The Coming of the Zioth

Spells test

  • Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

    Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
  • Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

    Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
  • Sahlmanplugin-autotooltip__default plugin-autotooltip_bigSahlman El Musafir

    Sahlman's hair is blue-black and graying. His skin is dark and weathered. A huge handle-bar mustache sweeps down to cover much of his lower face, and Sahl is always careful to keep it properly groomed. He is generally very particular about his clothing, equipment and appearance. Sahlman wears the desert robes of his homeland, with headgear that blocks out the sun and hangs over his neck. He wears light trousers and high hard boots, and when his robes are wet, the hard links o…
  • Vossplugin-autotooltip__default plugin-autotooltip_bigJahred Voss

    Voss has an intensely pale complexion, even for a very light-skinned caucasian, which has earned him the nickname 'The Ghoul.' Lately though, this creamy skin has given away to being pocked with red blotches, the end result of a stubborn epidermis that refuses to tan. The Vhoosch are rarely exposed to the beating sun and it's heat and warmth. Like his ancestors before him, he has a hard time adjusting to more mild and warm climates. He is extremely sensitive to humidity… it is not o…
  • Adooplugin-autotooltip__default plugin-autotooltip_bigArdith

    Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
  • Adoo
  • Adoo
  • Beansplugin-autotooltip__default plugin-autotooltip_bigArdith

    Ardith's long hair is tied in a bun with cords dyed with berry juice, two each of red, blue and black. She wears an unbleached linen shift and bodice, a deerskin jerkin, and low brown boots. Ardith always wears the Sign of Andritha on a chain around her neck. The Sign is a three inch circle of copper with a large onyx in the center, obviously quite heavy, but Ardith wears it with the ease of one long accustomed to the burden.
  • Beeans
  • Beeeans
  • The Story So Farplugin-autotooltip__blue plugin-autotooltip_bigThe Story So Far

    The Coming of the Zioth is a D&D campaign which started in May of 1996. Each game turn is composed of a bunch of back and forth emails compiled by the DM into a prose narrative. A typical game turn is around 14 printed pages, so we have over three thousand pages of material here! The early turns weren't very well written, so over the course of a bunch of years starting in 2000, I rewrote them into the
  • The Story So Farplugin-autotooltip__small plugin-autotooltip_bigThe Story So Far

    The Coming of the Zioth is a D&D campaign which started in May of 1996. Each game turn is composed of a bunch of back and forth emails compiled by the DM into a prose narrative. A typical game turn is around 14 printed pages, so we have over three thousand pages of material here! The early turns weren't very well written, so over the course of a bunch of years starting in 2000, I rewrote them into the

<button primary>back to Ziedonplugin-autotooltip__default plugin-autotooltip_bigZiedon

Ziedon stands a little under six feet tall and is relatively thin. He has a neatly trimmed black beard and mustache which stand out considerably against his pale skin. His hazel eyes seem to see everything around him. Ziedon's white hair is cut short in the traditional townsman's style. Ziedon's garb is of a well-to-do townsman. He normally wears a thin, off-white shirt with eleven pairs of wooden knobs and strings in the front with a brown and green band of cloth was laid across his sh…
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Exterminator

SchoolNecromancy
LevelSor/Wiz 1
ComponentsV,S,M
Casting Time1 standard action
Range10ft
TargetsOne 10ft cube, or one swarm
DurationInstantaneous
Saving ThrowNone
Spell ResistanceNo

Desc here

PageNameSummary
Commune with Objectplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Object
Commune with Buildingplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Building
Commune with Cityplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with City
Commune with Regionplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Region
Commune with Worldplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with World
Obscure the Pastplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Obscure the Past
Obscure the Futureplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Obscure the Future
Locate Eventplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Locate Event
 
PageNameSummary LevelSystem
Animate waterplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The spells in this section did not have a level specified by their creators.

Animate water

This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t…
Animate waterAD&D2
Curse of Arrow Attractionplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The spells in this section did not have a level specified by their creators.

Animate water

This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t…
Curse of Arrow AttractionAD&D2
Dimensional Walkwayplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The spells in this section did not have a level specified by their creators.

Animate water

This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t…
Dimensional WalkwayAD&D2
Guardian wandplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The spells in this section did not have a level specified by their creators.

Animate water

This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t…
Guardian wandAD&D2
Mass flyingplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The spells in this section did not have a level specified by their creators.

Animate water

This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t…
Mass flyingAD&D2
Restfull Waysplugin-autotooltip__default plugin-autotooltip_bigUnknown Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The spells in this section did not have a level specified by their creators.

Animate water

This spell transforms a body of water or part of it into an efficient guardian that attacks any creature wich comes in the range of its pseudopods if it was not specifically allowed to in the casting. The animated water can manifest itself in the form of 20' long tentacles, one for each level of t…
Restfull WaysAD&D2
Rauva Veladorn's Blade Oilplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Rauva Veladorn's Blade OilAD&D2
Rauva Veladorn's Crow's Nestplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Rauva Veladorn's Crow's NestAD&D2
Akar's Tiny Bubblesplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Akar's Tiny BubblesAD&D2
Naja's Spittleplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Naja's SpittleAD&D2
Create Elemental Pocketplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Create Elemental PocketAD&D2
Amberlei's Imperial Assasinplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Amberlei's Imperial AssasinAD&D2
Elemental Plane Controlplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Decay of the Demio

This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac…
Elemental Plane ControlAD&D2
Vortex of Chaosplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Decay of the Demio

This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac…
Vortex of ChaosAD&D2
Detect Pairs & Snitsplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Detect Pairs & Snitscleric 1AD&D2
Smooth Rideplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Smooth Ridecleric 1AD&D2
Smoke Snakeplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Smoke Snakecleric 2AD&D2
Battle Blessingplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Battle Blessingcleric 3AD&D2
Cure Less than Serious Woundsplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Cure Less than Serious Woundscleric 3AD&D2
Divine Rageplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Divine Ragecleric 3AD&D2
The Holly Word of Krynhothplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
The Holly Word of Krynhothcleric 3AD&D2
Rescueplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Rescuecleric 3AD&D2
Weaponless Warriorplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Weaponless Warriorcleric 3AD&D2
Doomroarplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Doomroarcleric 4AD&D2
Holy Rainplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Holy Raincleric 4AD&D2
Holy Terrorplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Holy Terrorcleric 4AD&D2
Ownershipplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Ownershipcleric 4AD&D2
Quickhealplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Quickhealcleric 4AD&D2
Armed Rebellionplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Armed Rebellioncleric 5AD&D2
Marathon Prowessplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Marathon Prowesscleric 5AD&D2
Stairway to Heavenplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Stairway to Heavencleric 5AD&D2
Summon Ruhlplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Summon Ruhlcleric 5AD&D2
Save the Soulplugin-autotooltip__default plugin-autotooltip_bigCleric Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

First Level

Detect Pairs & Snits

Upon casting this spell, the priest can detect pairs of people who are involved in some sort of argument or disagreement. The argument or disagreement need not be currently happening. This spell can also detect pairs of people who are bearing grudges against each other. The caster must face the desired direction to determine whether any conflict exists. She will ex…
Save the Soulcleric 6AD&D2
Commune with Objectplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Objectobserver 2D&D3
Commune with Buildingplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Buildingobserver 3D&D3
Commune with Cityplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Cityobserver 5D&D3
Commune with Regionplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Regionobserver 7, druid 8D&D3
Commune with Worldplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Commune with Worldobserver 9, druid 9D&D3
Experimentplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Experimentobserver 9D&D3
ExterminatorExterminatorExterminates vermin.sorcerer 1, wizard 1D&D3
ExterminatorExterminatorExterminates vermin.sorcerer 1, wizard 1D&D3
Obscure the Pastplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Obscure the Pastsorcerer 4, observer 4, wizard 4D&D3
Obscure the Futureplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Obscure the Futuresorcerer 5, observer 5, wizard 5D&D3
Locate Eventplugin-autotooltip__default plugin-autotooltip_bigObserver Spells

The Observer is a custom class available to certain player characters. These spells are specific to the Observer class. Some are allowed to other classes as well.

Commune with Object

You reach into the minimal awareness of a man-made object, and can attempt to learn one thing about it per round. An object has a very limited sense of its surroundings, but it can tell you something of its creation, its history, its use and its interactions with living things. This spell cannot…
Locate Eventsorcerer 6, observer 6, bard 6, wizard 6D&D3
Animal Spirit Focusplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Animal Spirit Focuswizard 1AD&D2
Detect Leaderplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Detect Leaderwizard 1AD&D2
Dinin's Badge of Identificationplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Dinin's Badge of Identificationwizard 1AD&D2
Elemental Missileplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Elemental Missilewizard 1AD&D2
Invoke Deer Spiritplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Invoke Deer Spiritwizard 1AD&D2
Invoke Linx Totemplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Invoke Linx Totemwizard 1AD&D2
Locate Elemental Pocket/Portalplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Locate Elemental Pocket/Portalwizard 1AD&D2
Nyjak's acid spitplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Nyjak's acid spitwizard 1AD&D2
Pack Attackplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Pack Attackwizard 1AD&D2
Quaron's Bubblesplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Quaron's Bubbleswizard 1AD&D2
Rauva Veladorn's Incredible Iciclesplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Rauva Veladorn's Incredible Icicleswizard 1AD&D2
Scatterlightplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Scatterlightwizard 1AD&D2
Speed Decayplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Speed Decaywizard 1AD&D2
Web Walkingplugin-autotooltip__default plugin-autotooltip_bigFirst Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Animal Spirit Focus

This spell binds the spirit of an animal to its skull for 1 year during which time the caster may call upon the spirit to power his spells that are designed to use animal spirits.
Web Walkingwizard 1AD&D2
Syphon Soulplugin-autotooltip__default plugin-autotooltip_bigTenth Level (munchkin) Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Syphon Soul

Syphon Soul is an extremely powerful spell. When cast, the caster takes away part of the targets soul and adds it to his own. The spell takes away 2d6 plus 2 per level of the caster up to a maximum of 2d6+20 hitpoints. These HP can never be regained. They are added to the caster's maximum HP. However there is a 5% chance per level of the target that the caster dies b…
Syphon Soulwizard 10AD&D2
Alax's Dandelionsplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Alax's Dandelionswizard 2AD&D2
Aromatic Cloudplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Aromatic Cloudwizard 2AD&D2
Aspersionsplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Aspersionswizard 2AD&D2
Bigby's Naughty Handplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Bigby's Naughty Handwizard 2AD&D2
Create Airplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Create Airwizard 2AD&D2
Crisis of Faithplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Crisis of Faithwizard 2AD&D2
Crisis of Leadershipplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Crisis of Leadershipwizard 2AD&D2
Dexterityplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Dexteritywizard 2AD&D2
Drainplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Drainwizard 2AD&D2
Fester Woundplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Fester Woundwizard 2AD&D2
Forgetfulnessplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Forgetfulnesswizard 2AD&D2
Froderick's Felonious Friend Iplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Froderick's Felonious Friend Iwizard 2AD&D2
The Grotto of Krynhothplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
The Grotto of Krynhothwizard 2AD&D2
Hammerhandplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Hammerhandwizard 2AD&D2
Major Shieldplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Major Shieldwizard 2AD&D2
Power Word: Missileplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Power Word: Missilewizard 2AD&D2
Power Word: Sleepplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Power Word: Sleepwizard 2AD&D2
Quaron's Magic Wandplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Quaron's Magic Wandwizard 2AD&D2
Rauva Veladorn's Mystical Caravanplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Rauva Veladorn's Mystical Caravanwizard 2AD&D2
Scatterfocusplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Scatterfocuswizard 2AD&D2
Scatterthoughtplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Scatterthoughtwizard 2AD&D2
Scatterwaveplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Scatterwavewizard 2AD&D2
Teleportational Trackplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Teleportational Trackwizard 2AD&D2
Time's Arrowplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Time's Arrowwizard 2AD&D2
Troll Skinplugin-autotooltip__default plugin-autotooltip_bigSecond Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alax's Dandelions

This defensive spell, Alax's DandeLions, enchants 1-5 dried dandelions and turns then into 4'-5' long DandeLions with 1d8 hp each, a 1d4 bite attack, and the caster's THAC0-1. They last until slaim, dispelled, or removed from sunlight for more than 12 hours. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster.
Troll Skinwizard 2AD&D2
Alvizars Cantrip enchantmentplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Alvizars Cantrip enchantmentwizard 3AD&D2
Create Floorplanplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Create Floorplanwizard 3AD&D2
Fiery Oil Arrowplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Fiery Oil Arrowwizard 3AD&D2
Major Magic Missileplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Major Magic Missilewizard 3AD&D2
Rauva Veladorn's Insect Repellantplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Rauva Veladorn's Insect Repellantwizard 3AD&D2
Smoke Snakeplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Smoke Snakewizard 3AD&D2
Spell of Magical Resistanceplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Spell of Magical Resistancewizard 3AD&D2
Sword of darknessplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Sword of darknesswizard 3AD&D2
Telepathyplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Telepathywizard 3AD&D2
Unbelievable Auraplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Unbelievable Aurawizard 3AD&D2
Visibility, 10' Radiusplugin-autotooltip__default plugin-autotooltip_bigThird Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Alvizars Cantrip enchantment

This spell enchants a small item of less than 1lb with a cantrip. The material component is the item to be enchanted and a string tied in 13 knots.
Visibility, 10' Radiuswizard 3AD&D2
The Affliction of Torunaplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
The Affliction of Torunawizard 4AD&D2
Confound Mechanismplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Confound Mechanismwizard 4AD&D2
Corrodeplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Corrodewizard 4AD&D2
Floor of Fireplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Floor of Firewizard 4AD&D2
Froderick's Felonious Friend IIplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Froderick's Felonious Friend IIwizard 4AD&D2
Hall of Fireplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Hall of Firewizard 4AD&D2
Imbue with Wildnessplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Imbue with Wildnesswizard 4AD&D2
Lord Urik's Howlplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Lord Urik's Howlwizard 4AD&D2
Major Magic Missile Reflectionplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Major Magic Missile Reflectionwizard 4AD&D2
Midnight's Minute Missilesplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Midnight's Minute Missileswizard 4AD&D2
Naja's Poisoned Gobletplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Naja's Poisoned Gobletwizard 4AD&D2
Naja's Viperic Armplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Naja's Viperic Armwizard 4AD&D2
Pixie Invisibilityplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Pixie Invisibilitywizard 4AD&D2
Power Word: Comaplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Power Word: Comawizard 4AD&D2
Quaron's Swarm of Gnatsplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Quaron's Swarm of Gnatswizard 4AD&D2
Reynard's Retractionplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Reynard's Retractionwizard 4AD&D2
Spectral Webplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Spectral Webwizard 4AD&D2
Wall of Invisibilityplugin-autotooltip__default plugin-autotooltip_bigFourth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

The Affliction of Toruna

This spell, based on the ability of the mythical land of Toruna to prevent spellcasting, is designed to hamper spellcasters. It creates a slight unbal- ance in their memorized spells, causing the target to make an intelligence check each time he/she casts a spell. If the check fails, the caster has
Wall of Invisibilitywizard 4AD&D2
Acid sprayplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Acid spraywizard 5AD&D2
Alax's Ultimate Nullifierplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Alax's Ultimate Nullifierwizard 5AD&D2
Chaseplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Chasewizard 5AD&D2
Dinin's Dragon of Annoyanceplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Dinin's Dragon of Annoyancewizard 5AD&D2
Doctor's Doomplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Doctor's Doomwizard 5AD&D2
Meteorplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Meteorwizard 5AD&D2
Minor Wardplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Minor Wardwizard 5AD&D2
Nyjak's lightning handsplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Nyjak's lightning handswizard 5AD&D2
Nyjak's piercing poleplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Nyjak's piercing polewizard 5AD&D2
Quickcastplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Quickcastwizard 5AD&D2
Rauva Veladorn's Frost Biteplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Rauva Veladorn's Frost Bitewizard 5AD&D2
Scattermindplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Scattermindwizard 5AD&D2
Sword of fearplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Sword of fearwizard 5AD&D2
Triggerplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Triggerwizard 5AD&D2
Wall of Acidplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Wall of Acidwizard 5AD&D2
Wave of Forceplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Wave of Forcewizard 5AD&D2
Zone of Corruptionplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Zone of Corruptionwizard 5AD&D2
Zone of demonic protectionplugin-autotooltip__default plugin-autotooltip_bigFifth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Acid spray

This spell cause a spray of acid to shoot forth from the hand of the caster in the direction he points. The first creature in its path must save vs spell. If the save is failed it takes d6/level of damage or 1/2 if the save is succesfull. If the save was failed, the spell ends there but if it was successfull, the remaining half of damage continues on its way and any creature in …
Zone of demonic protectionwizard 5AD&D2
Anti-Psionics Shellplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Anti-Psionics Shell

The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of…
Anti-Psionics Shellwizard 6AD&D2
Dinin's Ball of Magic Missilesplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Anti-Psionics Shell

The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of…
Dinin's Ball of Magic Missileswizard 6AD&D2
Froderick's Touch of Geniusplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Anti-Psionics Shell

The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of…
Froderick's Touch of Geniuswizard 6AD&D2
Horrific Aspectplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Anti-Psionics Shell

The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of…
Horrific Aspectwizard 6AD&D2
Morgaf's Pulsing Fireballplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Anti-Psionics Shell

The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of…
Morgaf's Pulsing Fireballwizard 6AD&D2
Xander's Polymorphic Doomplugin-autotooltip__default plugin-autotooltip_bigSixth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Anti-Psionics Shell

The effect of this spell is that it creates a spherical barrier around the caster that moves with him. Inside this area, psionics and psionic effects cannot exist. Psionic creatures or people cannot use any psionics inside its bounds or affect anything inside it. Psi- onic items are non-functional inside the sphere, though they become normal when brought back outside of…
Xander's Polymorphic Doomwizard 6AD&D2
Circling bladesplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Circling bladeswizard 7AD&D2
Destroy Undeadplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Destroy Undeadwizard 7AD&D2
Dinin's Globe of Resistanceplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Dinin's Globe of Resistancewizard 7AD&D2
Froderick's Democratic Resolutionplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Froderick's Democratic Resolutionwizard 7AD&D2
Giant strengthplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Giant strengthwizard 7AD&D2
Homing Beaconplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Homing Beaconwizard 7AD&D2
Scatterspellplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Scatterspellwizard 7AD&D2
Shroud of darknessplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Shroud of darknesswizard 7AD&D2
Words of powerplugin-autotooltip__default plugin-autotooltip_bigSeventh Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Seventh Level

Amberlei's Imperial Assasin

This spell creates a movable breach of the fabric of the universe keyed to a certain creature of person (the target). This breach is usually moved by an air elemental conjured for the purpose. It can pass through any physical obstacle and appears as a formless
Words of powerwizard 7AD&D2
Cutting Retortplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Cutting Retortwizard 8AD&D2
Destroy The Ties That Bindplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Destroy The Ties That Bindwizard 8AD&D2
Dragonblastplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Dragonblastwizard 8AD&D2
Dragon Breathplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Dragon Breathwizard 8AD&D2
Earth's Mawplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Earth's Mawwizard 8AD&D2
Exchange soulsplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Exchange soulswizard 8AD&D2
Remove spell abilityplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Remove spell abilitywizard 8AD&D2
Starwatchplugin-autotooltip__default plugin-autotooltip_bigEighth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Cutting Retort

To cast the spell the wizard must concentrate for 2 combat segments, then begin to insult the targets using short scathing remarks. The targets must save vs. charm at -1 per level of caster. Targets receive a +1 save bonus for every pont of INT over 15 + all racial bonuses.
Starwatchwizard 8AD&D2
Decay of the Demioplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Decay of the Demio

This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac…
Decay of the Demiowizard 9AD&D2
Dinin's Spell Imprintplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Decay of the Demio

This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac…
Dinin's Spell Imprintwizard 9AD&D2
Jalakalaplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Decay of the Demio

This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac…
Jalakalawizard 9AD&D2
Quaron's Dastardly Dynamics of Doomplugin-autotooltip__default plugin-autotooltip_bigNinth Level Wizard Spells

These 2nd Edition AD&D spells were created for the Great FidoNet Compendium.

Decay of the Demio

This insidious spell's somatic component is a finger touching the base of the limb to be affected. The limb so affected becomes, in a matter of seconds, wracked with pain as it shrivels and becomes black with rot. The damage is minor, only 5-20% of the target's total hit points (based on the type of limb affected,) but it gets worse. The limb will still be normally attac…
Quaron's Dastardly Dynamics of Doomwizard 9AD&D2
Least Magicplugin-autotooltip__default plugin-autotooltip_bigLeast Magic

This is a revised version of the 3rd edition D&D spell Prestidigitation. I've made it more explicit, and fit it better into the schools of magic.

Least Magic

At the core of every wizard's repertoir is a basic understanding of all schools of magic. That understanding comes from this spell. An apprentice who fails to master it will remain an apprentice forever. In fact, this is sometimes the only spell taught to an apprentice until the very end of his training.
Least Magicwizard/sorcerer 0, bard 1D&D3