Based on original ideas from Karl Schinke (Ardith). Symbols for aspects other than the Mother, along with the artwork, were contributed by Myron Wyles (Halaren).
Andrithanism and its variants are the dominant religion in Rang and the surrounding kingdoms. Within the boundaries of
The Pantheon of Ay'wahplugin-autotooltip__default plugin-autotooltip_bigThe Pantheon of Ay'wah
The Pantheon is the dominant religion in the city-states of the Shirahjat Coalition, but little is known about this religion in Rang.
The Pantheon
Ay'wah, the sun god 28.
Bal'jan, a god having something to do with luck28.
Unlike in many D&D games, there is no overarching, polytheistic religion that is agreed upon by every race and culture in the world. Gods are not clearly in evidence. There is no confirmed destination of the soul after death. Religions in this campaign more closely resemble those of Earth.religion index
The Cult of Jarramplugin-autotooltip__default plugin-autotooltip_bigThe Cult of Jarram
This mercantile religion is centered in Duerstadt, capitol of Rang, but Jarramites can be found in many major cities, where they focus their efforts on money-lending and trade. This is not just where opportunity has landed them; Jarram is known as the Merchant God
Morenth's theology revolves around the simple idea that the entire universe belongs to him, and humanity is barely worthy to bask in his radiant presence. Those who refuse to acknowledge this simple, self-evident fact heretics, and deserve punishment or death. There is no repentance for heretics
The Orithoransplugin-autotooltip__default plugin-autotooltip_bigThe Orithorans
This religion, dead for five hundred years, states that all gods bow to the god of justice, and are so far beneath him that they are as the lowest of servants of a king. The Orithory, a deeply carved quarter-sphere of stone that often weighs over a thousand pounds, symbolizes justice, and is thus their primary symbol. The center of the Orithoran religion was in a region they called
This religion has been dead for three hundred years, since the Plague of Morenth, that bloody period when the followers of Morenth completely wiped out the Polinakas.
Polinaka's theology is much the opposite of Morenth's. Polinakas believe that there are gods in everything, and that only the actions of Man can bring order to the universe. They believe, for example, that the sun rises each morning only because Polinakas pray for it to rise each night. Spring comes only when Polinakas p…
Zahira is seen as a dangerous cult that welcomes the Zioth and embraces death. It is led by mysterious druid-like entities known as “True Zahirans.” There is quite a bit of legend surrounding these druids, such as their ability to appear out of nowhere, or the fact that they all look alike.
The Zioth campaign world came into existence some time in 1994, a few months after I first got a hold of the Second Edition Player's Handbook and Dungeon Master's Guide. It began as a mathematical exercise. I named five moons, gave them lunar cycles, and tried to figure out how often they would all be new at once. Having forgotten how to calculate the lowest common multiple, it took me a long time, but I eventually worked out that a moonless night would occur o…
I always welcome comments, suggestions and criticism of my web site and the game!
The Coming of the Ziothplugin-autotooltip__default plugin-autotooltip_bigThe Coming of the Zioth
Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such stories in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.
Become a Lurkerplugin-autotooltip__default plugin-autotooltip_bigBecome a Lurker
Lurkers are emailed about new game turns and major website updates.
Yes, this is simple and ugly, but it's a start!. I plan to make it prettier, and add time elements from game history. I also plan to add in specific important events from the turns.
* Did you know that “Moose Watching” is illegal in twelve cities and towns throughout the USA, because of fatal injuries caused by it? * Did you know that Bullwinkle Moose was the real name of a Pennsylvania farmer? The show was inspired by Mr. Moose, who was a friend of the producer's sister. Rocky Squirrel, however, was a completely original name.
Looking at this Moose page, you may ask, “what is this infatuation you have with moose?”
I'm not quite sure I can explain it myself. Maybe it's their huge size (male moose grow to 7'6“ at the shoulder and 1000lb). Perhaps it's their agile movements (moose can move very quietly through underbrush, despite their size and mass). Maybe it's those fancy gadgets they carry on top of their heads (moose antlers can measure as much as 6ft from tip to tip, and weigh up to 90lb as a pair). May…