From Raymond Q Starrborough (tiercel@yahoo.com), 26 Aug 1999 on rec.games.frp.dnd
Quell the Spirit (Necromancy 1) | |
---|---|
Range | 30 yd |
Area of effect | One living creature |
Duration | 1 round + 1 round/3 levels |
Components | VS |
Casting time | 1 |
Save | Special |
The target of this spell has its life energy temporarily quashed, causing it to drop to the ground lifelessly. Only paladins, elves, beings with a WIS of 15 or more, or creatures of 6 or more HD or levels receive a saving throw against this initial effect. At the beginning of any subsequent round of remaining duration, the affected creature receives a save to attempt to throw off the effects of this spell.
From Matt Devney mdevney@ford.com, 27 Aug 1999
Quell the Spirit should be level 2