This is the second version of this document. See the latest versionplugin-autotooltip__default plugin-autotooltip_bigThe Normal Person
In the standard D&D 3.x rules, an average person has levels in NPC classes such as Commoner and Expert. These work reasonably well in most campaigns, but they also pose some problems. For example, let's say the best chef in the world has a +30 modifier in Profession(chef). Even with Skill Focus and an 18 wisdom, this must be a level 20 character. As such, besides being a genius with a stock pot, this character is an even match for a trained platoon of soldiers in combat..
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In the standard D&D rules, an average person has levels in NPC classes such as Commoner and Expert. These classes pose some problems, however. For example, let's say the best chef in the world has a +30 modifier in Profession(chef). Assuming a Skill Focus feat and an 18 wisdom, this still must be a level 20 character. As such, besides being a genius with a stock pot, this character is also an even match for a trained platoon of soldiers in combat.
The Normal Person (NP) class addresses this problem. It is designed for all those people who never go off adventuring, and can't hold a sword to save their lives. Normal People improve in their crafts more than an adventurer ever could, without becoming significantly better in combat.
NPs advance with the same experience progression as adventurers. However, experience is gained through practice, and the advancement of their fields, rather than through killing monsters and solving puzzles.
An NP can select five class skills related to his field. Each time five ranks are gained in a Profession skill, the NP may select an additional class skill. The NP gains 8+INT skill points per level, and may allocate up to 5+level points to a class skills, and level/2 to a cross-class skill.
An NP gains a feat once every six levels, instead of once every three.
An NP gains an ability score bonus once every eight levels instead of once every four.
At level 1 and at every fifth level, an NP gains a +3 modifier to any one skill in which he has at least three ranks. This stacks with Skill Focus and itself.
The NP, at his option, may select an additional class skill instead of gaining a +3 modifier to a skill.
An NP has a hit die of d4. Hit points and their associated CON adjustment are gained at first level, and every three levels thereafter.
Upon becoming an NP, the player must select one high save related to his field. Both other saves are low.
Level | BaB | Low Save | High Save | Class Skills | CC Skills | Special |
---|---|---|---|---|---|---|
1 | +0 | +0 | +0 | 6 | 0 | Skill Expertise, HP |
2 | +0 | +0 | +0 | 7 | 1 | |
3 | +1 | +1 | +1 | 8 | 1 | |
4 | +1 | +1 | +1 | 9 | 2 | HP |
5 | +1 | +1 | +2 | 10 | 2 | Skill Expertise |
6 | +1 | +1 | +2 | 11 | 3 | Level-based feat |
7 | +2 | +2 | +3 | 12 | 3 | HP |
8 | +2 | +2 | +3 | 13 | 4 | Level-based ability bonus |
9 | +2 | +2 | +4 | 14 | 4 | |
10 | +2 | +2 | +4 | 15 | 5 | Skill Expertise, HP |
11 | +3 | +3 | +5 | 16 | 5 | |
12 | +3 | +3 | +5 | 17 | 6 | Level-based feat |
13 | +3 | +3 | +6 | 18 | 6 | HP |
14 | +3 | +3 | +6 | 19 | 7 | |
15 | +4 | +4 | +7 | 20 | 7 | Skill Expertise |
16 | +4 | +4 | +8 | 21 | 8 | Level-based ability bonus, HP |
17 | +4 | +4 | +8 | 22 | 8 | |
18 | +4 | +4 | +9 | 23 | 9 | Level-based feat |
19 | +5 | +5 | +9 | 24 | 9 | HP |
20 | +5 | +5 | +10 | 25 | 10 | Skill Expertise |
An NP has a CR equal to one quarter his level.
No matter how many levels an NP gains, he is not considered an epic character, and does not have access to epic feats. Saves do not increase past level 20, and BaB peaks at +10.
An NP changing professions pays 500XP and starts again at level 1. An NP changing professions follows the same rules as an NP becoming an adventurer. However, a new “High” saving throw may be selected, along with new class skills and new Skill Expertise feats.
The number of Expertise bonuses applied to a particular skill is limited by the NP level. For example, a 10th level NP may have already applied one bonus to a skill before changing professions. A new bonus cannot be applied until the NP reaches level 5 in the new profession, since a 4th level NP can't normally have more than one Expertise bonus.
For anyone with both Adventuring and Normal Person levels, the following rules apply:
A character with NP levels may advance as an adventurer, starting over at level 1, as follows:
A character with adventuring levels may advance as an NP, starting the experience chart at level 1, as follows: