These are notes that I never had a chance to turn into prose. This is very rough.
Sleep.
Id amulet. Tells me I'm not good. Sakai gets off at Calaunt.
Sleep.
Get to town in the middle of the night. Our front is that we're a trading ship. Research staff. Agree to deliver message and chest for 5000gp plus another 5000 worth of textiles.
Sail 3 days to Proconor.
In Proconor, look in library for specific dragons, learn nothing. Others do other things. Storn's city was destroyed by monsters (broken bed leg? Graffiti on my door – tricks played by Anchor)
Sleep.
Sail 5 days to Lyrobar.
Go to the House of the Fallen Oak (an inn) to eliver chest. Anchor detects hostility. They're the people from the cave. They attack. F???, sorc and rot the party away. Dominate barbarian. Chest had a book - very fragile. Note signed by A.E.Delem, addressed to F. Crystal ball shows F as a man at a table writing. Look at escaped guys talking. Acorn reads the book. It's about Netherul, the first great human kingdom thousands of years ago. Focuses on animal husbandry. Storn looks in crystal ball - sees a smoky room with an elf on a couch - captured and drugged? (they said they must go to the enemy camp without the package - very hard to get the info they seek) We send the dominated barbartian to an island and tell him we're going to continue on our trash route, and to enjoy himself (after a big argument where Acorn threatens to leave). It takes a day to get to that island.
New scry - Foj is in the giant camp with mountains, says he's going to continue with the mission.
Sleep x 2.
Get to Chlemic.
Sleep.
Storn leaves again. Library - The silver dragon Thesk is west of Thay, north of Alendant in Dragonjain Mountains. It has helped adventurerers in the past.
3 days.
[Email adventure about loadstone etc goes here]
Shantout is 10 days, lang is lows of miles (huh?). Sell ship for 60k+10years, 3500 for textiles. Buy stuff, including 2 greater teleport scrolls. Teleport to Suzail. Teleport to Forest. Miss bar (?). Camp in forest [sleep].
Teleport in morning to the bluff. Stone face. Storn finds hidden door. Push rock out of the way. I carry torch with a bag to make very dim light. Greater teleport. See glow in distance. Did we get there? Hill in giant cavernt. Glows with magic. Melodious whistling coming from the top of the hill. Door slams when we try to go around (door? Huh?). Building decorated with demons, devils, skulls etc. Green stone. Storn approaches dwarf statue. Other statues shake off stone and live. Flying (gargoyle?). Key in statue. Lock in mausoleum. Black skeleton inside. Key disappears. I get it. No one helps prop the door open. Trap door, hill, cave etc. (I honestly have very little idea what I was describing here). Stairs - break, revealing a trap. Red poison ants. Skeleton with a deck of cards. Flor trap. Screaming woman in a room with rats. We attack the rats, and the woman (a wizard) runs off. River/tunnel. Cave with creatures - emaciated panthers (dispacer beasts).
(That was one page of notes. There are three more left).