In his hurry to get as far away from Osander River Village as possible, Kreemon rode in the lead, and enforced a rapid pace, riding long into the night until the others convinced him that both they and the horses would collapse.
The next day, the party was passed by two trader wagons going in the opposite direction, one in the early morning and another a couple hours later. The latter was led by a knight in full armor. Both were wary when they saw the band of four well-armed travelers, but when they realized the group was friendly, they hurried on, avoiding chatter.
By the third day, the land had become more populous. They were entering the most fertile regions of the barony, those around Andan Huerten Lake, or Horn's End as it was called outside the barony. The hornblow river emptied into the lake, and, since it was a relatively straight river with few tributaries, it deposited all of its accumulated minerals into that one place. From there, the enriched water was directed through innumerable irrigation channels to scores of farm communities which fed villagers, foreign traders and the ten thousand residents of the city of Huerten.
Forest rapidly gave way to cultivated farmland as afternoon progressed toward evening. The road passed through some villages, and others could be reached by way of dirt paths flattened by horse hooves. Occasionally a manor-house or a small castle could be seen far from the road, where one or another of the king's or baron's knights lived and ruled his small plot.
The party spent the third night in a village inn, which, fortunately, was far more ordinary than the one in Osander River Village.
Early on the fourth day of travel, the seventeenth day of Farinon, another party could be seen in the distance. The glint of sunlight soon identified them as a group of four knights in armor and their squires.
Kreemon muttered, “This should be interesting.”
Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s… looked at Kreemon, glanced over at Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of, then looked back at the approaching party. She stuck the tip of her thumb in her mouth and gnawed on its nail.
The knights continued to approach, and stopped ten yards from the party, arrayed in a diamond formation. Each knight and his squire stopped at one of the diamond's corners, and after a moment, the lead knight took a few steps forward.
“Good sir,” the knight said to Kreemon, “we are patrolling these roads for a party of four – a man robed in white and a man robed in black, a woman soldier and a priestess of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of. Have you seen them?”
Kreemon responded with a tug on a forelock. “I think I saw some people matching that description in Maelbourgplugin-autotooltip__default plugin-autotooltip_bigMaelbourg
[This map is obviously missing a lot. There aren't huge open spaces in Maelbourg.]
Maelbourg is a walled town in the Barony of Huerten, with a population of approximately six thousand. Its primary exports are textiles, wool and coal, the last of which it acquires from deposits in the nearby hills. The land on which the town sits was added to maelbourg index when I passed through there. I haven't seen those four since. If I might ask good knight, what have these four done that warrants such a heavy patrol?”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. kept her mouth shut and signaled to Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of to do the same. She barely suppressed a grin at Kreemon's easy misdirection.
“Baronial business is not for the public ear. Suffice it to say they are traitors, and we are to escort them to the Baron.”
Kreemon bobbed his head down in deference to the knight's words and replied, “Of course Sir Knight, I did not mean to pry.” Kreemon then asked tentatively, “Are these traitors considered dangerous? I mean, should I try to capture them if I come across them?”
“The knights of King Diure and Baron Huerten will capture them when first they are seen. Your help is not needed.”
Kreemon knuckled his forehead. “Most excellent good Knight, we will be able to travel the roads with the knowledge that we are safe and secure. Are there more patrols out, so if we see these traitors we can report them, or are you fine knights the only patrol?”
“There are three other patrols, if the Baron has not sent more.”
Kreemon knuckled his forehead again and moved his horse off of the road to allow the knights to pass. “With such vigilant knights, I am sure these traitors will be quickly caught. Please don't allow us to detain you from your duty.”
The knight nodded and their party moved on.
As the knights rode off out of ear shot, Kreemon said, “Well then. That is interesting. Now why would the Baron be looking for you all?”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. finally allowed herself to chuckle. “Kreemon,” she said, “that was quite a performance. It was all I could do to keep from laughing out loud. But, seriously, I have no idea why the Baron would send out his men to apprehend us. I didn't think he even knew we were coming! We must be careful, now. Let us proceed to Huerten, find an inn and see if we can overhear some conversations or question someone about this turn of events. What do you think?”
“Maybe the Baron has heard about how you assisted in the overthrow of a local government and is worried that you are coming for him next.”
“Mmm, possibly,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. mused. “But, I still think if we can get into Huerten without being recognized, we can possibly find out what's going on.”
“Or we will be walking straight into the Baron's arms and guards.”
“But,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. said, “they are looking for 'a party of four – a man robed in white and a man robed in black, a woman soldier and a priestess of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of.' We are no longer a party of four, and if we hide our identities, we can most likely slip into Huerten without being recognized.”
Kreemon shrugged. “I guess we will see. Let's get moving then.”
The remainder of the day passed uneventfully. As the group approached the city of Huerten, the population became more and more dense. Soon there was no forest at all – just miles upon miles of farmland and orchards, punctuated by villages and the occasional castle or manor of a knight or baronet. At this distance, some villages were large enough to have their own small markets, and it was in one of these that the group spent the night.
In the early afternoon of the eighteenth, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden., Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of, Kreemon, and Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s… arrived at the gates of Huerten. The city walls were high, about twenty-five feet, and innumerable guard towers were spaced about. There were four gates, to the south, south-west, north-west and north- east, and Andan Huerten, a lake whose dimensions put the Black Lake to shame, formed most of the south-east wall. The slight fog made it impossible to see all the way across the lake, though innumerable fishing and trading craft were visible even through the fog. One enormous ship was docked in the distance. Its flags were lowered, so it was impossible to tell whose it was.
Even from outside the south-west gate, the city looked large – larger than its population of ten thousand would require.
The group approached the gates slowly to see what awaited them. A man and wife led their wagon past them to the gate, and, although there was no toll as there was in Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The, the guards asked for their names, their origins and their business in the town.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. gestured for the group to move away from the gates for a moment, and whispered.
“I believe it were best we enter the town separately, or perhaps two at a time. That we use false names (although I hate lying and that Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of considers it a sin, but in the case of self-preservation, or prevention of unnecessary violence, excusable) and give our destination as the Inn of the First Knight. Remember Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. said he would meet us there? It is the only inn I know here. If they ask our business, we are merchants looking to increase our commerce with merchants of Huerten. As merchants, it would be best not to be too well armed… Oh, wait. Kreemon, if you are a merchant, then you probably would have hired a bodyguard! Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of, you could be that bodyguard! Then I, using a different name, could remain a priestess – or perhaps better, an acolyte of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of, and Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s… could be a recent convert, come to the Temple at Huerten to take vows. We could enter the city separately, and actually go to the First Knight (I know of no other, after all) and, having seen some of the city with our own eyes, plan further from there.
“If we adopt this plan, we must be careful, at the inn, not to seem to recognize one another, but rather to be forced to share a table.
“Is this plan agreeable?”
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of responded, “I do not like leaving you unguarded, my Priestess, my friend. Kreemon can take care of himself. Let him go into the city as a merchant, as you said, but let us three women enter as a party… as you suggest, a priestess or acolyte, a new convert, and their bodyguard!”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. thought a moment, then said, “Your plan has merit, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of. The party of religious pilgrims is believable. But it leaves Kreemon without a human at his back. I will leave it to Kreemon to decide which plan we will follow… unless he has one of his own?”
Kreemon shrugged. “Whatever you think best. I don't think such subterfuge is necessary but I will abide by your decisions for now.”
Following Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.'s plan, they entered two by two. First Gudrun, a young acolyte of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of, entered with Kanthra, a recent convert. They were asked where they came from, and Gundrun named the village where they'd slept two nights before, just as Kanthra opened her mouth to say “Critzig.”
“I'm surprised you'd come here,” one of the guards said to Gudrun. “I've heard they're performing miracles over in Dunweigplugin-autotooltip__default plugin-autotooltip_bigYunim / Dunweig
by Arnell, edited by the DM
Yunim
Yunim is (in the year 577) a cosmopolitan trade center in the region of Meheiral, run by the Orithoran religion, led centrally from the great Temple of Justice. It is on the edge of Yunim Lake, making fishing one of its principal industries. The.”
Then Meernok, a merchant from Elgony, entered with Clarisse, his bodyguard. Although the guards found it strange that a man who held himself as a fighter, and who was so well-armed, would hire a woman as a bodyguard, they let him pass without too much trouble. After all, Clarisse was young and pretty, and merchants had been known to travel with such “bodyguards” before.
Meernok furthered their disguises by giving the guards a wink when he introduced Clarisse as his bodyguard, and cemented the ruse as he patted Clarisse on the bottom. “Let's go, we'll have an inn bed tonight,” he said as the two entered the walled city.
Once in the city and out of sight of the guards, Kreemon smiled. “Sorry about that, but a little pat is better than a jail cell.”
“Clarisse” grinned and answered, “Was avoiding jail the only reason?”
Kreemon replied with a wink, “Maybe not the only reason, but the offer of an inn bed is always open.” Kreemon turned solemn for a second. “Unless you don't like men, I've seen that you and Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. seem very _close_.”
“Oh, yes,” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of said with a wide grin, “we have become close. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. is my friend and my… religious advisor, but we are not 'close' in the way you imply, sir. I like men in general, and some in particular, if you catch my drift, 'Meernok.'”
Although Huerten was large for its population, that did not make it look any less crowded. Trader's booths lined the main streets, even spilling into a few of the residential areas. Shops had their doors closed against the chill afternoon, but it hardly seemed worth the effort, since they were constantly swinging open and closed as customers and traders went in and out, and it was not even evening, when the town would be at its busiest. The streets were full of people; walkers, runners, cart-pushers and horse-leaders, wagons, coaches and trains of servants. A goodly number of knights in and out of armor rode on well-groomed horses, with their ladies before them or behind them, and numerous small patrols of guardsmen kept watchful eyes out for trouble. In sum, Huerten exhibited all the sights, sounds and smells of a market day, even though it was the middle of the week.
The size of the town was not an indication of sparseness. There were gardens and areas of undeveloped land here and there, but mainly, the town was packed full of businesses and public buildings. An almost absurd number of inns, taverns and lodges were set up for the benefit of traders, many of which were named after (and, most likely, run by), some knight or other. Others had more generic names, like “Second Inn” or “Bull Tavern.”
There were also a lot of temples. Two large temples sat in the center of town, to Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of the Mother and Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of the Fighter, but there were also dozens of smaller temples, some little more than private homes converted by the affixation of a symbol of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of above the doorpost. Were it not for the Signs, it would have been difficult to tell that these were temples at all.
It took quite some time to find the First Knight. Both pairs got lost once or twice based on incomplete directions, and many people they asked had not heard of the inn. Finally, someone responded with “Oh, you mean 'Sir Jerenil!',” and directed them to the right place. When Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. and Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s… arrived at the inn, Kreemon and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of were already there, and had been waiting for half an hour.
When the door swung closed behind them, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. and Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s… were struck suddenly by silence. They'd gotten used to the noise of Huerten, and even such a large inn, at three o'clock, was not well attended. A tall man in his fifties with broad shoulders tended the bar, and nearby, standing on display, was a well-polished suit of plate armor, which wore an elaborately-hilted sword at its waist, and a shield strapped to its wrist, emblazoned with the form of a snake twisted around the perimeter of an ellipse.
The common room was spacious, and was full of empty tables, including two long rectangular tables and a large number of round ones for smaller groups. Only four of them were currently occupied, including one of the long tables, which had a single man sitting at its end. The middle of the common room devoid of furniture, possibly for use as a dancing space, and a raised platform took up most of one side of the room.
Kreemon motioned for the others to join him and asked, “So, now that we are here, what do we do now?”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. sat down and whispered her reply. “Sit back, listen to the conversations around us. See if anyone is speaking about the search for the 'group of adventurers' the soldiers on the road were looking for, and why.
“We are honor bound to deliver our message to 'His Nibs,' but we need be cautious lest we be arrested. We need to know why the Baron sent soldiers out to find us…
“Suppose the Baron has deemed us persona non grata, as has been suggested, because he heard of our involvement in the affair with Ulan. And if he would have us arrested and thrown into a dungeon at sight? No, no. That would not do. So, I think we must, so to speak, take the pulse of what has been the Baron's thoughts; and in my experience, conversations in a public house tend to reflect the conversation of the leadership. So let us lean back, enjoy the hospitality of this adequate inn, and LISTEN. After we have heard what the local gossip is, we can then meet, perhaps in my room, to plan our next step.
“Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s…, have you a way to contact the thieves network in this burg? If so, please do so, and find out what we need to know.
“Has anyone another suggestion?”
“What message are we supposed to give?” Kreemon asked. “Is it verbal or written? I ask, because no one is looking for me. I can just drop the message off and not have any problems with getting thrown in jail.” Kreemon paused thoughtfully. “Unless the Baron doesn't like the message, that is…”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. signaled a serving wench for some more ale, then leaned toward Kreemon, speaking very quietly. “It is a scroll. The instructions we were given along with it were to 'explain as well as we can.' None of us got to read the contents of the scroll, so I can't guess what explanations might be required. Balban sent us to see Ulan, and gave us a scroll for Ulan and this scroll for the Baron, and warned us that Huerton might have troops or cavalry out to intercept strangers. So, when the Knights met us on the road, I became suspicious… Balban also sent along with us an emissary named Galgeweplugin-autotooltip__default plugin-autotooltip_bigGalgewe
Last updated 2012-10-26
This could afford to be a little longer, for such an important NPC...
Description
A short, stocky man with a balding head of curly, fiery red hair entered the room. His dull blue robes matched his eyes, and the sheath of a short sword hung from his waist., whose actions were sometimes… strange. I do not know whether to trust the intentions of any of the parties involved here. But, we have made a promise to deliver this scroll, and 'explanations as may be required.'”
The barmaid returned with fresh mugs of excellent ale. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. leaned back while she served, then tossed her a copper.
“Thank'ee,” she said to the girl.
When the serving girl was out of earshot, Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. continued. “I think a better plan is for me to go see Huerton.”
“No!” Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of interjected. “Too dangerous!”
“Calm, my friend. Think. You could be my guards – hidden, disguised – whatever is needed. To make this work, we would need to find out how the Baron holds court… I'm not making myself a sacrificial animal, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of,” Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. responded to Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of's dark look. “Only, if it will be necessary to give 'explanations,' then one of us who was there needs to be the messenger. I deem that should be me. I'm not looking to be tossed in prison, or to be cut down – in fact, Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of, would you teach me swordplay? You are so good at it.”
“Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden., it would be pleasure to teach you, you who have been my teacher in – how can I say, another way to be? Another – can I say it? – another place to come from?”
Kreemon looked at the two, from one to the other for a second, before returning to his drink.
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. smiled. “Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of my great friend, thank you. I am only glad that you have found the Way of Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of. And I deem that Andrithaplugin-autotooltip__default plugin-autotooltip_bigAndrithanism
Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of smiles upon your choice.”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. took a long pull on her ale, then continued. “So, what do you think of my plan? Er, given we don't know enough yet about the logistics of the Baron's court?”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of both leaned back and enjoyed their ales, but Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of gave Kreemon a wink. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. had a faraway look in her eyes
Kreemon said, “It seems silly to take such risks. Give me the scroll. I'll take it to the Baron and state that it was given to me to deliver. I stand a better chance of getting in and out without as much hassle.”
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of nodded her agreement. Clearly to everyone (except perhaps to Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of herself), she wanted only to protect her friend.
After thinking a moment, Kreemon added, “Your descriptions have already been passed. I wouldn't doubt it if the Baron had sketchings of you. He certainly will be harder to fool than some wandering knight patrol. Why take the risk when we don't have to?”
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of nodded again, and whispered, “I agree. Surely the Baron's guards will have your description, if not, as Kreemon has suggested, a sketch!”
Kreemon said, “I think Balban is the one that let the Baron know about the group. That is why the Baron has patrols out looking for the original four members. May I see the scroll please?”
Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. hesitated, then said, “It is sealed. I don't think it wise to break the seal. If you promise not to do that…” She drew the scroll and exhibited it, holding it such a way that it could not be seen by others in the inn.
Kreemon took the scroll and said, “The quicker we take care of this, the quicker we can get out of here.” He slipped the scroll into his belongings and rose. “I'm going to listen to the local gossip on the way to the Baron. I doubt if it will be easy to get to see him but who knows, maybe I will get lucky.”
Kreemon motioned for his wolf-hound to follow him and left the inn.
Now everyone's waiting for me. I need to respond with what Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. and Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of hear in the inn, what Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s… does, and the events that occur to Kreemon.
Due to Real Life, Jesse has dropped out of the game this turn. Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s… has been demoted to NPC (for the third time!) I'm not sure yet whether I'll be recruiting another player.
This turn, we converted to D&D 3.5E. Here is the new progression, which will slowly migrate your characters to 3.5E experience. Once you're on 3.5E progression, you need (current level)*1000 experience to go to the next level. Ardithplugin-autotooltip__default plugin-autotooltip_bigArdith
Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden. and Johannesplugin-autotooltip__default plugin-autotooltip_bigMaster Johannes Eltermann
Johannes Eltermann is very tall, and slightly more slender than average, and has a well-defined, delicate bone structure. His hair and eyes are dark brown. He keeps himself well-groomed and clean-shaven, and tends to dress in plain but well-tailored clothing in dark, formal colors. The lack of ostentation flaunts his taste. He currently wears good-quality traveling clothes with matching boots, a belt, from which a dagger hangs, and a cloak. are already on 3.5E.
Koriscaplugin-autotooltip__default plugin-autotooltip_bigKorisca Valym
Korisca would be a beautiful woman if she bathed regularly. Most of the time, her face is soot-covered and her hands are grimy. Her blue eyes stand out as the only colorful feature of her face. Her blond hair is full of dirt and ragged, and is never combed neatly. Even after bathing, which never cleans her completely, she seems to draw the dirt back onto her skin within hours. Korisca is slim and light-footed. She wears a good cloak and breaches, soft boots and a vest. Two knife s…: 3=2600, 4=5800, 5=10000
Kayplugin-autotooltip__default plugin-autotooltip_bigKay Wanderwit
Kay is an attractive, eighteen year old girl. She has dark brown hair, tanned skin and hazel eyes. The bow she carries is of a very fine quality. Kay wears brown calfskin breeches, and a green wool vest. When traveling, she wears brown deerskin breeches and a red linen vest. Her old cloak is black, and made of fine but worn wool. She has become a close friend of: 4=6500
Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir
Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…: 4=7500, 5=11000, 6=15000 Kreemon: 3=4500, 4=7000, 5=10500, 6=15000
Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon
Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…: 4=8000, 5=11500, 6=16000, 7=22000, 8=28000
Your Bill, Sir: 1at each, for nights in two villages.