Roleplaying Resources

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
roleplay:campaign:shadow:index [2021-11-16 22:13] eliroleplay:campaign:shadow:index [2024-09-23 00:04] (current) eli
Line 2: Line 2:
  
 [[.:genesys]] [[.:genesys]]
 +
 +[[.:magic]]
  
 =====The City===== =====The City=====
Line 21: Line 23:
 Apex is theoretically supposed to supply Shadow with light using the giant floodlights attached to the underside, but many of these are broken or in poor repair. Apex is theoretically supposed to supply Shadow with light using the giant floodlights attached to the underside, but many of these are broken or in poor repair.
  
-====Zephyr==== +====Zephyr / The Floating Cities==== 
-There are numerous floating communities below Apex, typically using huge dirigibles to hold themselves up rather than whatever sort of levitation supports Apex. These are collectively known as Zephyr. They get their light by interposing themselves between Apex's floodlights and the ground.+There are numerous floating communities below Apex, typically using huge dirigibles to hold themselves up rather than whatever sort of levitation supports Apex. In Apex, these are collectively known as Zephyr. In Shadow, they're known as the Floating Cities. They get their light by interposing themselves between Apex's floodlights and the ground.
  
 ====Shadow==== ====Shadow====
-The magic-infested land on the ground is called Shadow. We don’t talk much about that, but there are rumors. +The magic-infested land on the ground is called Shadow. It's not spoken of much in Apex.
- +
-[[.:shadow]] +
- +
-=====Character Creation=====+
  
-Genesys is as heavy-weight as D&DRead the rules and create a character if you wantor create a partial character ([[https://genesysemporium.com/|this online character sheet could help]]), or I’ll build one for you based on what you’re interested in playing.+==Rumors== 
 +  * Old skyscrapers. 
 +  * There are mutants -- people who aren't quite Human. 
 +  * The Singulon believe that Dark Informationan unknown but valuable knowledge, is somewhere in Shadow. 
 +  * Their closeness to the earth gives them more strength/physicality. Spending time down there makes you brutish. 
 +  * Sometimesthey try to reach higher than their city would support — teetering towers that try to reach Apex, but fall or get knocked down.
  
-==The usual stuff== +[[.:shadow|More about Shadow]]
-Appearance, personality, background.+
  
-==What’s your deal?== 
-The system encourages generating new careers and archetypes (classes), so it’s pretty easy to build one around a character concept. 
  
-==What are your motivations?== +====The City Below==== 
-Include strength, a flaw, a desire and a fear. These sometimes matter mechanically. Examples start on page 46 of the rule book.+Below shadow is network of old subway and monorail tunnels, with what used to be stations expanded into small cities. These communities have populations in the thousands to tens of thousands, and trade along the empty and dangerous tunnels between them.
  
-==Characteristics (like D&D attributes)== +====The Depths==== 
-Brawn, Agility, Intellect, CunningWillpower and Presence.+Below the subway tunnels are the Depthssaid to be the source of magic. Little is known about them.
  
-You generally start with one at 1, one at 3 and the rest at 2You can raise these with your starting XP (play around in the online character sheet). They’re extraordinarily difficult to raise after character creationso the game recommends you spend most of your starting XP on these.+====Paradise==== 
 +The "sky" of Apex is the floor of Paradise, which extends another two miles, its own ceiling held up by enormous pillarsThe people of Paradise are controlled when needed by chips implanted in their brains, but most of the timethey have some semblance of free will. Paradise maintains the light-bending technology of Apex which gives them the illusion of night and day, and keeps Apex running when any intervention is needed. In turn, Paradise is watched over by Control.
  
-==Skills== +====Control==== 
-List 8 things things your character is good at (relevant to your career/archetype), and choose 4 out of those 8 to be a little better at. I’ll turn these into your skills (skills are cheaper to advance than non-skills). You can find a generic list in the online character sheet, but feel free to make up new ones. If you want to be really good at a skill or two, let me know that too.+Nothing is known yet about the level above Paradise.
  
-Special notes: 
-  * If you want magic skills, I’d like to use a more specialized system than the built-in one. To keep the learning curve down, let’s say that all the D&D wizard schools and cleric types are skills. 
-  * There’s a skill called “Knowledge.” Instead of taking that, choose a very broad category of knowledge (for example, “science” or “the world we live on”). Each broad category is a skill. 
  
-==Talents== 
-If you want talents (kind of weak feats), you can pick them from the book. There’s no need to start with talents. They’re easy to get later. 
  
-==Equipment== 
-You have a suitcase containing whatever your character thought they'd want or need during the last couple hours in Apex. List out what you have, and you can always use a Story Point to add something reasonable. 
  
-You were also given a faux leather satchel containing some basic survival equipment: +====== Flashbacks ====== 
-  * A 6x6 inch square of cloth, which unfolds into a tent when shaken out. +[[.:flashbacks]]
-  * A thin, relatively soft foam mat. It rolls up into a 1" cylinder, and only expands when unrolled. +
-  * Fifteen self-heating meals in rectangular plastic boxes. Bland and dense. +
-  * A plastic water bottle which opens with a fingerprint sensor. +
-  * A belt whose buckle is a silvery ball which contains a portable force field. It gives you +5 soak, but if anyone rolls two advantages against you on an attack, it is depleted. +
-  * An inaccurate laser pistol designed to only shoot forward or down. Always add one setback die to your pool, or three when shooting at any upward angle. Damage 7, crit 4. Inaccurate 1 (3 when pointed higher than level).+