The Coming of the Zioth

Feats

Improved Identify [GENERAL]

You have a +4 bonus to identify items using the alternate Identify rulesplugin-autotooltip__default plugin-autotooltip_bigIdentifying Items Without a Spell

In a low-magic campaign, identifying magic items can be difficult and expensive. These alternate rules allow anyone with the proper skills to identify items, given enough time and expertise. The process can be long and difficult, however.
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These feats are also allowed

  • Charging-Related Featsplugin-autotooltip__default plugin-autotooltip_bigCharging-Related Feats

    Swerving Charge

    During a charge, the attacker may make two turns of up to 45 degrees, or one turn of up to 90 degrees. He also may swerve gently, moving five feet along either side of the straight line path.

    Prereq: Acrobatic Charge
  • Greater Mobilityplugin-autotooltip__default plugin-autotooltip_bigGreater Mobility

    When moving out of a threatened square, natural 20s on attacks of opportunity are not automatic hits.

    Prereq: Mobility
  • Impenetrable Illusionplugin-autotooltip__default plugin-autotooltip_bigImpenetrable Illusion

    (Metamagic)

    Your illusions are harder to see through. This has the following effects:

    * When someone sees through your illusions, allies get a +2 bonus to their saves instead of +4. * Invisibility Purge has a 20% chance of failing against you.
  • Master of the Sticky Situationplugin-autotooltip__default plugin-autotooltip_bigMaster of the Sticky Situation

    The character is great at fighting in situations where others cannot:

    * He can fight without penalty to AC or attack in a space up to half as large as the normal allowed (2.5ft for a medium creature).

    * He can occupy the same square as a creature two size catagories larger than himself (normal is 3). Doing this does not deny the creature his dex bonus to AC.
  • Skill Featsplugin-autotooltip__default plugin-autotooltip_bigSkill Feats

    Educated [GENERAL]

    This feat gives your character +2 to any two knowledge skills. You may add one of them to your list of class skills. This feat can be taken multiple times. Each time, different knowledge skills must be chosen.

    Skilled [GENERAL]
  • Springing Lungeplugin-autotooltip__default plugin-autotooltip_bigSpringing Lunge

    During a Spring Attack, the attacker does an extra d6 damage.

    Prereq: Spring Attack

Changed Feats

Multishot

I think this feat is silly, so you can't take it. If you disagree, I'll be happy to discuss it.

Leadership

Having this feat gives your character the ability to attract followers. That does not mean you immediately attract them. An in-game event must occur to make this happen. You need the DM's permission to take this feat.

Skill Focus

In addition to its normal effect, this feat makes the selected skill a class skill.

Skill Bonus Feats

Whenever a feat gives +2 to two skills, you can make one of those skills a class skill.