The Coming of the Zioth

Rules

This page includes house rules for the Zioth campaign, as well as player options, such as feats, skills and spells.

  • House Rulesplugin-autotooltip__default plugin-autotooltip_big House Rules

    The Coming of the Zioth is based on the Dungeons and Dragons 3.5 role-playing game. Please don't hesitate to email if you have any questions, or if you disagree with the implementation of any rules in this document.

    Communication

    Many players are shy about telling me things. There's no reason to be. Whether you have suggestions, criticism, comments on game-play or whatever, I'm always listening. You're not going to insult me by saying something bad about my game. At worst, I'll d…
  • Joining the Gameplugin-autotooltip__default plugin-autotooltip_big Joining the Game

    Useful Links

    * Main game page * Game turns * Role-playing Resources *

    Introduction

    Welcome to the Coming of the Zioth campaign setting, based the 3.5 Edition Dungeons and Dragons role-playing game!

    If you're reading this page, it's probably because you've read one or more of the game turns and are interested in joining. If you haven't read any, you should. They will give you a good idea of how the game works, so you can decide whether this campaign is right for you…
  • Adding to the Siteplugin-autotooltip__default plugin-autotooltip_big Adding to the Site

    Keeping track of the hundreds of NPCs who have shown up has gotten really tough, so I'm slowly writing biographies and putting them online. If you'd like to help and earn some bonus XP, here's how!

    * Pick an NPC or location you find interesting
  • Custom Skillsplugin-autotooltip__default plugin-autotooltip_big Custom Skills

    Knowledge (Commerce)

    This covers knowledge of taxation, commodities, trade routes, demands, et cetera. With 5 or more ranks, it grants a +2 synergy bonus to Appraise.

    Knowledge (Natural Philosophy)

    This covers the rudiments of physics, anatomy, mathematics, and the other natural sciences (such as they exist in this world). With 5 or more ranks, it grants a +2 bonus to Heal checks, and it further allows non-spellcasters to use the Alchemy skill, with the ranks in Knowledge (Natu…
  • Featsplugin-autotooltip__default plugin-autotooltip_big Feats

    Improved Identify [GENERAL]

    You have a +4 bonus to identify items using the alternate Identify rules.

    These feats are also allowed feat index

    Changed Feats

    Multishot

    I think this feat is silly, so you can't take it. If you disagree, I'll be happy to discuss it.

    Leadership
  • Identifying Items Without a Spellplugin-autotooltip__default plugin-autotooltip_big Identifying Items Without a Spell

    In a low-magic campaign, identifying magic items can be difficult and expensive. These alternate rules allow anyone with the proper skills to identify items, given enough time and expertise. The process can be long and difficult, however.
  • Observer Spellsplugin-autotooltip__default plugin-autotooltip_big Observer Spells

    The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

    Commune with Object

    You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
  • Scholar Classplugin-autotooltip__default plugin-autotooltip_big Scholar Class

    Scholars represent the educated elite. They've spent most of their lives in school and will probably spend the rest of their lives in the same place. They are proffessors and sages, and on occasion go on to become philosophers, priests, inventors, barbers (doctors) or lawyers.