From rec.games.frp.dnd
The items listed were taken from the 1st ed. Players Handbook, 2nd ed.
PH, Aurora's Whole Realms Catalogue, Al-Qadim (by TSR). Some items were
left out such as greek fire oil, others were added by me. These items are a
general list of things you can buy in a city. Prices and items may vary as
to availablity and workmanship.
These are mundane items, not magical. For magical items you must find a
specialty shop or have them made by a mage, alchemist or priest or be found
as treasure.
Of course if you have an excess of an item and want to sell it, they may
be sold or bartered. Some items may be negotiated for to lower price.
Coins: 10 cp = 1 sp 10 sp = 1 gp
10 gp = 1 pp 100 pp = 1 mithril (starstone - meteor) per oz. [RARE!]
*note: Those coins found by adventurers in wandering in the wilds are
probably ancient and will be tested and-or scorned. May draw attention of
authorities and or thieves guild.
LIST OF POSSIBLE ITEMS TO BUY
CLOTHING
item cost item cost
-------------------------- ---------------------------
Aba (desert robe) 1 gp Parasol, linen 5sp
Belt 3 sp Pin 6 gp
Boots - Plain brooch 10 gp
riding 3 gp Robe -
soft 1 gp common 9 sp
Breeches 2 gp embroidered 20 gp
Caftan 15 sp Slippers, leather 4 gp
Cap, hat 1 sp Sandals 5 cp
Cloak - Sash 2 sp
good cloth 8 sp Shoes 1 gp
fine fur 50 gp Silk jacket 80 gp
Girdle 3 gp Surcoat 6 sp
Gloves 1 gp Sword scabbard,
Gown, common 12 sp hanger, baldric 4 gp
Hose 2 gp Tabard 6 sp
Knife sheath 3 cp Tunic 8 sp
Mittens 3 sp Vest 6 sp
New Clothing
Party Clothes - men: 30 to 70 gp [depends if fur, jeweled, etc.]
- women: 30 - 150 gp [depends if fur, jeweled, metal, etc.]
Sandles: 2 gp
Togas: - linen 3 sp
- wool 10 cp
Cape (no hood)- normal 7 sp
- 1/2 cape 4 sp [shoulder to just below hips]
- fine 3xabove [fur edged, silk, linen, etc.]
Slippers: - linen 15 sp
- wool 10 sp
- quilted silk 35 gp
DAILY FOOD AND LODGING
item cost item cost
-------------------------- -----------------------------
Ale (per gal.) 2 sp Meat for 1 meal 1 sp
Banquet (per person) 10 gp Meals (per day) -
Bread 5 cp good 5 sp
Cheese 4 sp common 3 sp
City rooms (per Mo.) - poor 1 sp
common 20 gp Separate Latrine for -
poor 6 sp rooms (per month) 2 gp
Candy (per piece) 3 sp Sanitation (bath) 5gp-1cp
Common wine (pitcher) 2 sp Small beer (per gal) 5 cp
Egg or fresh veget. 1 cp Soup 5 cp
Grain & stabling for - Rations, iron 1 wk. 5 gp
horse (daily) 5 sp Rations, stand. 1 wk 3 gp
Honey 5 sp Wine, pint, good 10 sp
Inn lodging (per day/wk) Wine, pint, watered 5 sp
common 5 sp/3 gp Ale, pint 1 sp
poor 5 cp/2 sp
HOUSEHOLD PROVISIONING
item cost item cost
--------------------------- -----------------------------
Barrel of pickled fish 3 gp Raisins (per lb.) 2 sp
Butter (per lb.) 2 sp Rice (per lb.) 2 sp
Charcoal(per day) 1 sp Olives (per lb.) 1 gp
Coarse sugar (per lb.) 1 gp Salt (per lb.) 2 sp
crockery (set of 4) 2 sp Flour (per lb.) 1-15 gp
Dry rations (per wk.) 10 gp salted fish (per 100) 1 gp
Eggs (per 100) 8 sp Spice (per lb.) -
(per doz.) 2 sp exotic (saffron, clove) 15 gp
Figs (per lb.) 3 sp rare (pepper, ginger) 2 gp
Firewood (per day) 1 cp uncommon (cinnamon) 1 gp
Herbs (per lb.) 15 cp tun of cider (250 gal) 8 gp
Nuts (per lb.) 1 gp Tun of good wine (250 gal) 20 gp
Wheel Cheese (5 lb.) 20 gp
[20 servings]
FOODS, SPICES AND HERBS
Truffles: - brown 3d12 gp per pound
- white 5d10 gp per pound
- black 10d10 gp per oz.!
Nerve root: 2 cp per 2" of root - makes 2 cups of tea
Pepper: - black 10 gp per oz.
- white 15 gp per oz.
Nutmeg: 30 gp per oz.
Ginger: 6 gp " "
Cinnamon: 20 gp " "
Cloves: 35 gp " " [plus aloe gel- cure disease]
Basil: 1 sp " "
Rosemary 5 sp " "
Salt 1 cp " "
Thyme 1 sp " "
Sage 1 sp " "
Mint 3 cp " "
Irish moss 7 cp [used to heal burns - heal-herb skill]
Rose hips 5 gp [used alot as tea on ships]
Hazelwort 8 cp [good purgative (slow poison)
Bethroot (Lambsquarters) 3 cp [added to rosemary makes healing salve]
Moss 2 cp per 6 oz. [often used as bandage]
Mushrooms: 5 cp per 4 large
Seaweed (dry) 2 sp per 8 oz. [used to thicken stuff]
Cherry or Birch bark 2 sp per oz. [add sweetner to tea - aspirin]
Poppy juice 4 sp per oz. [sleep]
Poppy seeds 6 cp per oz.
Mustard seed 1 cp per oz. [luck]
Mead 26 sp [2 gal. wt. 10 in hand keg]
Evermead (elven) - handkeg 50 gp [non-elves roll save vs. con - get buzz]
- bottle 25 gp
Dwarven Whiskey - handkeg 50 gp [non-dwarves must roll save vs. con]
- bottle 25 gp [or be stone drunk with 1 mug full!]
Violet Hill Cider (Gnome) 15 gp per handkeg
7 gp per bottle [made of fermented fruit]
Cider - apple 3 gp per handkeg
1 gp per bottle
Gingerbread cake 1 gp [comes in reuseable tin]
Noodles - bean 15 gp per pound
- pasta 5 gp per pound
- vegetable 10 gp per pound
Jams d10 gp per pint [in reuseable clay jars]
Dried Vegetables-fall, winter d12 sp per oz. [one serving]
-spring, summ d20 sp per oz.
Dried fruits d10 gp per pound [except for raisins]
Flour 3 gp per pound
Dried meat - domestic d8 gp per pound
- wild d20 gp per pound
" fish - fresh 5 gp per pound
- salt water 8 gp per pound [depends on how close sea is]
LIST OF POSSIBLE ITEMS TO BUY
Tack and Harness
item cost item cost
-------------------------- ----------------------------
Barding - Horseshoes & shoeing 1 gp
chain 500 gp Saddle -
full plate 2000 gp pack 5 gp
full scale 1000 gp riding 10 gp
half brigandine 500 gp Saddle bags -
half padded 100 gp large 4 gp
half scale 500 gp small 3 gp
leather or padded 150 gp Saddle blanket 3 sp
Bit & bridle 15 sp Yoke -
Cart harness 2 gp horse 5 gp
Halter 5 cp ox 3 gp
Transport*
item cost item cost
--------------------------- -----------------------------
Barge 500 gp Drakkar 25,000 gp
Canoe - Dromond 15,000 gp
small 30 gp Galleon 50,000 gp
war 50 gp Great galley 30,000 gp
Caravel 10,000 gp Knarr 3,000 gp
Carriage - Longship 10,000 gp
common 150 gp Oar -
coach, ornamented 7000 gp common 2 gp
Chariot - Galley 10 gp
riding 200 gp Raft or small keelboat 100 gp
War 500 gp Sail 20 gp
Coaster 5000 gp sedan chair 100 gp
Cog 10,000 gp Wagon or cart 50 gp
Curragh 500 gp
*note, this does not include hiring crew or horses to pull item.
Religious items
items cost items cost
---------------------------- ------------------------------
Beads, prayer 1 gp Symbol-holy*, silver 50 gp
Incense stick 1 gp Symbol-holy*, wooden 7 sp
Symbol-holy*, iron 2 gp Water-holy*, vial of 25 gp.
Portable alter wt.25 150 gp
* also means unholy item
Miscellaneous Equipment
item cost item cost
----------------------------- ------------------------------
Backpack 2 gp Lock -
Barrel, small (30 gal) 2 gp good 100 gp
Basket - poor 20 gp
large 3 sp Magnifying glass 100 gp
small 5 cp Map/scroll case 8 sp
Bell 1 gp Merchant's scale 2 gp
Belt pouch - Mirror, sm. metal 10 gp
large 1 gp Musical instrument 5-100 gp
small 7 sp Oil (per flask) 6 cp
Block & tackle 5 gp Paper (per sheet) 2 gp
Book - Papyrus (per sheet) 8 sp
lg. iron bound-blank 100 gp Parchment (per sheet) 1 gp
sm. " " - " 50 gp Perfume (per vial) 5-100 gp
reading/text 5-50,000 gp* Piton 3 cp
Box, iron, large 28 gp Pole, 10' 3 cp
Box, iron, small 9 gp Quiver -
Bucket 5 sp 1 doz. cap. - arrows 8 sp
Chain (per ft.) - 2 doz. cap. - arrows 12 sp
heavy 4 gp 1 doz. cap. - bolts 15 sp
light 3 gp 2 doz. cap. - bolts 1 gp
Carpet (3'x5' - +) 3-24 gp Pillow (seating) 3 sp
Chest- wood - Rope (per 50') -
large 2 gp hemp 1 gp
small 1 gp silk 10 gp
Chest - Iron 10 gp
Cloth (per sq. yd.) - Sack -
common 7 gp large 2 sp
fine 50 gp small 5 cp
rich 100 gp Sealing/candle wax -
Candle - (per lb.) 1 gp
tallow** 1 cp Sewing needle 5 sp
beeswax 1 sp Signal whistle 8 sp
Canvas (per sq. yd.) 4 sp Signet ring/personal seal 5 gp
Chalk (per 3" stick) 1 cp Soap (per lb.) 5 sp
Cord (per 10') 2 gp Spike, lg. iron 1 cp
Crampons 4 gp Spyglass 1000 gp
Fishhook, metal 1 sp Tent -
Fishing net, 10' sq. 4 gp small (1-2 people) 5 gp
Flint & steel, in box 5 sp large (1-8 people) 25 gp
Glass bottle 10 gp pavilion (1-100) 150 gp
Grappling hook 8 sp Thieves' picks 30 gp
Hourglass 25 gp Torch 1 cp
Iron pot 5 sp Waterclock 1000 gp
Ladder, 10' 5 cp Whetstone 2 cp
Lantern - Wineskin 15 sp
Beacon 150 gp Waterskin 8 sp
Bullseye 12 gp Winter blanket 5 sp
Hooded 7 gp Writing ink (per vial) 8 gp
* books, cost depends on availablity & content. (ex. 5 gp for romance novel,
1000 gp for 'How to become a fighter in 5 Easy steps'.
** Tallow candles may be eaten, when in a starvation situation, they are
made of animal fat. [happened in the Black Death period and other times]
New Miscellaneous
Empty jars: - clay 6 cp [12 oz. size]
- glass 18 cp [ 6 oz. size]
Pestle and mortar: 6 gp
Perfume: d100 gp [per oz.]
Scented water: d100 cp [per oz.]
Lamp oil: - scented 6 sp [2 pt flask][cinnamon, sandlewood,
rose, violet, pine, etc.]
Book with lock 100 gp + normal price of book
Flowers: - normal 5 cp per bunch of 6
- seasonal 10 sp per bunch of 6
- rare 5 gp each
-----------------------------------------------------------
Games:
Chess set: standard 20 gp [pieces and board]
ornate 50 gp
Carved 100 gp [carved of jade, gems, ivory, etc]
Dice set: normal 1 cp per side [6 sides=6cp, 10 sides = 10cp]
crooked 10 sp [thieves guild only]
Imperial set: wood 10 gp
[Mahjong like] Ivory 30 gp [144 tiles in sm. bag]
Draughts (checkers): 5 gp [pieces and board]
Darts 5 gp [board and 8 darts of 2 colors]
PackRat (pic-up-sticks) 2 sp [made of small animal bones]
fancy 50 gp [made of dragon bones]
Toys: 2cp to 50 gp [made of cloth, wood, metals, etc.]
* * * * * * * * * * * * *
Animals for purchase
animal cost animal cost
----------------------- --------------------------------
Boar 10 gp Horse -
Bull 20 gp draft 200 gp
Calf 5 gp hvy. war 400 gp
Camel 50 gp med. war 225 gp
Capon 3 cp lt. war 150 gp
Cat 1 sp riding 75 gp
Chicken 2 cp Hunting cat (jaguar, etc.) 5000 gp
Cow 10 gp Ox 15 gp
Dog - Partridge 5 cp
guard 25 gp Peacock 5 sp
hunting 17 gp Pig 3 gp
war 20 gp Piglet 1 gp
Donkey, mule 8 gp Pigeon 1 cp
Elephant - Pigeon, homing 100 gp
labor 200 gp Pony 30 gp
war 500 gp Ram 4 gp
Goat 1 gp Sheep 2 gp
Goose 5 cp Songbird 2-20 sp
Guinea hen 2 cp Swan 5 sp
Hawk - Monkey, sm. 12 gp
trained 1000 gp " , trained 120 gp
large 40 gp Stork 1 gp
small 18 gp Jungle birds 1-50 gp
* * * * * * * * * * *
Public services
item cost
-------------------------------------
Bath 3 cp
Barber (healing/shave) 3gp/3sp
Bearer (per mile) 7 cp
Clerk/scribe (per letter) 2 cp
Cook (per day) 1 gp
Dancing girl/boy (per performance) 4 gp
doctor, leech, or bleeding 3 gp
Guide, in city (per day) 2 sp
Guide, wilderness (per day) 5 gp
Lantern/torchbearer (per night) 1 sp
Laundry (by load) 1 cp
Litter bearer (per day) 1 gp
Messenger, in city (per message) 1 sp
Minstrel (per performance) 3 gp [keeps any tips]
Mourner (per funeral 2 sp
Teamster w/wagon 1 sp/mile
Rumormonger/advertising 1-600 gp
Mistress/male escort 1-100 gp/wk (plus gifts)
Courtesan 50-1000 gp/night (upper class/noblity)
Lady/Men of the evening 5 cp-50 gp/visit
Proclaimer (clears path in crowds "make way for the noble sir!")
(per day) 1-10 sp
Slaves (where permitted by local authorities)*
bearer 20 gp
Courtesan (male/female) 60 gp
Entertainer 60 gp
Eunuch 40 gp
House servant 40 gp
Laborer 20 gp
Specialist (skilled-weaver, sailing, etc.) 600 gp
Warrior/guard 60 gp
Indentured Servant (1/2 price of slave categories)*
*This does not include daily upkeep (food, water, clothing, shelter). For
indentured servant, a very small salary may be paid. When indentured
servants debt is paid, will be allowed to leave service. Most don't, for
they are either paid a real wage there after or became more indebted to new
master by breaking things or the rules. Adventurers may buy slaves but it
is their duty to set them free when they enter lands where slaves are
outlawed.
* * * * * * * * * * * * * * * *
Adventurer Kits
Item cost contents
--------------------------------------------------------
Adventurers backpack 8 gp backpack, bedroll, 1 wk rations, 1
waterskin, 5 torches, tinderbox
First aid kit 10 gp 10 bandages, scissors, moss (for
padding/soaking up blood), painkillers (10
uses - aspirin)
Healers Kit 15 gp 20 bandages, scissors, painkillers (10),
healing herbs (10 uses, heal 2 pts, 1x/day),
Moss, sm. bottle alcohol
Weapon Repair Kit 5 gp 3 rags, whetstone, flask of oil, bits of
leather
Bow/arrow Repair Kit 8 gp 20 feathers, fletching knife, 6 leather
strips [5'], string, sm. pot glue, 5 arrow tips
* * * * * * * * * * * * * * *
Armour
Item Cost AC
---------------------------------------------
Shield [-1 to AC if used with armour)
body 10 gp 9
Buckler (arm shield) 1 gp 9
Medium 7 gp 9
small (held in hand) 3 gp 9
Padded 4 gp 8
Leather 5 gp 8
Studded leather 20 gp 7
Ringmail 100 gp 7
Brigandine 120 gp 6
Scale mail 120 gp 6
Hide Armour 40 gp 6 (thick hide animal-elephant)
Chainmail 75 gp 5
Splint mail 80 gp 5
Bronze Plate mail 400 gp 4
Plate mail 600 gp 3
Field plate 2000 gp 2
Full plate 4000-10000 gp 1
Weapons
Item Cost Damage (sm.,med/lg)
--------------------------------------------------
Battle Axe 5 gp d8/d8
Blowgun 5 gp
Barbed Dart 1 sp d3/d2
Needle 2 cp 1/1
Bow
Composite longbow 100 gp
Composite short bow 75 gp
Long bow 75 gp
Short Bow 30 gp
Sheaf arrow 3 sp/6 d8/d8
Flight arrow 3 sp/12 d6/d6
Club 0-2 sp d6/d6
Crossbow
Hand 300 gp
Heavy 50 gp
light 35 gp
Hand quarrel 1 gp d3/d2
Heavy quarrel 2 sp d4+1/d6+1
Light quarrel 1 sp d4/d4
Dagger/dirk 2 gp d4/d3
Dart 5 sp d3/d2
Flail 15 gp d6+1/2d4
Hand Axe (throwing) 1 gp d6/d4
Javelin 5 sp d6/d6
Jambiya (desert knife) 4 gp d4/d4 (not for throwing)
Knife 5 sp d3/d2
Morning star 10 gp 2d4/d6+1
Quarterstaff 0-1 cp d6/d6
Sickle 6 sp d4+1/d4
Sling 1 cp
Bullet 1 cp d4+1/d6+1
Stone 0 d4/d4
Slingstaff 3 cp
Spear 8 sp d6/d8
Sword
Bastard 1-Handed 25 gp d8/d12
Bastard 2-Handed 25 2d4/2d8
Khopesh 10 gp 2d4/d6
Longsword 15 gp d8/d12
Scimitar 15 gp d8/d8
Shortsword 10 gp d6/d8
2-handed sword 50 gp d10/3d6
Tiger Claws 4 sp d2/d2
Trident 2 gp d6+1/3d4
Warhammer 2 gp d4+1/d4
Whip 1 sp d2/1
Some NEW items to be added to the Baazar:
Weapons - for city & town dwellers
Sword Stick 5 gp d6/d8 wt. 20 3'
Staff-mace 3 gp d6+1/2d4 wt. 60 6'long
Knobbed Stick 2 gp d6/d3 wt. 30 3'
*Sword stick is a walking stick/cane that holds a thin, rapier-like weapon.
*Staff-mace is like a 1/4staff with a heavy, ornate head that is both
decorative for public appearances & dangerous.
*Knobbed stick is like a short staff-mace - a walking stick whose handle is
strengthened and weighted to act like a club when required.