The Coming of the Zioth
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Game Turns

Turn Index

Book 1

Book 2

Book 3

Book 4

Book 5

Book 6

Book 7

Book 8

Book 9

Book 10

Book 11

The Story So Far

The Coming of the Zioth is a D&D campaign which started in May of 1996. Each game turn is composed of a bunch of back and forth emails compiled by the DM into a prose narrative. A typical game turn is around 14 printed pages, so we have over three thousand pages of material here! The early turns weren't very well written, so over the course of a bunch of years starting in 2000, I rewrote them into the “chapters” of book one. Unlike in the turns, I rewrote and invented dialogue and new plot points. You can find the originals at the bottom of this page.

I hope you enjoy reading these! If you want to be notified about major web site updates, and when new turns are posted, you can subscribe to the lurkers list. If you really like what you see, and you like writing, consider joining the game. And I'm always happy to hear comments and critique.

Turn Summaries (turns 1-59)

Book 1

Book 2

Book 3

Book 4

Book 5

Book 6

Book 7

Book 8

Book 9

Book 10

Book 11

Extras

Deleted Scenes

These are interesting posts that never made it into the turns.

  • Turn 37: An alternate sending-off of Waylad.
  • Turn 40: Korisca the poet.
  • Turn 42: Kreemon's monologue.
  • Turn 73: Kreemon playing his dog, Bork.
  • Turn 86: The beginning of a court case that happened in the background because Ardith's player left.
  • Turn 106: More details about a murder.
  • Turn 111: A jewelry shop.
  • Turn 139: Kreemon turning into a dog, from Kreemon's perspective.
  • A partial turn for Johannes, when Nathan was considering re-joining the game.
These turns were rewritten into chapters