Table of Contents
The Free States of Terradia
Terradia is a region to the southwest of Rang, separated from that great kingdom by the Koril Mountains. Most trade and travel between the two regions is done through waterways, as they are much more passable than the Koril Mountains. Terradia is bordered on the south and west by the Great Sea (or the Heirului Sea, as it is called in most of Terradia), and on the east and north by the Koril Mountains.
Terradia is a highly fragmented region, although its many segments share the bonds of language and culture, and have their politics dominated by a variety of the Andrithan Church. While the region comprises hundreds of independent entities, there are only one or two dozen with any political significance.
Terradian is the most common language in Terradia, though there is quite a lot of variety in dialect. A native speaker of any dialect can understand most others without too much difficulty, but a non-native speaker will have trouble. As in most Andritha-dominated regions, Sarnam is largely restricted to the clergy. Given the formidable natural barrier between Terradia and Rang, Rouch is not spoken anywhere, though nobles, merchants and high-ranking military officers are usually fluent.
Recently, as has always been the case in the region, many of the most powerful kingdoms have been making attempts to reunite the area under their own names. Of those, several claim to have the interests of religion in mind. Each segment of Terradia has its own variety of Durramanian Andrithanism, and each wants its own variety imposed over the rest.
The Duchy of Bona Ferra
Bona Ferra, being on the far eastern and northern borders of Terradia, was the most strongly influenced by Durraman. Its language includes many elements of Rouch despite the barrier of the Koril Mountains, and most people of influence speak Rouch fluently, if with a strong accent.
The duke is currently in negotiation with King Diure LXIV to marry his daughter to the king's oldest son. Clearly, Rang will get the better of the deal, as the Duke will have difficulty holding back a substantial part of his own duchy, if not the whole of it, as dowry. At the moment, though, the Duke believes this move to be the best option he has. Although Bona Ferra is fairly large and has good internal resources for a Terradian state, the shifting winds of treachery that are Terradian power politics have left the Duke bereft of local allies while being eyed hungrily for consumption by the well-connected and politically savvy Prince of Aypola, who engineered a number of the recent political setbacks afflicting Bona Ferra. The current appearance of Bona Ferra as an ally of Rang is quite possibly the only reason it still exists, so, although the Duke will lose much of his current power once his duchy is a substate of Rang, at least he will have something to rule, and will have the military support of a much more capable kingdom.
Religion: Durramanism. There are traditional Andrithans, which differ only in that temples celebrate all four aspects of Andritha, instead of one at a time as is typical in Rang.
Kingdom of Aypola
An old rival to Bona Ferra, the prince of Aypola has all but ruined the duchy through political maneuverings and treachery. His armies are building up on the border, in case the alliance with Rang falls through.
Religion: Traditional Durramanism
The Three Cities
This tiny region in western Terradia was never much affected by Durraman's religion, and still practices a variety of Carsiusy. It is politically insignificant, but economically powerful. Its major disadvantage is that it has to import most of its food.
Religion: One of the cities has a group of about a thousand Jarramites. Most people practice a form of Carsiusy. Several religions are represented in smaller numbers.
The Southern Alliance
Consisting of sixteen independently ruled regions, the Alliance keeps afloat despite an inferior, fragmented and mostly mercenary army, funded through trade with Tchu'dan and other connections on the Great Sea. Between themselves, they have a no-tariff policy that has ensured economic unity and stability in their region of Terradia.
Religion: Eight variations of Durramanism are practiced in the Southern Alliance.
The Kingdom of Terradia
Nominally the ruler of the whole region, the King has very little actual power, except over his home town and a little stretch of river. The Bishop of Terradia lives in the King's city, and is the highest- ranking member of the most popular version of Durramanian Andrithanism.
Petty politics and transient conquest dominate the region known as Calippe. Lords with holdings as small as a thousand acres call themselves “prince” or “king,” and raise armies out of untrained peasants to defend their borders and attack equally tiny neighbors. Alliances are formed and broken so rapidly that it is impossible to keep track.
There are twenty-eight holdings with any economic or political significance. The smallest of these is one hundred and fifty square miles in area, and is ruled by a pair of brothers calling themselves dukes. At any given time, about a third of the major holdings are at war or preparing for war, but the spoils are usually very minor – a village here, a few hundred acres of farmland there. Each holding is too weak militarily to prove a threat, but were the entire region ever to unite, it could be quite a significant force. Some Calipperi suspect neighboring regions of fomenting strife to avoid this outcome.
Trade is slow, and often subject to tariffs, so Calippe is considerably less prosperous than the nearby regions of Saccuile and the Three Cities, despite its extensive coastline.
Governments are usually feudal, with as many as six lords per area. The only one with more than six is Ferreniae, a holding of two hundred and ten square miles, which has more than a hundred lords, some of whom rule over no more than their own apartment in a house they share with three others. Four holdings have military governments, though the generals of the armies have promoted themselves to one or another feudal rank. Eight others have theocracies. One holding has a democratic government, but only a few dozen people live there, so there is very little to vote on.
Religion: Many religions are represented in Calippe, including several variations on Durramanism. There are also small groups of Andrithans and Consortists. Most of the Durramanian variations are very similar to each other, differing only on some trivial bit of history, a minor point in a religious text, or the precise moment at which a day begins (for the purpose of starting holidays). The usually trivial nature of the differences, however, do not stop the people from forming bitter rivalries between themselves. More than one war has broken out in the past over such things.
The County of Elora
Elora, a tiny agricultural region with no military to speak of, pays tribute to the Duke of Descoros, but remains politically independent. Elora is one of the most fertile regions in Terradia.
The Duchy of Descoros
A large and fairly powerful region, but not on the level of Bona Ferra or Aypola. It collects tribute from several nearby regions.
Religion: Orthodox Durramanism, with a small number of Aspectless and Traditional Durramanists.
The Republic of Saccuile
Saccuile is ruled by a republican government – forty individual lords from all over the republic vote on national policy. In some sub- divisions, the wealthiest and most influential members of society vote on local policy and elect officials, and in two cases, lords.
Religion: Many in Saccuile are Consortists. There is constant fighting between the Consortists and the Orthodox Durramanists.
Carsius was the legendary warlord who first united Terradia, back in the 580s. After his death, he was deified in his empire. The empire lasted for about two centuries before circumstances left no direct heir to the throne and no fewer than six people with semi- legitimate claims. Massive civil war ensued, the six factions so exhausting each other that they fragmented even further as rogue generals carved out petty kingdoms of their own and subordinate nobles revolted from their parent factions. By the time this was all over, Terradia was once again thoroughly disunified.
Some of this section was written by Nathan Weismuller.
Terradians follow a wide variety of religions, most of which are heresies inspired by the Andrithan missionary Durraman.
The original religion of the area is now known as the Church of Carsius. Carsius was the legendary warlord who first united Terradia, back in the 580s. After his death, he was deified in his empire. The empire lasted for about two centuries before circumstances left no direct heir to the throne and no fewer than six people with semi- legitimate claims. Massive civil war ensued, the six factions so exhausting each other that they fragmented even further as rogue generals carved out petty kingdoms of their own and subordinate nobles revolted from their parent factions. By the time this was all over, Terradia was once again thoroughly disunified.
During the time of strife, the Andrithan Ecclesiarchy took an interest in Terradia. The effort was led by Durraman, a simple priest (after whom His Eminence Durraman is named). He and his small group of followers, under the guidance of the Ecclesiarchy, took a small boat into the Great Sea, hugging the land until they passed the Koril Mountains. From there, they travelled on foot. In certain educated circles, the story begins somewhat differently, with Durraman fleeing the Andrithan church to avoid a death sentence he incurred after an illicit affair with the maried daughter of an ecclesiarch. Regardless of Durraman's motives, however, he had a profound effect on the region.
The missionaries spoke but a few words of Terradian, but many of the people they came across were so fed up with the endless and bloody wars that they were eager to accept anything that offered peace for their bodies and souls.
As Durraman and his missionaries travelled, they taught, and left those they deemed the most reliable of the Terradians behind as priests to carry on their message. Word spread of the hope that Durraman brought with him, so he passed through the land with ease, but occasional mishaps and misunderstandings slowly reduced his numbers. By the time Durraman reached the western borders of Terradia, his religion was widely known in the east, and a local Duke, fearing his influence, had him unceremoniously executed. That duke soon suffered a similar fate at the hands of a a band of his neighbors, who had taken on Durraman's religion, and united for the cause of revenge. Of the four missionaries who survived their master, only one survived the months-long trip back across the Koril Mountains to tell the tale.
The newly ordained priests were faithful, but never had complete knowledge of the Andrithan religion, so the message changed somewhat as the missionaries became more distant. Over time, an altered Andrithan Church appeared, which, like the Church of Carsius, idealized strength and unity. They also kept most of their old holidays. The aspect of the Fighter is emphasized more than any other in Terradia, but it is portrayed also as the keeper of peace.
The prevelent religion of Rang is less common in Terradia, except in the most Rang-influenced areas. Andrithans in Terradia are scorned by Durramanists for their outdated ways and totalitarian heirarchy. Variants of Andrithanism are far more common, predominent among them being Traditional Durramanism and Orthodox Durramanism. There are also Consortists, who worship Hartung, Andritha's consort, and Aspectless, who are essentially monotheists, throwing away the idea of Andritha's aspects and Hartung.
There is a small number of Zahirans, scattered throughout Terradia. They are persecuted in many places, and thus often live anonymously.
One of the Three Cities houses a community of about a thousand Jarramites.