The Coming of the Zioth

Sh'kurdaru

In turn 88plugin-autotooltip__default plugin-autotooltip_bigTurn 88: Uyithlyaw's Prophecy

The heavy heat of the morning became more oppressive as the day wore on, then it slacked off, and by evening was replaced by a thickening fog. The Winter Fair and Festival went on. As stands and shops closed, people and their money moved inside, where all manner of entertainment could be found. Sir Jerenil's First Knight and the baron's Trader's Lodge, of course, had the best, and both had hired people to act like patrons of the competitor and then shout out things like,
, a rift opened up in the earth near Huerten Cityplugin-autotooltip__default plugin-autotooltip_bigHuerten City

With ten thousand people and a disproportionately large military, Huerten City is the largest and most powerful population center in Rang. Baron Huerten lives in the center of the city, in his castle, the outer walls of which long ago crumbled to ruin.
. Creatures were found inside, which could eat a man alive before he even knew what was happening.

The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.

Description

Stretched out, it was three feet long, but incredibly light, no more than ten pounds. Its weight was difficult to believe when one considered the large spherical head, which was mostly mouth, and its stomach, bloated from having gorged on Daluarplugin-autotooltip__default plugin-autotooltip_bigDaluar Sulanguan

Daluar is a wiry, coal-skinned Terradian in the gray-and-blue uniform of a Calipperi soldier. He keeps both his face and head clean-shaven, and his leather armor in good condition; he has even tried to shape the rough patches on the collar, vambraces, and headband into regular contours. A rapier frogged at his hip, a quiver and longbow on his back, and a couple of pouches on his belt comprise most of his possessions.
. Its arms and legs were short and narrow, jointed in the middle and ending in sharp but small- nailed claws, intended for utility rather than defense. The fingers, of which there were five on each limb, were a little sticky, though the rest of the skin was rough and leathery like a snake's. The head had two large, lidless white eyes. What it could see in its pitch-black home was a mystery, but clearly the eyes were functional, since another of the creatures had tried to cover them when the torch was near. Even now, the eyes rippled and twitched in the light as though trying to close. It had ears and nose as well, Sahl discovered. The nostrils were nothing more than tiny holes in the head, and the ears were slight indentations with holes in the center. The mouth, the most notable feature of the creature's face, stretched almost to the ears, and was full of rows and rows of sharp teeth. A forked tongue was currently resting way in the back of the mouth.91plugin-autotooltip__default plugin-autotooltip_bigAppeared or occurred in:

Turn 91: The Creatures of the Rift

Sahlman felt a sharp tug on the rope. From the darkness where Daluar had vanished from sight came a muffled gasp and the 'shing' of a rapier being drawn. Then the rope went slack, followed by an unpleasant thump. For an instant, Sahlman feared the worst, but the hurried shuffling noises and twitching of the rope indicated that

History

“I have found references to animals bearing a resemblance in texts possessed by my colleagues. There are stories of cradles emptied in the night and nothing but blood left behind. In many of the villages surrounding Huerten, people still keep lamps lit all night to drive away…” He took one sheet from his bundle, unrolled it and read, “'the beast whose touch deadens, whose sight blinds, who consumes the body and corrupts the soul….' It goes on much like that, in verse. Written in Huerten Cityplugin-autotooltip__default plugin-autotooltip_bigHuerten City

With ten thousand people and a disproportionately large military, Huerten City is the largest and most powerful population center in Rang. Baron Huerten lives in the center of the city, in his castle, the outer walls of which long ago crumbled to ruin.
, seven oh three. Later, the creature is described in more detail, which leads me to believe that we are looking at one of the same. They are said to have been exterminated more than three hundred years ago – or driven away – it is unclear – by, the text claims, magic.” He searched for his place, then put the sheet down and picked up another, “'The Great Communion of six eighty nine to six ninety seven gathered at the enclave with the Ritualists of Eight' – that is, there were eight of them, I think – 'and performed the Expunging in unison, driving the volesveinagvergger' – that is what they were called, I believe. The word has no translation I know of – 'into the fiery underworld, where they would suffer the same torture that they imposed….'” I am translating as I go, of course. The language is not entirely Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage

Rouch

Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.

Sarnam

Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language.
, but rather a slight variation on Sarnamplugin-autotooltip__default plugin-autotooltip_bigLanguage

Rouch

Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.

Sarnam

Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language.
, with words from Rouchplugin-autotooltip__default plugin-autotooltip_bigLanguage

Rouch

Rouch is the vernacular, or common tongue, spoken throughout Rang. Because of Rang's influence, it's also a trade language in the surrounding kingdoms.

Sarnam

Sarnam is the “old tongue,” spoken by the priests of Andritha. Most of the nobly-born are familiar with the language.
scattered throughout. The next –“ […] “It says… The next document,” Hal continued, “details a numbing salve derived from the volesveinagverggers' poison – not an actual recipe, but the method of its use to ease the pain of the injured during surgical procedures –” 92plugin-autotooltip__default plugin-autotooltip_bigAppeared or occurred in:

Turn 92: Meeting the Baron

It was well into the afternoon when the dragged themselves over the lip of the rim and into the light. Most of the villagers had gone, but the dozen or so who remained watched the explorers with awe. That was hardly surprising. Besides the weapons, which by themselves would keep most people at bay, everyone but

Adult Form

During the Battle of the Rift, large, powerful creatures were found, which commanded an army of Sh'kurdaru. Later, these were found to be the adult form of the same species.

In their adult form, Sh'kurdaru are powerful fighters, though they lose their poison. Their orders are followed without question by baby Sh'kurdaru. Adult Sh'kurdaru remain sensitive to bright light.

Description

From Turn 94plugin-autotooltip__default plugin-autotooltip_bigTurn 94: The Battle of the Rift

The soldiers of Huerten didn't doubt the sh'kurdaru now. Suddenly, they were all cooperative, all polite, and, despite years of training in organized teams, they were desperate for leadership from someone who understood this strange threat.

With the torches blown out, and bonfires billowing up clouds of smoke, this was more than the soldiers and
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Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
wove Zephyr around the piles of bodies, human, equine and sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru

In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.

The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.
, towards the main body of fighting, which was slowly spreading out as the sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigSh'kurdaru

In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.

The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.
increased the radius of their circle around the newcomer. The thing was eight feet tall, and scaly like the smaller creatures around it. Its head was much like theirs as well, round and with an enormous mouth. Unlike them, however, it had reach. Its legs were stubby, but its arms were long enough to reach the ground while it stood, slouched only slightly. In the Rift, its arms were likely its main climbing tool, leaving the legs for balance alone. It also had something resembling a nose.