstersplugin-autotooltip__default plugin-autotooltip_bigMonsters
I guess I should clean these up and put them on seperate pages at some point. Any volunteers to help?
NAME: Desert Death ------------------------------
CLIMATE\TERAIN: Desert FREQUINCY: Rare ORGANIZATION: Single or Paired ACTIVITY CYCLE: Nocturnal DIET: Senteint Flesh INTELIGENCE: Little if None (0-4) TREASURE: Special ALIGNMENT: CE NO.APPEARING: 1-2 ARMOR CLASS: 8 MOVEMENT: 6 HIT DICE: 4+1 THAC0: … Magic Itemsplugin-autotooltip__default plugin-autotooltip_bigMagic Items
Acid Bow
This long bow contains a powerful enchantment that is capable of inflicting severe damage on a opponent or objects. All the bow user has to do is fire a normal arrow to attack the opponent and it will transform into a magical arrow as it leaves the bow. This magical arrow is just like the melf's acid arrow spell in regards to damage calculation, so the bow's arrow does 2d4 points of acid damage (with saving throws for items on the target each acid round) plus additional … 2nd Edition Kitsplugin-autotooltip__default plugin-autotooltip_big2nd Edition Kits
These could probably be adapted to Prestige Classes...
Warrior of the Church
First of all, these kits (now I want to tell only about one) were created for a special campaign, so there are some explanation about the slots. They have bonus non-weapon slots - reading/writing and investigation. The investigation as slot includes base knowleges in healing, tracking, chemistry, herbalism, observation. But it doesn't meen that the character is a specialist in it! The base knowlege… Dwomeplugin-autotooltip__default plugin-autotooltip_bigDwome
Children of both Dwarven and Gnomish parents, the Dwome is a hybrid, sometimes intriguing, sometimes feared, always a curiosity. Their minds are keyed to earth delving in a way that encompasses both parents. A Dwome-Gnome pairing always produces Gnomes, a Dwome-Dwarf pairing always creates Dwarves, and Dwome couples produce all Dwomes. A Dwome may be a fighter, illusionist, psionicist, theif, and cleric. Multi- classes include ft/cl, ft/th, cl/th, il/th, ft/ps, ps/th, ft/ps/th, and cl/ps.… Green Orcplugin-autotooltip__default plugin-autotooltip_bigGreen Orc
Green Orcs look like a cross between apes and normal orcs, but thougher, slightly more dense, less piglike, with big tusky overbites. (Picture orcs from Games Workshop products, or Blizzard's warcraft games.) Deameanor: They like to fight. If they win, they win, they die they die, as long as it is a good fight, the rougher, the better, but leave the noncombatants out of it, killing weaklings isn't fun for them. Ecology/Terrain: Similar to most humans and orcs. Basic overview: Green O… Half Spriteplugin-autotooltip__default plugin-autotooltip_bigHalf Sprite
Half-sprites are the children of a human and a woodsprite. Half-sprites are people whose ancestors include humans and woodsprites, though if there are more human ancestors than woodsprite ancestors, the person is human. Woodsprites have only woodsprite ancestors Stalestianplugin-autotooltip__default plugin-autotooltip_bigStalestian
About 2000 years ago there was a war between 2 arch magi. Durring the coarse of that war one of the wizards decided to change the population of her country into lizzard men ot bolster the ranks of her army. The result was the stalestians. This race of lizard men can inhabit any reagon normally populated by humans and still has a verry human culture similar to that found in India about 400 years ago. They worship snakes (mainly cobras that they see as being the prime preditors of thei… Woodspriteplugin-autotooltip__default plugin-autotooltip_bigWoodsprite
Woodsprites are the most developed sprites of my realms. (“Regular” sprites are known as Oldensprites.) They come in two main races, the Potsyom and the Naiif. They still retain part of the ability to never be surprised, in the form of their ability to sense creatures beyond edge of sight (the kobold about to open a door into the room, the theif behind the statue, the invisible creature about to attack or appear, the child hiding behind a bush, etc.), and their ability to suddenly se… Zenkintheplugin-autotooltip__default plugin-autotooltip_bigZenkinthe
Languages
Zenkithe, Common, Elven
Hit Dice
2d4+1
Native Environment
Land, preferably subtropical
Locations
Znihhl Ekteoead, Gridatia, Pan Tang
Attributes
* Strength +1 * Dexterity +0 * Constitution +1 * The FidoNet Compendiumplugin-autotooltip__default plugin-autotooltip_bigThe FidoNet Compendium
* The Compendium * Races * Dwome * Green Orc * Half Sprite * Woodsprite * Zenkinthe * Stalestian
* Classes * Dragon Avatar * Elemental Wizard * The Huntsman * The Disjoiner * Dark Powers Specialist: Includes a bunch of spells.
* 2nd Edition Kits * Spells * Artifacts * The Aelahi's Bane * Death's Glove * Death Stalker * The Mad Book of Mog * Rider of the Winds * Spirit Blade * True Striker of Torm * Vyo… Cleric Spellsplugin-autotooltip__default plugin-autotooltip_bigCleric Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
First Level
Detect Pairs & Snits
Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… Spellsplugin-autotooltip__default plugin-autotooltip_bigSpells
These spells were created for the Great FidoNet Compendium.
Wizard Spells
This section is HUGE! Thank you, Fidonet! :)
* First Level Wizard Spells * Second Level Wizard Spells * Third Level Wizard Spells * Fourth Level Wizard Spells * Fifth Level Wizard Spells * Sixth Level Wizard Spells * Seventh Level Wizard Spells * Eighth Level Wizard Spells * Ninth Level Wizard Spells * Tenth Level (munchkin) Wizard Spells * Unknown Level Wizard Spells
Cleric Spells
We're … Unknown Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
The spells in this section did not have a level specified by their creators.
Animate water
This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t… First Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Animal Spirit Focus
This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. Second Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Alax's Dandelions
This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. Third Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Alvizars Cantrip enchantment
This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. Fourth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
The Affliction of Toruna
This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has Fifth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Acid spray
This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … Sixth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Anti-Psionics Shell
The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of… Seventh Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Seventh Level
Amberlei's Imperial Assasin
This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless Eighth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Cutting Retort
To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. Ninth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Decay of the Demio
This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac… Tenth Level (munchkin) Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigTenth Level (munchkin) Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Syphon Soul
Syphon Soul is an extremely powerful spell. When cast, the caster takes away part of the targets soul and adds it to his own. The spell takes away 2d6 plus 2 per level of the caster up to a maximum of 2d6+20 hitpoints. These HP can never be regained. They are added to the caster's maximum HP. However there is a 5% chance per level of the target that the caster dies b… Magicplugin-autotooltip__default plugin-autotooltip_bigMagic
Spell Scribing: A treatise on the materials used in spell scribing.
Creative Spell Use (AD&D 2E): Creative uses for spells, from posters to rec.games.frp.dnd
House rules for magic can be found in the house rules section.
FidoNet Spells (AD&D 2E): Spells from the Fidonet Compendium.
World of Sulerin (D&D 3.x): This complete campaign world has a ton of custom spells.spell index General Resourcesplugin-autotooltip__default plugin-autotooltip_bigGeneral Resources
D&D Stuff
The FidoNet AD&D Compendium Version 2.1: A collection of classes, monsters, spells, magic items and whatnot else for 2nd edition AD&D, created by the FidoNet community.
A whole bunch of random AD&D stuff, including worlds, character sketches and humor.
The Dungeon at druidic.net: A collection of interesting spells, feats, races and other D&D stuff.