The Coming of the Zioth

Creatures

For the most part, these mythical creatures exist only in stories. Humans exist, obviously, and elves nad sh'kurdaruplugin-autotooltip__default plugin-autotooltip_bigThe Battle of the Rift

Sh'kurdaru

In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.

The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.
have appeared in the game turnsplugin-autotooltip__default plugin-autotooltip_bigThe Story So Far

The Coming of the Zioth is a D&D campaign which started in May of 1996. Each game turn is composed of a bunch of back and forth emails compiled by the DM into a prose narrative. A typical game turn is around 14 printed pages, so we have over three thousand pages of material here! The early turns weren't very well written, so over the course of a bunch of years starting in 2000, I rewrote them into the
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  • Burwigsplugin-autotooltip__default plugin-autotooltip_bigBurwigs

    Burwigs (B&r'wig) are little people, taller than dwarves but not by much, who live in burrows in the hills, and are ruled mildly by minor governors. There are very few stories of them, as they generally stay clear of the taller races.

    The Simple Burwigs
  • Dragonsplugin-autotooltip__default plugin-autotooltip_bigDragons

    Last updated for turn 216

    There is a wide variety of stories about dragons. Some tell of majestic and benevolant beings who are willingly given tribute. Others tell of horrible, mindless creatures who think of nothing but destruction. Dragons in myth range in size from smaller than a blade of grass, to larger than Aerv itself.
  • Dwarvesplugin-autotooltip__default plugin-autotooltip_bigDwarves

    Dwarves are short, stocky people, growing to a height of only two or three feet, who concern themselves primarily with hard, sober work, like mining and metalworking. They are said to be immortal, or at least to live for hundreds of years. The dwarves keep their distance from humans; they are suspicious of foreigners. They live in mountains and hills, always underground, where they carve tunnels and caves in which to live and work. Only rulers, miners and artisans are ever mentioned in …
  • Feyplugin-autotooltip__default plugin-autotooltip_bigFey

    Having so much diversity in themselves, humans have been known to muddle the stories of other races together, and confuse them until it is easier just to clump them all into the category of “fairy folk.”

    The common words used for many in this category,
  • Humansplugin-autotooltip__default plugin-autotooltip_bigHumans

    Humans have a strong tendency towards lawful, organized societies. There is usually a noble class, which makes and enforces laws and owns all land; a bourgeois class, which manages the flow of money in towns by controlling all cosmopolitan business; a class of merchants and craftsmen who make up the lower ranks of the guilds, and a peasant class, including tenants, serfs and freeman farmers. In some places, there is also class of slaves, which has a widely varying level of rights and pri…
  • The Battle of the Riftplugin-autotooltip__default plugin-autotooltip_bigThe Battle of the Rift

    Sh'kurdaru

    In turn 88, a rift opened up in the earth near Huerten City. Creatures were found inside, which could eat a man alive before he even knew what was happening.

    The creatures move like lizards, and are extremely sensitive to bright light. Sh'kurdaru think only of food. They sneak up on their prey, and emit an anesthetizing poison through their skin and mouth, numbing the skin and muscle of their prey, and eat them alive before their prey are even aware of the attack.