Spells
These spells were created for the Great FidoNet Compendiumplugin-autotooltip__default plugin-autotooltip_bigThe FidoNet AD&D Compendium Version 2.1
The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997. It was adapted to the internet as Version 2.1 on August 21, 2011. Last updated July 29, 2014.
Introduction
The previous version of this compendium was released close to fifteen years ago. With FidoNet long gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that didn'….
Wizard Spells
This section is HUGE! Thank you, Fidonet! :)
First Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Animal Spirit Focus
This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Second Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Alax's Dandelions
This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Third Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Alvizars Cantrip enchantment
This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Fourth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
The Affliction of Toruna
This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Fifth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Acid spray
This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Sixth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Anti-Psionics Shell
The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of…
Seventh Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Seventh Level
Amberlei's Imperial Assasin
This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Eighth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Cutting Retort
To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Ninth Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Decay of the Demio
This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac…
Tenth Level (munchkin) Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigTenth Level (munchkin) Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
Syphon Soul
Syphon Soul is an extremely powerful spell. When cast, the caster takes away part of the targets soul and adds it to his own. The spell takes away 2d6 plus 2 per level of the caster up to a maximum of 2d6+20 hitpoints. These HP can never be regained. They are added to the caster's maximum HP. However there is a 5% chance per level of the target that the caster dies b…
Unknown Level Wizard Spellsplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
The spells in this section did not have a level specified by their creators.
Animate water
This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t…
Cleric Spells
We're really short on cleric spells over here at Compendium Headquarters. How's about sending in some submissions?
Cleric Spellsplugin-autotooltip__default plugin-autotooltip_bigCleric Spells
These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.
First Level
Detect Pairs & Snits
Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…