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+ | < | ||
+ | name: Enchanted Dragon Scales | ||
+ | author: The DM | ||
+ | system: D&D 5 | ||
+ | system: D&D 3.5 | ||
+ | D&D 5_date: 2018-03-13 | ||
+ | D&D 3.5_description: | ||
+ | A bag of 25 dragon scales from various dragons. Once a scale is taken out (as a free action), it must be used within the round or its power is lost. An unused scale is worth 20gp. Roll a d10 to determine the power of the scale: | ||
+ | |||
+ | - Red: Can be thrown up to 50ft, where it explodes as a fireball with 20ft radius, dealing 5d6 damage (reflex DC 14 for half). | ||
+ | - Black: Can be thrown up to 50ft, where it explodes as a cloud of acid with 20ft radius, dealing 5d6 damage (reflex DC 14 for half). | ||
+ | - Blue: Spreads out into an illusion of four humanoids, which attack a target of your choice for 10 rounds. | ||
+ | - Green: Casts Suggestion (will DC 14 negates). | ||
+ | - White: Creates a Wind Wall up to 40ft away at caster level 5 (save DC 14) which also deals 1 point of cold damage. | ||
+ | - Brass: Casts Sleep (save DC 14) on a creature with up to 4 hit dice. If the creature has too many hit dice, the creature takes 2d6 fire damage instead (reflex half). | ||
+ | - Bronze: When pointed at a creature within 60ft, the scale repels that creature. The target must succeed at a DC14 will save, or do nothing that round but move away from you at a minimum of half its normal speed. This does not end spells with a duration of concentration. | ||
+ | - Copper: Casts Slow on a single target with a save DC of 14. | ||
+ | - Gold: Grants a +1 luck bonus on all saving throws for ten minutes. | ||
+ | - Silver: Paralyzes a target for two rounds, if the target fails a DC 14 fortitude save. | ||
+ | END | ||
+ | |||
+ | |||
+ | |||
+ | D&D 5_description: | ||
+ | A bag of 25 dragon scales from various dragons. Once a scale is taken out as a bonus action, it must be used within the round or its power is lost. Roll a d10 to determine the specific power of the scale: | ||
+ | |||
+ | - Red: Can be thrown up to 50ft, where it explodes as a fireball with 20ft radius, dealing 5d6 damage (DC 14 dexterity save for half). | ||
+ | - Black: Can be thrown up to 50ft, where it explodes as a cloud of acid with 20ft radius, dealing 5d6 damage (DC 14 dexterity save for half). | ||
+ | - Blue: Spreads out into an illusion of four humanoids, which attack a target of your choice for 10 rounds. | ||
+ | - Green: Casts Suggestion (DC 14 wisdom save negates). | ||
+ | - White: Creates a Wind Wall up to 40ft away (save DC 14) which also deals 1 point of cold damage. | ||
+ | - Brass: Casts Sleep (save DC 14) on a single creature with up to 5d8 hit points. If the creature has too many hitpoints to fall asleep, it instead takes 2d6 fire damage instead (DC14 dexterity save for half). | ||
+ | - Bronze: When pointed at a creature within 60ft, the scale repels that creature. The target must succeed at a DC14 strength save, or do nothing that round but move away from you at a minimum of half its normal speed. | ||
+ | - Copper: Casts Slow on a single target with a save DC of 14. | ||
+ | - Gold: Grants a +1 luck bonus on all saving throws for ten minutes. | ||
+ | - Silver: Paralyzes a target for two rounds, if the target fails a DC 14 constitution save. | ||
+ | END | ||
+ | |||
+ | |||
+ | D&D 3.5_cost: 8000gp | ||
+ | D&D 5_cost: Uncommon | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | {{tag> |