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| roleplay:campaign:shadow:index [2021-10-13 23:08] – eli | roleplay:campaign:shadow:index [2024-09-23 00:04] (current) – eli | ||
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| + | [[.:magic]] | ||
| =====The City===== | =====The City===== | ||
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| Apex is theoretically supposed to supply Shadow with light using the giant floodlights attached to the underside, but many of these are broken or in poor repair. | Apex is theoretically supposed to supply Shadow with light using the giant floodlights attached to the underside, but many of these are broken or in poor repair. | ||
| - | ====Zephyr==== | + | ====Zephyr |
| - | There are numerous floating communities below Apex, typically using huge dirigibles to hold themselves up rather than whatever sort of levitation supports Apex. These are collectively known as Zephyr. They get their light by interposing themselves between Apex's floodlights and the ground. | + | There are numerous floating communities below Apex, typically using huge dirigibles to hold themselves up rather than whatever sort of levitation supports Apex. In Apex, these are collectively known as Zephyr. In Shadow, they' |
| ====Shadow==== | ====Shadow==== | ||
| - | The magic-infested land on the ground is called Shadow. | + | The magic-infested land on the ground is called Shadow. |
| - | ==Rumors | + | ==Rumors== |
| * Old skyscrapers. | * Old skyscrapers. | ||
| * There are mutants -- people who aren't quite Human. | * There are mutants -- people who aren't quite Human. | ||
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| * Sometimes, they try to reach higher than their city would support — teetering towers that try to reach Apex, but fall or get knocked down. | * Sometimes, they try to reach higher than their city would support — teetering towers that try to reach Apex, but fall or get knocked down. | ||
| - | ==Mysteries== | + | [[.:shadow|More |
| - | * When descending down to Shadow, the party noticed a long, snake-like formation weaving between buildings. It was a couple hundred feet long. Was it a monster, or just a caravan? | + | |
| - | * Most skyscrapers are in poor condition, having eroded over time, but at least one, a fair distance away, seemed to be in perfect shape. | + | |
| - | + | ||
| - | ==Facts== | + | |
| - | * Apex turns the floodlights off at night, making it possible to know the passage of days. | + | |
| - | * Commerce is primarily barter, but there is currency as well: | + | |
| - | * Metal - thin rectangular strips of a mysterious metal. They' | + | |
| - | * Wood - Small chips of wood. Worth about $400. | + | |
| - | * Bright magical light is rare. | + | |
| - | + | ||
| - | ==Locations== | + | |
| - | * The Temple of the Sky Gods. | + | |
| - | * Eroded skyscrapers. | + | |
| - | * A lighter area, probably miles away, where one of Apex's floodlights actually hits the ground. | + | |
| - | * Landing - the central region of Shadow, where rockets used to take supplies up to Apex. | + | |
| - | * Very dark and dirty. Buildings are in poor repair. | + | |
| - | * The Emerald Sky - named after a classy venue in Apex which was very popular a couple decades ago, this bar is where a lot of the exiles hang out. They work enough to survive, but refuse to leave the area, on the belief that they' | + | |
| - | * Barkeep - A man in his 50s with out of fashion clothes. | + | |
| - | * Lucy - A 19-20 year old woman with a clean face. Like many other patrons, she stays close to the Drop, waiting to be forgiven for what she says was a very minor crime. She's the one who found most of the hard plastic glasses, which are now chipped and smoky. | + | |
| - | + | ||
| - | =====Character Creation===== | + | |
| - | + | ||
| - | Genesys is as heavy-weight as D&D. Read the rules and create a character if you want, or create a partial character ([[https:// | + | |
| - | + | ||
| - | ==The usual stuff== | + | |
| - | Appearance, personality, | + | |
| - | ==What’s your deal?== | ||
| - | The system encourages generating new careers and archetypes (classes), so it’s pretty easy to build one around a character concept. | ||
| - | ==What are your motivations? | + | ====The City Below==== |
| - | Include | + | Below shadow is a network of old subway |
| - | ==Characteristics (like D&D attributes)== | + | ====The Depths==== |
| - | Brawn, Agility, Intellect, Cunning, Willpower and Presence. | + | Below the subway tunnels are the Depths, said to be the source of magic. Little is known about them. |
| - | You generally start with one at 1, one at 3 and the rest at 2. You can raise these with your starting XP (play around | + | ====Paradise==== |
| + | The " | ||
| - | ==Skills== | + | ====Control==== |
| - | List 8 things things your character | + | Nothing |
| - | Special notes: | ||
| - | * If you want magic skills, I’d like to use a more specialized system than the built-in one. To keep the learning curve down, let’s say that all the D&D wizard schools and cleric types are skills. | ||
| - | * There’s a skill called “Knowledge.” Instead of taking that, choose a very broad category of knowledge (for example, “science” or “the world we live on”). Each broad category is a skill. | ||
| - | ==Talents== | ||
| - | If you want talents (kind of weak feats), you can pick them from the book. There’s no need to start with talents. They’re easy to get later. | ||
| - | ==Equipment== | ||
| - | You have a suitcase containing whatever your character thought they'd want or need during the last couple hours in Apex. List out what you have, and you can always use a Story Point to add something reasonable. | ||
| - | You were also given a faux leather satchel containing some basic survival equipment: | + | ====== Flashbacks ====== |
| - | * A 6x6 inch square of cloth, which unfolds into a tent when shaken out. | + | [[.: |
| - | * A thin, relatively soft foam mat. It rolls up into a 1" cylinder, and only expands when unrolled. | + | |
| - | * Fifteen self-heating meals in rectangular plastic boxes. Bland and dense. | + | |
| - | * A plastic water bottle which opens with a fingerprint sensor. | + | |
| - | * A belt whose buckle is a silvery ball which contains a portable force field. It gives you +5 soak, but if anyone rolls two advantages against you on an attack, it is depleted. | + | |
| - | * An inaccurate laser pistol designed to only shoot forward or down. Always add one setback die to your pool, or three when shooting at any upward angle. | + | |