From Raymond Q Starrborough (tiercel@yahoo.com), 26 Aug 1999 on rec.games.frp.dnd
| Quell the Spirit (Necromancy 1) | |
|---|---|
| Range | 30 yd | 
| Area of effect | One living creature | 
| Duration | 1 round + 1 round/3 levels | 
| Components | VS | 
| Casting time | 1 | 
| Save | Special | 
The target of this spell has its life energy temporarily quashed, causing it to drop to the ground lifelessly. Only paladins, elves, beings with a WIS of 15 or more, or creatures of 6 or more HD or levels receive a saving throw against this initial effect. At the beginning of any subsequent round of remaining duration, the affected creature receives a save to attempt to throw off the effects of this spell.
From Matt Devney mdevney@ford.com, 27 Aug 1999
Quell the Spirit should be level 2