This is the first version of this document. See the latest versionplugin-autotooltip__default plugin-autotooltip_bigThe Normal Person
In the standard D&D 3.x rules, an average person has levels in NPC classes such as Commoner and Expert. These work reasonably well in most campaigns, but they also pose some problems. For example, let's say the best chef in the world has a +30 modifier in Profession(chef). Even with Skill Focus and an 18 wisdom, this must be a level 20 character. As such, besides being a genius with a stock pot, this character is an even match for a trained platoon of soldiers in combat..
This document is copyright 2005 Eli Fenton. It may not be modified or distributed without permission from the author, though anyone is welcome to link to it. My email address can be found on my web site. http://www.zioth.com/roleplay The Normal Person (NP) class works differently from adventuring classes. Normals do not gain experience from killing things and taking their stuff. Instead, experience is gained through practice, and through advancement of their fields. Many of the standard adventuring bonuses are not granted to Normalss, but their skills can far exceed those of adventurers, and they rise in level much more quickly. The purpose of this class is to allow for the existence of NPCs that have no combat ability, and yet are masters of their fields. Normal Person (NP) ================== Experience: NPs require half as much experience to go up in level as adventurers. Skills: An NP can select five class skills related to his field. For each five ranks in a Profession skill, the NP may select one additional class skill. The NP gains 8+INT skill points per level, and has a maximum rank of 5+level for class skills, and level/2 for cross-class skills. Feats: A NP gains a feat once every six levels, instead of once every three. Abilities: An NP gains an ability score bonus once every eight levels instead of once every four. Skill Focus: An NP gains a bonus Skill Focus feat at level 1, and every five levels. Unlike normal Skill Focus, this feat stacks with itself. The NP may forgo a bonus feat and instead select two additional class skills. HP: An NP has a hit die of d4. Hit points and their associated CON adjustment are gained at first level, and at every five levels. Class CC BaB F R W Skill Skill Special --- --- --- --- ----- ----- ------------------------ 1 +0 +0 +0 +0 6 0 Skill Focus, HP 2 +0 +0 +0 +0 7 1 3 +0 +1 +1 +1 8 1 4 +1 +1 +1 +1 9 2 5 +1 +1 +1 +1 10 2 Skill Focus, HP 6 +1 +2 +2 +2 11 3 Level-based feat 7 +1 +2 +2 +2 12 3 8 +2 +2 +2 +2 13 4 Level-based ability bonus 9 +2 +3 +3 +3 14 4 10 +2 +3 +3 +3 15 5 Skill Focus, HP 11 +2 +3 +3 +3 16 5 12 +3 +4 +4 +4 17 6 Level-based feat 13 +3 +4 +4 +4 18 6 14 +3 +4 +4 +4 19 7 15 +3 +5 +5 +5 20 7 Skill Focus, HP 16 +4 +5 +5 +5 21 8 Level-based ability bonus 17 +4 +5 +5 +5 22 8 18 +4 +6 +6 +6 23 9 Level-based feat 19 +4 +6 +6 +6 24 9 20 +5 +6 +6 +6 25 10 Skill Focus, HP CR: An NP has a CR equal to one quarter his level. Epic NPs: No matter how many levels an NP gains, he is not considered an epic character, and does not have access to epic feats. However, saves peak at +6 (level 20), and BaB peaks at +10 (level 43). Becoming an adventurer: A character with NP levels may advance as an adventurer, starting the experience chart at level 1, as follows: * NP experience cannot be applied towards Adventuring levels, and Adventurers do not gain experience by advancing their fields. * Adventurers use their own skill-limit rules. * As an adventurer, the character requires 75% of the experience to go up in level, until his adventurer level equals his NP level (so in total, 125% of the normal experience is needed). * BaB and saves do not improve until the Adventurer values exceed the NP values. For example, a Normal20/Fighter5 has +5 BaB. At the next Fighter level, the BaB rises to +6. * At any level where a feat or ability bonus was gained, the adventurer does not gain an additional one. * At any level where HP was gained, the adventurer does not roll hit points. * Skill points are not gained at all until the levels match, though at each level, two skill points may be removed from a rarely-used skill and redistributed into skills of the player's choice. Becoming a Normal Person: A character with adventuring levels may advance as an NP, starting the experience chart at level 1, as follows: * Adventuring experience cannot be applied towards NP levels, and NPs do not gain experience by adventuring. * As an NP, the character requires 25% of the experience to go up in level, until his NP level equals his adventurer level (so in total, 125% of the normal experience is needed). * The NP does not advance in BaB, saves, hit points, ability scores or feats until the levels match. * If the NP has more skill points per level than the adventuring class, the NP gains the difference at each level. Additionally, two skill points per level may be removed from a rarely-used skill and placed into skills of the player's choice.