Roleplaying Resources

Green Orc

Green Orcs look like a cross between apes and normal orcs, but thougher, slightly more dense, less piglike, with big tusky overbites. (Picture orcs from Games Workshop products, or Blizzard's warcraft games.) Deameanor: They like to fight. If they win, they win, they die they die, as long as it is a good fight, the rougher, the better, but leave the noncombatants out of it, killing weaklings isn't fun for them. Ecology/Terrain: Similar to most humans and orcs. Basic overview: Green Orcs live to fight, and beat up people with weapons. They are not inherently evil, like normal orcs, but they tend to believe might makes right. Shaman priests are usually in every tribe, and are given some reverence. Thieves are usually thier scouts, and are not very important to thier society. An orc adventurer will ALWAYS be male (nobody has ever seen a female green orc, DMs make up some swell subplot like mages, other dimensional warps, aliens, ect.) and the character will talk stupidly in common, and be generally ignorant of human society.(“Whadday mean I gotta pay for da Plate Mail? He should be glad I don't beat him up!, I said I wuz gonna ruff up 'is competition!”)

This race was designed as a homage to the Orcs from Warhammer and Warcraft, which are a lot more fun and funny than the piggy looking orcs in the compendium. A Green Orc invasion force is obviously a lot more dangerous than yer boring old “We are ugly and evil, <piggy sounds> boo!” AD&D orcs.

  • Average Ht/Wt: 5'9“/230lbs.
  • Eyes: Grey or black, usually.
  • Hair: None
  • Skin color: Shades of green
  • Clothing: Similar to either the Mongols, American Indians, or whatever culture they are near.
  • Stats: Int: -1 Wis: -1 Con +2 Str: +1 Cha: -2, +1 Natural AC improvement
  • Usual alignments: LE, CN, CG
  • Class levels and limits: No multiclass allowed, fighter - unlimited, priest - 9, thief - 11

Credits

Created by Richard Mitchell for the Great FidoNet Compendiumplugin-autotooltip__default plugin-autotooltip_bigThe FidoNet AD&D Compendium Version 2.1

The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997. It was adapted to the internet as Version 2.1 on August 21, 2011. Last updated July 29, 2014.

Introduction

The previous version of this compendium was released close to fifteen years ago. With FidoNet long gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that didn'…
.