<button primary>back to Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon
Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…</button>
Hello cow anchor
School | Necromancy |
---|---|
Level | Sor/Wiz 1 |
Components | V,S,M |
Casting Time | 1 standard action |
Range | 10ft |
Targets | One 10ft cube, or one swarm |
Duration | Instantaneous |
Saving Throw | None |
Spell Resistance | No |
Desc here
Page | Name | Summary |
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Commune with Objectplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with Object | |
Commune with Buildingplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with Building | |
Commune with Cityplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with City | |
Commune with Regionplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with Region | |
Commune with Worldplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with World | |
Obscure the Pastplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Obscure the Past | |
Obscure the Futureplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Obscure the Future | |
Locate Eventplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Locate Event | |
Page | Name | Summary | ↓ Level | System |
---|---|---|---|---|
Animate waterplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The spells in this section did not have a level specified by their creators. Animate water This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t… | Animate water | AD&D2 | ||
Curse of Arrow Attractionplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The spells in this section did not have a level specified by their creators. Animate water This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t… | Curse of Arrow Attraction | AD&D2 | ||
Dimensional Walkwayplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The spells in this section did not have a level specified by their creators. Animate water This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t… | Dimensional Walkway | AD&D2 | ||
Guardian wandplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The spells in this section did not have a level specified by their creators. Animate water This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t… | Guardian wand | AD&D2 | ||
Mass flyingplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The spells in this section did not have a level specified by their creators. Animate water This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t… | Mass flying | AD&D2 | ||
Restfull Waysplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The spells in this section did not have a level specified by their creators. Animate water This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t… | Restfull Ways | AD&D2 | ||
Rauva Veladorn's Blade Oilplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Rauva Veladorn's Blade Oil | AD&D2 | ||
Rauva Veladorn's Crow's Nestplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Rauva Veladorn's Crow's Nest | AD&D2 | ||
Akar's Tiny Bubblesplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Akar's Tiny Bubbles | AD&D2 | ||
Naja's Spittleplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Naja's Spittle | AD&D2 | ||
Create Elemental Pocketplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Create Elemental Pocket | AD&D2 | ||
Amberlei's Imperial Assasinplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Amberlei's Imperial Assasin | AD&D2 | ||
Elemental Plane Controlplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Decay of the Demio This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac… | Elemental Plane Control | AD&D2 | ||
Vortex of Chaosplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Decay of the Demio This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac… | Vortex of Chaos | AD&D2 | ||
Detect Pairs & Snitsplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Detect Pairs & Snits | cleric 1 | AD&D2 | |
Smooth Rideplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Smooth Ride | cleric 1 | AD&D2 | |
Smoke Snakeplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Smoke Snake | cleric 2 | AD&D2 | |
Battle Blessingplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Battle Blessing | cleric 3 | AD&D2 | |
Cure Less than Serious Woundsplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Cure Less than Serious Wounds | cleric 3 | AD&D2 | |
Divine Rageplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Divine Rage | cleric 3 | AD&D2 | |
The Holly Word of Krynhothplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | The Holly Word of Krynhoth | cleric 3 | AD&D2 | |
Rescueplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Rescue | cleric 3 | AD&D2 | |
Weaponless Warriorplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Weaponless Warrior | cleric 3 | AD&D2 | |
Doomroarplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Doomroar | cleric 4 | AD&D2 | |
Holy Rainplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Holy Rain | cleric 4 | AD&D2 | |
Holy Terrorplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Holy Terror | cleric 4 | AD&D2 | |
Ownershipplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Ownership | cleric 4 | AD&D2 | |
Quickhealplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Quickheal | cleric 4 | AD&D2 | |
Armed Rebellionplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Armed Rebellion | cleric 5 | AD&D2 | |
Marathon Prowessplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Marathon Prowess | cleric 5 | AD&D2 | |
Stairway to Heavenplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Stairway to Heaven | cleric 5 | AD&D2 | |
Summon Ruhlplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Summon Ruhl | cleric 5 | AD&D2 | |
Save the Soulplugin-autotooltip__default plugin-autotooltip_bigCleric Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. First Level Detect Pairs & Snits Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex… | Save the Soul | cleric 6 | AD&D2 | |
Commune with Objectplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with Object | observer 2 | D&D3 | |
Commune with Buildingplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with Building | observer 3 | D&D3 | |
Commune with Cityplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with City | observer 5 | D&D3 | |
Commune with Regionplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with Region | observer 7, druid 8 | D&D3 | |
Commune with Worldplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Commune with World | observer 9, druid 9 | D&D3 | |
Experimentplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Experiment | observer 9 | D&D3 | |
Exterminator | Exterminator | Exterminates vermin. | sorcerer 1, wizard 1 | D&D3 |
Exterminator | Exterminator | Exterminates vermin. | sorcerer 1, wizard 1 | D&D3 |
Obscure the Pastplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Obscure the Past | sorcerer 4, observer 4, wizard 4 | D&D3 | |
Obscure the Futureplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Obscure the Future | sorcerer 5, observer 5, wizard 5 | D&D3 | |
Locate Eventplugin-autotooltip__default plugin-autotooltip_bigObserver Spells The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well. Commune with Object You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot… | Locate Event | sorcerer 6, observer 6, bard 6, wizard 6 | D&D3 | |
Animal Spirit Focusplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Animal Spirit Focus | wizard 1 | AD&D2 | |
Detect Leaderplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Detect Leader | wizard 1 | AD&D2 | |
Dinin's Badge of Identificationplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Dinin's Badge of Identification | wizard 1 | AD&D2 | |
Elemental Missileplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Elemental Missile | wizard 1 | AD&D2 | |
Invoke Deer Spiritplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Invoke Deer Spirit | wizard 1 | AD&D2 | |
Invoke Linx Totemplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Invoke Linx Totem | wizard 1 | AD&D2 | |
Locate Elemental Pocket/Portalplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Locate Elemental Pocket/Portal | wizard 1 | AD&D2 | |
Nyjak's acid spitplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Nyjak's acid spit | wizard 1 | AD&D2 | |
Pack Attackplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Pack Attack | wizard 1 | AD&D2 | |
Quaron's Bubblesplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Quaron's Bubbles | wizard 1 | AD&D2 | |
Rauva Veladorn's Incredible Iciclesplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Rauva Veladorn's Incredible Icicles | wizard 1 | AD&D2 | |
Scatterlightplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Scatterlight | wizard 1 | AD&D2 | |
Speed Decayplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Speed Decay | wizard 1 | AD&D2 | |
Web Walkingplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Animal Spirit Focus This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits. | Web Walking | wizard 1 | AD&D2 | |
Syphon Soulplugin-autotooltip__default plugin-autotooltip_bigTenth Level (munchkin) Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Syphon Soul Syphon Soul is an extremely powerful spell. When cast, the caster takes away part of the targets soul and adds it to his own. The spell takes away 2d6 plus 2 per level of the caster up to a maximum of 2d6+20 hitpoints. These HP can never be regained. They are added to the caster's maximum HP. However there is a 5% chance per level of the target that the caster dies b… | Syphon Soul | wizard 10 | AD&D2 | |
Alax's Dandelionsplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Alax's Dandelions | wizard 2 | AD&D2 | |
Aromatic Cloudplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Aromatic Cloud | wizard 2 | AD&D2 | |
Aspersionsplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Aspersions | wizard 2 | AD&D2 | |
Bigby's Naughty Handplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Bigby's Naughty Hand | wizard 2 | AD&D2 | |
Create Airplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Create Air | wizard 2 | AD&D2 | |
Crisis of Faithplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Crisis of Faith | wizard 2 | AD&D2 | |
Crisis of Leadershipplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Crisis of Leadership | wizard 2 | AD&D2 | |
Dexterityplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Dexterity | wizard 2 | AD&D2 | |
Drainplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Drain | wizard 2 | AD&D2 | |
Fester Woundplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Fester Wound | wizard 2 | AD&D2 | |
Forgetfulnessplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Forgetfulness | wizard 2 | AD&D2 | |
Froderick's Felonious Friend Iplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Froderick's Felonious Friend I | wizard 2 | AD&D2 | |
The Grotto of Krynhothplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | The Grotto of Krynhoth | wizard 2 | AD&D2 | |
Hammerhandplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Hammerhand | wizard 2 | AD&D2 | |
Major Shieldplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Major Shield | wizard 2 | AD&D2 | |
Power Word: Missileplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Power Word: Missile | wizard 2 | AD&D2 | |
Power Word: Sleepplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Power Word: Sleep | wizard 2 | AD&D2 | |
Quaron's Magic Wandplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Quaron's Magic Wand | wizard 2 | AD&D2 | |
Rauva Veladorn's Mystical Caravanplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Rauva Veladorn's Mystical Caravan | wizard 2 | AD&D2 | |
Scatterfocusplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Scatterfocus | wizard 2 | AD&D2 | |
Scatterthoughtplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Scatterthought | wizard 2 | AD&D2 | |
Scatterwaveplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Scatterwave | wizard 2 | AD&D2 | |
Teleportational Trackplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Teleportational Track | wizard 2 | AD&D2 | |
Time's Arrowplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Time's Arrow | wizard 2 | AD&D2 | |
Troll Skinplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alax's Dandelions This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. | Troll Skin | wizard 2 | AD&D2 | |
Alvizars Cantrip enchantmentplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Alvizars Cantrip enchantment | wizard 3 | AD&D2 | |
Create Floorplanplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Create Floorplan | wizard 3 | AD&D2 | |
Fiery Oil Arrowplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Fiery Oil Arrow | wizard 3 | AD&D2 | |
Major Magic Missileplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Major Magic Missile | wizard 3 | AD&D2 | |
Rauva Veladorn's Insect Repellantplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Rauva Veladorn's Insect Repellant | wizard 3 | AD&D2 | |
Smoke Snakeplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Smoke Snake | wizard 3 | AD&D2 | |
Spell of Magical Resistanceplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Spell of Magical Resistance | wizard 3 | AD&D2 | |
Sword of darknessplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Sword of darkness | wizard 3 | AD&D2 | |
Telepathyplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Telepathy | wizard 3 | AD&D2 | |
Unbelievable Auraplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Unbelievable Aura | wizard 3 | AD&D2 | |
Visibility, 10' Radiusplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Alvizars Cantrip enchantment This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots. | Visibility, 10' Radius | wizard 3 | AD&D2 | |
The Affliction of Torunaplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | The Affliction of Toruna | wizard 4 | AD&D2 | |
Confound Mechanismplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Confound Mechanism | wizard 4 | AD&D2 | |
Corrodeplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Corrode | wizard 4 | AD&D2 | |
Floor of Fireplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Floor of Fire | wizard 4 | AD&D2 | |
Froderick's Felonious Friend IIplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Froderick's Felonious Friend II | wizard 4 | AD&D2 | |
Hall of Fireplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Hall of Fire | wizard 4 | AD&D2 | |
Imbue with Wildnessplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Imbue with Wildness | wizard 4 | AD&D2 | |
Lord Urik's Howlplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Lord Urik's Howl | wizard 4 | AD&D2 | |
Major Magic Missile Reflectionplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Major Magic Missile Reflection | wizard 4 | AD&D2 | |
Midnight's Minute Missilesplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Midnight's Minute Missiles | wizard 4 | AD&D2 | |
Naja's Poisoned Gobletplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Naja's Poisoned Goblet | wizard 4 | AD&D2 | |
Naja's Viperic Armplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Naja's Viperic Arm | wizard 4 | AD&D2 | |
Pixie Invisibilityplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Pixie Invisibility | wizard 4 | AD&D2 | |
Power Word: Comaplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Power Word: Coma | wizard 4 | AD&D2 | |
Quaron's Swarm of Gnatsplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Quaron's Swarm of Gnats | wizard 4 | AD&D2 | |
Reynard's Retractionplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Reynard's Retraction | wizard 4 | AD&D2 | |
Spectral Webplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Spectral Web | wizard 4 | AD&D2 | |
Wall of Invisibilityplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. The Affliction of Toruna This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has | Wall of Invisibility | wizard 4 | AD&D2 | |
Acid sprayplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Acid spray | wizard 5 | AD&D2 | |
Alax's Ultimate Nullifierplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Alax's Ultimate Nullifier | wizard 5 | AD&D2 | |
Chaseplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Chase | wizard 5 | AD&D2 | |
Dinin's Dragon of Annoyanceplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Dinin's Dragon of Annoyance | wizard 5 | AD&D2 | |
Doctor's Doomplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Doctor's Doom | wizard 5 | AD&D2 | |
Meteorplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Meteor | wizard 5 | AD&D2 | |
Minor Wardplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Minor Ward | wizard 5 | AD&D2 | |
Nyjak's lightning handsplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Nyjak's lightning hands | wizard 5 | AD&D2 | |
Nyjak's piercing poleplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Nyjak's piercing pole | wizard 5 | AD&D2 | |
Quickcastplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Quickcast | wizard 5 | AD&D2 | |
Rauva Veladorn's Frost Biteplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Rauva Veladorn's Frost Bite | wizard 5 | AD&D2 | |
Scattermindplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Scattermind | wizard 5 | AD&D2 | |
Sword of fearplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Sword of fear | wizard 5 | AD&D2 | |
Triggerplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Trigger | wizard 5 | AD&D2 | |
Wall of Acidplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Wall of Acid | wizard 5 | AD&D2 | |
Wave of Forceplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Wave of Force | wizard 5 | AD&D2 | |
Zone of Corruptionplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Zone of Corruption | wizard 5 | AD&D2 | |
Zone of demonic protectionplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Acid spray This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in … | Zone of demonic protection | wizard 5 | AD&D2 | |
Anti-Psionics Shellplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Anti-Psionics Shell The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of… | Anti-Psionics Shell | wizard 6 | AD&D2 | |
Dinin's Ball of Magic Missilesplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Anti-Psionics Shell The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of… | Dinin's Ball of Magic Missiles | wizard 6 | AD&D2 | |
Froderick's Touch of Geniusplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Anti-Psionics Shell The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of… | Froderick's Touch of Genius | wizard 6 | AD&D2 | |
Horrific Aspectplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Anti-Psionics Shell The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of… | Horrific Aspect | wizard 6 | AD&D2 | |
Morgaf's Pulsing Fireballplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Anti-Psionics Shell The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of… | Morgaf's Pulsing Fireball | wizard 6 | AD&D2 | |
Xander's Polymorphic Doomplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Anti-Psionics Shell The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of… | Xander's Polymorphic Doom | wizard 6 | AD&D2 | |
Circling bladesplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Circling blades | wizard 7 | AD&D2 | |
Destroy Undeadplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Destroy Undead | wizard 7 | AD&D2 | |
Dinin's Globe of Resistanceplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Dinin's Globe of Resistance | wizard 7 | AD&D2 | |
Froderick's Democratic Resolutionplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Froderick's Democratic Resolution | wizard 7 | AD&D2 | |
Giant strengthplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Giant strength | wizard 7 | AD&D2 | |
Homing Beaconplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Homing Beacon | wizard 7 | AD&D2 | |
Scatterspellplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Scatterspell | wizard 7 | AD&D2 | |
Shroud of darknessplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Shroud of darkness | wizard 7 | AD&D2 | |
Words of powerplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Seventh Level Amberlei's Imperial Assasin This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless | Words of power | wizard 7 | AD&D2 | |
Cutting Retortplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Cutting Retort | wizard 8 | AD&D2 | |
Destroy The Ties That Bindplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Destroy The Ties That Bind | wizard 8 | AD&D2 | |
Dragonblastplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Dragonblast | wizard 8 | AD&D2 | |
Dragon Breathplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Dragon Breath | wizard 8 | AD&D2 | |
Earth's Mawplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Earth's Maw | wizard 8 | AD&D2 | |
Exchange soulsplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Exchange souls | wizard 8 | AD&D2 | |
Remove spell abilityplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Remove spell ability | wizard 8 | AD&D2 | |
Starwatchplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Cutting Retort To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses. | Starwatch | wizard 8 | AD&D2 | |
Decay of the Demioplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Decay of the Demio This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac… | Decay of the Demio | wizard 9 | AD&D2 | |
Dinin's Spell Imprintplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Decay of the Demio This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac… | Dinin's Spell Imprint | wizard 9 | AD&D2 | |
Jalakalaplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Decay of the Demio This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac… | Jalakala | wizard 9 | AD&D2 | |
Quaron's Dastardly Dynamics of Doomplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells These 2nd Edition AD&D spells were created for the Great FidoNet Compendium. Decay of the Demio This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac… | Quaron's Dastardly Dynamics of Doom | wizard 9 | AD&D2 | |
Least Magicplugin-autotooltip__default plugin-autotooltip_bigLeast Magic This is a revised version of the 3rd edition D&D spell Prestidigitation. I've made it more explicit, and fit it better into the schools of magic. Least Magic At the core of every wizard's repertoir is a basic understanding of all schools of magic. That understanding comes from this spell. An apprentice who fails to master it will remain an apprentice forever. In fact, this is sometimes the only spell taught to an apprentice until the very end of his training. | Least Magic | wizard/sorcerer 0, bard 1 | D&D3 | |