The Coming of the Zioth

Galgewe

Last updated 2012-10-26

This could afford to be a little longer, for such an important NPC…

Description

A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist.chapter6plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Chapter 6: Balban's Reward (Rewrite of turns 8, 9 and 10)

This is a rewrite of Turn 8, Turn 9 and Turn 10. I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

The morning offered a pitiful view of Grenzig. The doors to public buildings swung free in the wind, some hanging by a single hinge or laying on the ground. Shutters had been smashed, and scattered shards of broken glass were all that remained of once valuable

Biography

Galgewe is an agent of Balban. He was first introduced to the party in Grenzig as a soldier who worked for Balban, and who would help them during the trip to Maelbourgplugin-autotooltip__default plugin-autotooltip_big Maelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
.chapter6plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Chapter 6: Balban's Reward (Rewrite of turns 8, 9 and 10)

This is a rewrite of Turn 8, Turn 9 and Turn 10. I have taken many more liberties with events and dialogue in these rewrites than in the turns, where I never modify dialogue except to correct typos.

The morning offered a pitiful view of Grenzig. The doors to public buildings swung free in the wind, some hanging by a single hinge or laying on the ground. Shutters had been smashed, and scattered shards of broken glass were all that remained of once valuable
Galgewe travelled with them, helping them in various encounters along the way,11plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 11: In the Forest

Feeling better than he had in some time, Sahlman el'Musafir gave his borrowed steed its head. These horses, he thought to himself, are faster and far more comfortable to ride than the camels of my homeland. Following that was another thought. He now felt more concern, more passion, for this place than he did for the place of his birth. That idea rolled back and forth for a bit inside of Sahl's head. In a moment or two, he decided that, while perhaps that fact should bother him, it did not. His h…
,12plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 12: Brininig

“Strange creature,” Kay whispered after the Brining scurried up the tree, “and an even stranger pet.”

Sahlman was amazed at the revelation of the Brinninig. In his desert home, one might find the occasional Dwarf, but the desert variety of Dwarf resembled nothing so much as a short, weather-beaten human. This Brinninig, though: why, there was no resemblance at all between it and a man. And the way it paid him not the slightest bit of attention, even though Sahl must have made enough racket to w…
,13plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 13: An Attempt to Continue

All three adventurers and the townsman's servant were left shocked on the ground. Their clothes were torn in places, and the women's hair was in disarray and full of leaves.

Ardith shook herself off and muttered, “Well, that was interesting. Wonder what that windy voice was all about.
,14plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 14: A Fight with Wolves

Ardith came awake slowly, and smiled when she saw that it was Sahlman's hand on her arm. When he pointed out the wolf-pack, Ardith remembered her dream. She wondered whether she could hide the horses and the members of the party, but decided that it would probably frighten the horses too much.
,20plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 20: A Storm Will Lead the Way

The tale of Ziedon's adventures held Sahlman's full attention. The desert dweller listened in awe to the recounting, his craggy face fully expressing his astonishment at many of the story's details. His mind fairly boggled at the idea of spending so much time under the ground, closed in, surrounded and trapped. 'Agh, this
and in Maelbourgplugin-autotooltip__default plugin-autotooltip_big Maelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
itself,21plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 21: Maelbourg

Ziedon looked at the group and their sad state of appearance and made a suggestion. “Perhaps we should find lodgings and cleanse ourselves. Ulan can wait until we are presentable.” Leaning heavily on his staff, he looked around for someone he could ask a question of. The appearance of the group prevented most people from coming near them, but eventually,
,22plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 22: Nothing Gained

Before going to sleep, Ardith invited Kay to join her in prayer to Andritha. The two women prayed together in their room for a few minutes, and then made up their cots with blankets and went to sleep.

In the morning, they came down to the common room and had some bread, cheese, and a hot, sweet drink the bartender offered them that smelled faintly of alcohol.Jackol Worsen
,23plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 23: The Minstrel's Song

Kay listened, enraptured, to the man's singing and playing. It reminded her of the songs of her homeland. She found the man attractive, and wished she could get his attention. Kay's heart went to her throat as the minstrel sat next to her. His presence, even his clean, male odor went to her head.
,24plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 24: The Lost Scroll

Sahlman was furious to the point of distraction over losing the fight, over his soiled garments, and over allowing his weapons to be lost, even temporarily. If that had happened in the desert, he would have been dead. He could not quite comprehend why he was still alive, nor why his plans failed so dreadfully. He was unable to sit and listen to
,25plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 25: Ziedon, the Necromancer

Sahlman was bone weary, winded, beaten and filthy. His attitude was eroded to a dangerous level by the events of the evening. When the strange, shadowy man with his feathers and beads materialized to bring down the fleeing thief, the traveller was nearly unable to remain standing. He wished for nothing so much as to be able to fall to the cobblestones and lie there forever. By main force of will, the desert man did not do so. As he would have done while defending his oasis against marauding raid…
,26plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 26: Kreemon the Ranger

Ardith smiled and turned to the newcomer. “Hail and well met, stranger. I am Ardith, Priestess of Andritha. Thank you for your assistance. How may we thank you?”

The man nodded his head at Ardith, and pulled at his goatee distractedly. “Good morrow to you, priestess. I go by Kreemon Fangly. As for thanks, I would much appreciate word of where I might find employment.
,27plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 27: Korisca the Thief

Sahlman slept the sleep of the dead, and awoke in midst of some vague nightmare hours before dawn. Unable to return to his slumber, he forced himself out of bed, and headed for the bath houses. A good scrubbing of himself and his clothing was just what the he needed. Some time later, a clean
,28plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 28: Townsman Ulan

Korisca stood up and looked at Kreemon. “I suppose I should go take this ... bath, and get new clothes, but I don't know where such places are.”

“Well, I know where the bath house is and can escort you there if you wish. As for clothes ... the market place probably would the best bet. You might even find someone with a cart of second hand clothing you could sort through to see if anything would fit you. I've found a few good bargains doing that. You do have to be careful though. They, the cloth…
and all the while remaining quiet and deferential. When the party got to Maelbourgplugin-autotooltip__default plugin-autotooltip_big Maelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
and delivered Balban's letter to Townsman Ulan, Galgewe revealed that he was more than a common soldier. He supplanted the townsman, soon forcing Ulan to flee Maelbourgplugin-autotooltip__default plugin-autotooltip_big Maelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
with some of his most trusted guards – a dangerous thing to do, given how Morenthiansplugin-autotooltip__default plugin-autotooltip_big Morenth

Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics
were treaded outside Maelbourgplugin-autotooltip__default plugin-autotooltip_big Maelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
.29plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 29: The Message

Kreemon left Korisca at the bathhouse and took a short walk back to the marketplace. The market was not crowded, but it was not empty either. There were many people about, entering and leaving shops, examining the few booths that lined the main road, or just standing and talking to friends. A group of children was playing a game Kreemon did not recognize. Every time a horseman, those few that there were, came by, the children grabbed a few dozen trinkets from the road and ran to the side.

A long political battle ensued, escalating to violence when Sahlmanplugin-autotooltip__default plugin-autotooltip_big Sahlman El Musafir

Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
attacked Townsman Batarelplugin-autotooltip__default plugin-autotooltip_big Townsman Batarel

Description

Ol' butterball was a slightly chubby man in his sixties whose fleshy face made him look much fatter than he was. It didn't help that his overworked horse seemed to sink in its middle, or that his drooping eyes made every word and movement look slow and tired.
.67plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 67: Sahlman's Adventure: The state of Maelbourg

Half a mile from the perimeter of Maelbourg, Sahlman turned to Forgolon. “This is dangerous work. We must talk now. I tell you, what I want is for my friends to be free and not work for bad men. This is all I want. You tell me now. Who is lord of Maelbourg now? Who put my friends in jail? Why they in jail? What you want from me?
When Ziedonplugin-autotooltip__default plugin-autotooltip_big Ziedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
returned to the Maelbourgplugin-autotooltip__default plugin-autotooltip_big Maelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
area, he was dragged into town by Ulfendolplugin-autotooltip__default plugin-autotooltip_big Townsman Ulfendol

Description

He was at least seven feet tall, and, though his legs were like sticks, the girth of his chest and shoulders showed that he must have been quite imposing in his day. Even now, the fifty-year-old giant looked like he could take on two or three younger men in a fight, with or without the long sword sheathed at his waist. His eyes and mouth were wrinkled, not in the way of excessive smiling, but not so much the opposite either, and his head was bald except for a rim …
and brought to a jail cell controlled by Galgewe.113plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 113: Dragged into Maelbourg

Ziedon made his journey a casual one. He did not want to arrive in Maelbourg saddle sore, tired and dirty, or with a crippled horse. Soon after setting out, he found a moving stream and unloaded his bloody clothing. There was no need to risk being caught with that.
Holding Ziedonplugin-autotooltip__default plugin-autotooltip_big Ziedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
's spellbook hostage, Galgewe convinced Ziedonplugin-autotooltip__default plugin-autotooltip_big Ziedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
to use magic to help him.114plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 114: Townsman Galgewe

“So Ziedon, I see you caused Townsman Ulfendol quite a bit of trouble.” When Ziedon opened his eyes, he saw Galgewe, standing tall, hands clasped behind his back. It was a bit hard to make out his features. When Ziedon opened his eyes wider and shook out the blur of sleep, he saw the reason. He was in a jail cell, securely locked, with metal bars reaching to the ceiling, and attached at their base to a half-wall of stone.
,115plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 115: Working for a Townsman

Ziedon was escorted out of the jail, to be taken to the nearby Purple Raven. His damaged clothes were brought elsewhere to be mended. Two of the three men who walked with Ziedon were common thugs, hired for strength rather than agility. They wore standard uniforms, consisting of leather armor, longsword, light crossbow and dagger, along with narrow-rimmed hats and a short black ribbon. The third man, doubtless the leader, was lighter than the others, but certainly looked like he could hold his o…
,116plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 116: The State of Maelbourg

An hour or so after the tailor left, a messenger arrived with an unsigned letter from Galgewe: I will not be able to visit you myself tonight due to prior engagements, so I will answer some of your questions here. Please destroy this message when you have comitted it to memory. If you forget, its ink is designed to fade within a day or two.

You asked for descriptions of the major players in town, so here they are. The number following each name is an indication of power and influence. There a…
,117plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 117: Jerrakken

Ziedon slept deeply, and did not wake until fairly late in the morning. The rest of the materials for the summoning spell and the priming of the paper were on the desk, though some of the summoning materials were not _quite_ right. The spell would probably work anyway.
,118plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 118: Ulan's Allies and Balban's Enemies

Ferenz's tavern had nothing like the lush accomodations of the Purple Raven. Leaving his escort outside, Ziedon entered a dusty, low- ceilinged room much wider than it was deep. While the poorest laborers of Maelbourg couldn't afford tavern food, the men assembled for lunch today were not much better off.
Soon, Ziedonplugin-autotooltip__default plugin-autotooltip_big Ziedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
defected to Silnquostplugin-autotooltip__default plugin-autotooltip_big Guildmaster Gal Silnquost

Description

A man in his forties, tall, at least while seated, who had a full head of graying hair. He was of unspectacular appearance, but his voice made up for it. Townsman Silnquost was as tall as Ziedon, an unusual thing in Huerten. Like most townsmen, he was equipped with an ornate dagger that bore the insignia of his guild on its hilt. He also wore a sword, and, though it was difficult to tell through the elaborate clothing, there might have been a little extra …
119plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 119: Townsman Silnquost

Tilluri and Gelefer brought Ziedon across town to a far wealthier neighborhood. They arrived in front of a small building that Ziedon's map described as the Guild Tradehouse. Guilds used the building to arrange major trade agreements with each other and with neighboring towns, and some of the more important guild masters had private offices inside. The place was built like a fortress, with thick stone walls, heavy iron-bound doors and windows built small enough and high enough that even a practi…
and later Forgolonplugin-autotooltip__default plugin-autotooltip_big Forgolon

Description

The minstrel was tall and well-built. He had a developed moustache, although not so developed as Sahlman's, and the beginnings of a beard. The man wore baggy pants, and a loose vest. There were numerous places where he could have been hiding a small dagger or knife, and
. Eventually, Ziedonplugin-autotooltip__default plugin-autotooltip_big Ziedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
, tired of being manipulated by political entities in Maelbourgplugin-autotooltip__default plugin-autotooltip_big Maelbourg

[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]

Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index
, murdered Galgewe,123plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 123: G is Catching On

Once the guards left his room, Ziedon bolted the door and sat in thought. Making a decision, he sent out a summons to his familiar, calling it back to him with all haste. While he waited, he took one of his pouches and padded the inside with extra cloth. He then removed the skulls from the two mouse skeletons and put them in the pouch, with more cloth between them. He hefted the pouch in its hand, tied it to his belt and walked around normally for a bit to make sure that the padding was sufficie…
who was buried in Andrithanplugin-autotooltip__default plugin-autotooltip_big Andrithanism

Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).

Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
graveyard outside of town. Ziedonplugin-autotooltip__default plugin-autotooltip_big Ziedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
had Kreemon and Koriscaplugin-autotooltip__default plugin-autotooltip_big Korisca Valym

Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s…
dig him up to find a possibly magic necklace (which was missing),137plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 137: Digging up Galgewe

Kreemon and Korisca left a quarter of an hour after Ziedon, shovels strapped to their backs. Korisca led Kreemon through back streets, taking a different route than they had the day before, to get to the old North Gate.

Four priests were standing in clear view around the Temple of
and later raised him as an undead skeleton152plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

Turn 152: Another Use for Galgewe

The next day dawned to clear skies and a Maelbourg only slightly worse for wear. There were a few minor injuries, and one person had gotten lost in the fog and fallen into the river and drowned, but buildings, for the most part, still stood upright. The streets were a mess, but by early afternoon, most of the fallen lamp posts, broken carts and winter boarding had been picked up.
.

Known Allies

  • Kalplugin-autotooltip__default plugin-autotooltip_big Townsman Jorran Kal

    Description

    Jorran Kal is a dark-haired man of non-descript appearance. Unlike the other powerful townsmen, he dresses in a humble style and seldom makes public appearances.

    Biography

    Jorran Kal keeps to himself, so almost none of the population has heard of him. However, he controls a good share of the town guard, and in times of peace, he has a lot of influence over taxation and other monetary decisions in town meetings
  • Argolplugin-autotooltip__default plugin-autotooltip_big Guildmaster Gerrit Argol

    Description

    Argol is a spindly, pot-bellied man in his sixties, with dark brown hair that is rapidly fading into a dingy grey. A horse riding accident in his youth broke several of his front teeth, giving him a crooked and odd-looking smile. Because of this oddity, and his profession, he has been nicknamed
  • Makierreiplugin-autotooltip__default plugin-autotooltip_big Trademaster Eiselon Makierrei

    Description

    Makierrei is a short man, about five two, potbellied and of medium build. His arms hang out a bit, as if he were a much heavier man than he actually is. He is balding and wears a moustache, which parallels heavy eyebrows. Almost comical when described, he is disappointingly ordinary in person.
  • Herelgplugin-autotooltip__default plugin-autotooltip_big Townsman Leve Herelg

    Description

    Herelg is a man of moderate height and lean frame. His hair is black but sparse and largely confined to the sides of his head. His right ear is misshapen (a deformity from birth) and he has a scar that runs over the left eye from a fencing mishap in his youth. While the eye still works, its color changed and gained a permanent cloudy red coloration that some find unnerving.
  • Lubenplugin-autotooltip__default plugin-autotooltip_big Guildmaster Age Luben

    Description

    Age Luben is about average height, but appears a good deal shorter because of a perpetual stoop and the beginnings of a slight hunch. This is an occupational hazard common to cobblers, due to their need to spend a large part of the day nearly bent double. The hair on the crown of his head is all but gone, leaving only a short salt and pepper stubble upon the edges of his head. His eyes are dark brown and watery. He tends to blink excessively in bright light.
  • There are six more of the top thirty and three of the top forty townsmen who support him. Three, Fillien, Per and Vumeshel, were been imprisoned for various nonsensical reasons by Silnquostplugin-autotooltip__default plugin-autotooltip_big Guildmaster Gal Silnquost

    Description

    A man in his forties, tall, at least while seated, who had a full head of graying hair. He was of unspectacular appearance, but his voice made up for it. Townsman Silnquost was as tall as Ziedon, an unusual thing in Huerten. Like most townsmen, he was equipped with an ornate dagger that bore the insignia of his guild on its hilt. He also wore a sword, and, though it was difficult to tell through the elaborate clothing, there might have been a little extra …
    's side. Other influential people have also sided with him, many merely to disrupt Silnquostplugin-autotooltip__default plugin-autotooltip_big Guildmaster Gal Silnquost

    Description

    A man in his forties, tall, at least while seated, who had a full head of graying hair. He was of unspectacular appearance, but his voice made up for it. Townsman Silnquost was as tall as Ziedon, an unusual thing in Huerten. Like most townsmen, he was equipped with an ornate dagger that bore the insignia of his guild on its hilt. He also wore a sword, and, though it was difficult to tell through the elaborate clothing, there might have been a little extra …
    's business. Only a few of those last knew that Balban was involved116plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

    Turn 116: The State of Maelbourg

    An hour or so after the tailor left, a messenger arrived with an unsigned letter from Galgewe: I will not be able to visit you myself tonight due to prior engagements, so I will answer some of your questions here. Please destroy this message when you have comitted it to memory. If you forget, its ink is designed to fade within a day or two.

    You asked for descriptions of the major players in town, so here they are. The number following each name is an indication of power and influence. There a…
    .
  • Ulfendolplugin-autotooltip__default plugin-autotooltip_big Townsman Ulfendol

    Description

    He was at least seven feet tall, and, though his legs were like sticks, the girth of his chest and shoulders showed that he must have been quite imposing in his day. Even now, the fifty-year-old giant looked like he could take on two or three younger men in a fight, with or without the long sword sheathed at his waist. His eyes and mouth were wrinkled, not in the way of excessive smiling, but not so much the opposite either, and his head was bald except for a rim …
  • Galgewe has at least a quarter of the town guard under his thumb124plugin-autotooltip__default plugin-autotooltip_big Appeared or occurred in:

    Turn 124: The Public Guildhouse

    He'd planned to capture Galgewe, tie him up, take that pesky amulet away and enchant him so many times he'd forget his own name if Ziedon had asked him to. It would have been nothing to take Galgewe's power from him and send him away. He might have even had a little “
    .

Notes

Galgewe

Galgewe was mentioned but did not appear in these turns: 32plugin-autotooltip__default plugin-autotooltip_big Referenced in:

Turn 32: Departure

Ziedon was woken by Sahlman a few hours before dawn. As Sahl arranged himself comfortably on his blanket to sleep through the last watch, Ziedon quietly claimed a corner of the room and sat down.

Ziedon watched over everyone in silence, his eyes frequently returning to the still form of the thief. 'How easy it would be,' he thought, but each time he lowered his hands to boost himself off the floor, he shook his head. 'No, it is too soon.'
,33plugin-autotooltip__default plugin-autotooltip_big Referenced in:

Turn 33: Another Approach

'Not good. No, not good at all,' thought Sahlman as he scrambled for readiness. For a split second, visions flashed before Sahl's eyes: cloaked raiders materializing out of the frigid darkness to tear through a peaceful bedouin camp, black blood bubbling pink and frothy in the wake of his scimitar, screams and wails of despair from the friends and relatives, from the wives and children, of those not strong enough to hold on to that most precious of treasures
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Turn 34: The Townsman's Dilemma

The only emotion Sahlman could solidly identify at that moment was confusion. Perhaps if he had been paying more attention to Ulan, instead of checking all around for Forgolon Deepthroat, he might have been able to better assay what was going on. As it was, nothing was as it seemed, or nothing seemed as it was, one of the two. Either way, Sahl was left shaking his head. He had to look around at the groveling Ulan, just to make doubly certain that it was he, indeed, who was doing the begging. It …
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Turn 35: A Partial Resolution

'Good,' Ardith thought as Ulan signalled his men. She had no desire for an armed conflict, or any other type for that matter.

Ardith's plan was to use Ulan's plight to gain information -- information she desperately wished to have -- about Balban and his motives, how Ulan became Balban's agent in
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Turn 36: New Arrivals

Thrilled as he was by the feel of the magnificent mount beneath him, Sahl's lingering apprehension was instantly reborn as full-blown paranoia. Five more soldiers, plus one on either flank. The warrior transferred the reins to his left hand, then backed his mount a couple of shuffling steps. His eyes kept constant track of the seven men around him. The horse must have sensed his tension, because it was fidgeting and trembling just a bit.
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Turn 37: Ziedon's Day

Listening to the rest of the conversation, Kay giggled at the talkative soldier, then stepped forward as though to speak.

Ardith touched her arm and whispered, “Let's stay out of this for the moment. Ziedon is doing quite well without help. He's getting more information than we have gotten for days. And remember, men in these parts find it strange enough for women to be armed, never mind that they take part in _their_ conversation.
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Turn 66: Sahlman's Adventure: A Farmer's Trap

Sahlman rose before dawn, more than ready to get moving. Snow had stopped accumulating shortly after dusk, so there was only half an inch on the ground, not even enough to scrape up for drinking water.

Sahl was on his way within fifteen minutes, eager to move again. All three horses had survived the night, but they had to be walked for hours before their legs had fully thawed. The morning remained cold, but the snow was melting by noon, and it became much easier to travel despite the dampness …
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Turn 67: Sahlman's Adventure: The state of Maelbourg

Half a mile from the perimeter of Maelbourg, Sahlman turned to Forgolon. “This is dangerous work. We must talk now. I tell you, what I want is for my friends to be free and not work for bad men. This is all I want. You tell me now. Who is lord of Maelbourg now? Who put my friends in jail? Why they in jail? What you want from me?
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Turn 111: Caught

The next morning, Ziedon realized things would not be as easy as he'd thought. As well as any satirist could have predicted, the town guard patrolled the streets in force, now that a wealthy merchant had been murdered in his own shop. News of Weg's messenger paled in comparison, to the point where
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Turn 112: Hebabelt Forester

His horse was untouched and had been treated well, and the new saddle was still leaning against the wall. Ziedon mounted, and rode until he just out of sight of the west gate, then dismounted. Wearing his old robes and equipped with his staff, Ziedon led his horse towards the gate.
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Turn 114: Townsman Galgewe

“So Ziedon, I see you caused Townsman Ulfendol quite a bit of trouble.” When Ziedon opened his eyes, he saw Galgewe, standing tall, hands clasped behind his back. It was a bit hard to make out his features. When Ziedon opened his eyes wider and shook out the blur of sleep, he saw the reason. He was in a jail cell, securely locked, with metal bars reaching to the ceiling, and attached at their base to a half-wall of stone.
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Turn 115: Working for a Townsman

Ziedon was escorted out of the jail, to be taken to the nearby Purple Raven. His damaged clothes were brought elsewhere to be mended. Two of the three men who walked with Ziedon were common thugs, hired for strength rather than agility. They wore standard uniforms, consisting of leather armor, longsword, light crossbow and dagger, along with narrow-rimmed hats and a short black ribbon. The third man, doubtless the leader, was lighter than the others, but certainly looked like he could hold his o…
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Turn 116: The State of Maelbourg

An hour or so after the tailor left, a messenger arrived with an unsigned letter from Galgewe: I will not be able to visit you myself tonight due to prior engagements, so I will answer some of your questions here. Please destroy this message when you have comitted it to memory. If you forget, its ink is designed to fade within a day or two.

You asked for descriptions of the major players in town, so here they are. The number following each name is an indication of power and influence. There a…