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- Chapter 1: Meet Joe Woodplugin-autotooltip__default plugin-autotooltip_bigChapter 1: Meet Joe Wood
 
 Not long ago, one of my players said she wanted to have a break from playing heroes all the time and do something completely different. She wanted to have a go at playing an 'ordinary person' for a while. Her suggestion chimed with a corner of my contrary streak that has wanted to prove that commoners really can survive in D&D land (and you can even have fun with them). So we started, and before masses of time had passed, her character was becoming a power in his own town. Here's how it happened…
 
- Chapter 2: A Good Day's Workplugin-autotooltip__default plugin-autotooltip_bigChapter 2: A Good Day's Work
 
 Episode 10: Horsing around.
 
 Posted on 2007/02/14
 
 Joe heads into town even earlier than usual and finds his way to the stables the cart owner described.  He hovers in the entrance while muck piles higher in the yard and horses stamp and murmur.  Finally, a small man scuttles over.
 
- Chapter 3: Rats and Roguesplugin-autotooltip__default plugin-autotooltip_bigChapter 3: Rats and Rogues
 
 Episode 17: A Knife in the Hand...
 
 Posted on 2007/04/07
 
 Next day, after the final clear up, Joe tries giving Nipper the combat style commands rather than the working commands and is pleasantly surprised at Nipper's obedience to them. So this is the reason that none of the usual ways work with him!
 
- Chapter 4: Demon Horseplugin-autotooltip__default plugin-autotooltip_bigChapter 4: Demon Horse
 
 Episode 27: Reward?
 
 Posted on 2007/06/17
 
 Joe manages to keep the stables going for another two days, until Alun emerges, still a bit pale and shaky, but otherwise recovered.
 
 “I hear you’re something of a hero,” he tells Joe.
 
 Joe tries to protest that he’s nothing of the sort, but the other stablehands are right there, grinning and contradicting him at every turn.  Eventually, he stammers to a halt and glares at them.
 
- Chapter 5: Elvesplugin-autotooltip__default plugin-autotooltip_bigChapter 5: Elves
 
 Episode 38: Move along, no adventurer here.
 
 Posted on 2007/09/12
 
 Joe carries on working at the stables, trying to fit back into the old routine and almost managing. He works with the worst horses, copes with Nipper, and begins to train Bramble to come when called.
 
- Chapter 6: Hafuminplugin-autotooltip__default plugin-autotooltip_bigChapter 6: Hafumin
 
 Episode 51: Hafumin
 
 Posted on 2007/12/13
 
 Joe stays off the road for most of the day, using the spear alternately as a walking staff and as a probe.  He slips through the bushes to check the road every few hours and strains his ears the rest of the time, but nothing seems to be happening.  If the hunters' bodies have been found, no-one is making any fuss about it and no more hunters have turned up looking for Snow and Ice.  Still, he continues to push the pace as much as possible.
 
- Chapter 7: Haykethplugin-autotooltip__default plugin-autotooltip_bigChapter 7: Hayketh
 
 Episode 65: You want WHAT?
 
 Posted on 2008/03/26
 
 Joe, with Bramble trotting politely at his heels, follows the guard right across town to the guardhouse and is waved briskly inside. He swallows hard as he steps through the door, trying not to remember the scare stories he was brought up on.
 
- Chapter 8: Carted Offplugin-autotooltip__default plugin-autotooltip_bigChapter 8: Carted Off
 
 Episode 79: Carted off
 
 Posted on 2008/07/02
 
 Joe wanders the horse lines for quite some time before he finally settles on an elderly, but still sound, grey mule and begins the long haggle to buy it. He eventually manages to find a compromise price between what he wants to pay and what the mule's owner will take and counts over the coins. He also manages to buy a slightly rickety cart and harness and get both cart and mule back to his new home. He stows the cart in one of the open stable bays …
 
- Chapter 9: Spidersplugin-autotooltip__default plugin-autotooltip_bigChapter 9: Spiders
 
 Episode 91: A sticky situation
 
 Posted on 2008/10/18
 
 Since he is trying to trap, Joe leaves Nipper in the stall - as he usually does - but takes Bramble with him to improve her new trick of spotting animals. He shoulders his pack and sighs as he fingers his still damp cloak. He doesn't look forward to yet another day of having it clammily round his shoulders. The trophy cloak catches his eye and he fingers that - dry and warm, if a bit fancy - but no-one will see him in the forest or mistake …
 
- Chapter 10: The Goblinplugin-autotooltip__default plugin-autotooltip_bigChapter 10: The Goblin
 
 Episode 98: Filling in.
 
 Posted on 2008/12/14
 
 Joe manages to get home without too many problems and checks his snares alone while Bramble's paw heals, eating the rabbit meat and selling the skins until the rain finally, after another week or more, stops and the roads begin to dry to something more useful than knee-deep mud.  Joe takes to spending the early mornings in the hiring queue again, in case he has a chance of hiring.
 
- Chapter 11: The Adventurersplugin-autotooltip__default plugin-autotooltip_bigChapter 11: The Adventurers
 
 Episode 108: Stand or deliver
 
 Posted on 2009/03/22
 
 Over the next few weeks, Joe finds himself carting goods all over town - but almost always staying within the town walls apart from a brief trip just outside the walls to take raw cow hides to the tannery.  He carts grain to the mill and barrels of dried meat and fish to the provisioners, rolled rugs and tapestries to a new merchant's house, wooden furniture to a pair of newly-wed crafters, bales of cloth and sacks of herbs from one warehous…
 
- Chapter 12: Tidemouthplugin-autotooltip__default plugin-autotooltip_bigChapter 12: Tidemouth
 
 Episode 131: Midwinter
 
 Posted on 2010/01/31
 
 As Midwinter draws close, Joe decides to take the holiday off - apart from looking after the animals of course.  He wanders the market between local hires, looking for reasonable deals on food and ends up with a holiday meal of chicken, onions, carrots and potatoes, ale and apple pie.  Bramble gets some of the chicken. Merry and Nipper get carrot instead.  A trip to the crowded temple and a libation of ale takes care of the gods too, just to make s…
 
- Chapter 13: Wolf Ladyplugin-autotooltip__default plugin-autotooltip_bigChapter 13: Wolf Lady
 
 Episode 149: A right pickle
 
 Posted on 2011/04/18
 
 Alek nods as Joe comes up and opens the gate, and takes a seat on the stairs as Joe untacks and brushes down Nipper and Merry.  “That was a right pickle of a problem you dropped on our guardhouse,
 
- Creating a Commoner Campaignplugin-autotooltip__default plugin-autotooltip_bigCreating a Commoner Campaign
 
 These discussions took place on the wizards.com boards.
 
 I've compiled This section from multiple posts. The content is unchanged, but the organization is.
 
 Basic rules changes
 
 By NerdNumber1, 2007/01/24
 
 I have thought of my own rules for a commoner campaign. Here are my base ideas (Feel free to critique or ignore if you think I should shut up and enjoy the epic of joe):
 
- Character Sheetsplugin-autotooltip__default plugin-autotooltip_bigCharacter Sheets
 
 [Joe according to Joe's player]
 
 Joe Wood at Level 1
 
 Male human commoner 1 TN medium humanoid Init +1 Senses: Listen -1, Spot +1 Languages: Common, Elven ------------------------------- AC 11 (touch 11, flatfooted 10) hp 6 (HD 1) Fort +2, Ref +1, Will -1 Endurance (+4 to resist non-lethal damage)
 
- Fan Songsplugin-autotooltip__default plugin-autotooltip_bigFan Songs
 
 [Joe with fireman medal, by Gideon_gideonson]
 
 Fireman Joe
 
 By stargate525, 2007/08/29
 
 Refrain: If it hadn't been for Fireman Joe I'd have burned up long time ago Where did he come from look there he goes To fight off fires, our Fireman Joe
 
 Refrain Refrain Refrain
 
 He came to town barely noticed at all
 
- Freetownplugin-autotooltip__default plugin-autotooltip_bigFreetown
 
 Freetown (small town)
 
 Conventional (paired councils, high council of nobles & low council of burgesses); AL LG; 800 gp limit; Assets 40,000 gp; Population 1000; Mixed (human 79%, elf 9%, halfling 5%, half-elf 3%, gnome 2%, 1% dwarf, 1% other).
 
- Commoner Campaign: Joe Woodplugin-autotooltip__default plugin-autotooltip_bigCommoner Campaign: Joe Wood
 
 [By Gideon_gideonson]  This adventure was created by Heros_Backpack from the wizards.com boards.
 
 Not long ago, one of my players said she wanted to have a break from playing heroes all the time and do something completely different. She wanted to have a go at playing an 'ordinary person' for a while. Her suggestion chimed with a corner of my contrary streak that has wanted to prove that commoners really can survive in D&D land (and you can even have fun with them).…
 
- Joe Woodplugin-autotooltip__default plugin-autotooltip_bigJoe Wood
 
 *  Index 	*  Character Sheets 	*  Freetown 	*  Creating a Commoner Campaign 	*  Fan Songs
 
 Write-ups:  Chapter 1: Meet Joe WoodChapter 2: A Good Day's WorkChapter 3: Rats and RoguesChapter 4: Demon HorseChapter 5: ElvesChapter 6: HafuminChapter 7: HaykethChapter 8: Carted OffChapter 9: SpidersChapter 10: The GoblinChapter 11: The AdventurersChapter 12: TidemouthChapter 13: Wolf LadyChapter 14: In Progress...
 
 
- RPG Fiction and Campaign Write-Upsplugin-autotooltip__default plugin-autotooltip_bigRPG Fiction and Campaign Write-Ups
 
 Campaigns Hosted on Zioth.com
 
 The Coming of the Zioth
 
 Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such legends in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep. The Coming…
 
 
- Netbook of Featsplugin-autotooltip__default plugin-autotooltip_bigNetbook of Feats
 
 Netbook of Feats
 
- Find Roleplaying Gamesplugin-autotooltip__default plugin-autotooltip_bigFind Roleplaying Games
 
 Obsidian Portal: I can't believe it took me so long to find this site. Join a hundred thousand gamers in a community which includes hosted campaigns, player and game finders, and more, for all RPG systems.
 
 Play by Email / Play by Post
 
 Giants in the Playground forums, mainly D&D.
 
- Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
 
 This is a collection of resources I've written or found over the years. While a lot of this is oriented towards D&D, much is applicable to any role-playing game or fantasy world. Anything here that is not credited can be assumed to be copyright
 
- Roleplay Pluginplugin-autotooltip__default plugin-autotooltip_bigRoleplay Plugin
 
 This Dokuwiki plugin facilitates the creation of web sites for role-playing games.
 
 Every feature uses this syntax:
 
 data here
 
 Dice roller
 
 
 
 Configuration
 
 Configuration is done through a wiki page called roleplay_config, which is in the same namespace as the game turns.
 
- Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
 
 *   Index
 
 *   RPG Fiction
 
 *   Characters
 
 *   Worlds
 
 *   Campaigns
 
 *   Magic
 
 *   Game Systems
 
 *   Rules
 
 *   Relic Vault
 
 *   Resources
 
 *   Fun
 
- Recent Updatesplugin-autotooltip__default plugin-autotooltip_bigRecent Updates
 
 October 18, 2017
 
 *  D&D 5: Masters of Skills
 
 September 26, 2011
 
 *  Added official D&D character sheet to Characters page. 	*  Added d20 modern and Ars Magica to Game Systems page.
 
 September 23, 2011
 
 *  Fancy new design for the Roleplaying Resources site, with icons, and better organization. Good bye giant list of links!