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This is a sitemap over all available pages ordered by namespaces.
 
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- Horror, Fear and Tortureplugin-autotooltip__default plugin-autotooltip_bigHorror, Fear and Torture
 
 Here's a useful article: Horror in Roleplaying.
 
 Quick Notes on Creating Fear
 
 You don't have to kill the PCs. That puts an end to the story and can actually relieve the tension. But be prepared to hurt them. You can do this in subtle ways. Reduce their hitpoints for no reason they understand. Reduce the effectiveness of healing magic. Create unseen enemies, or just the impression that an unseen enemy might be lurking nearby (loose rock falling, scratching sounds, etc).
 
- Funny Campaignsplugin-autotooltip__default plugin-autotooltip_bigFunny Campaigns
 
 3/5/01 “Drew Id”
 
 As someone else mentioned, it can be hard to create a plot that is designed to be funny, but you can take a basic plot and fill it with NPC's that are designed to be funny. The best advice I can give is to have the goal of the small side quest be something stupid, but important to some people, like kidnapping the princess's dog, or something like that. Then throw in the stupidest NPC's you can think up, and then make them even stupider. N…
 
- Creating Good Encountersplugin-autotooltip__default plugin-autotooltip_bigCreating Good Encounters
 
 From
 
 Design general descriptions and encounters before the game.
 
 Usually when GMs prepare for a game they work out the main plot encounters and so forth which are going to happen, with a general notion of when they'll happen. This is definitely a useful thing to do! However, I've also found it very useful to design some bits of description and minor encounters which can be inserted anywhere…
 
- Campaignsplugin-autotooltip__default plugin-autotooltip_bigCampaigns
 
 Running a Game
 
 Four rules for conduct at the gaming table
 
 Safety and Consent in Roleplaying Games
 
 A Guide for the Lazy DM
 
 Creating Good Encounters
 
 Funny Campaigns
 
 Guide to Solo Campaigns
 
 Horror, Fear and Torture
 
 Creating a Low-Magic Campaign
 
 Low Magic Casters: Balancing spellcasters for a low-magic campaign.
 
 Low Combat Campaigns
 
 Non-Experience Awards
 
 Running a PBeM (Play-By-Email) Game
 
 How to save your adventure without railroading: Tips on directing the campaign where yo…
 
- Making Combat More Excitingplugin-autotooltip__default plugin-autotooltip_bigMaking Combat More Exciting
 
 2/28/01 “Drew Id”
 
 Describe everything in as much detail as possible. A thesaurus can be your best firend here, and don't be afraid to put together a list of good words or phrases to use for later. It doesn't take long to create a list of 100 combat phrases to describe misses, hits, and wounds. Try to describe (and encourage your players) to go an entire combat without ever using the words
 
- A Guide for the Lazy DMplugin-autotooltip__default plugin-autotooltip_bigA Guide for the Lazy DM
 
 Tips to avoid work, from the wizards.com “What's a DM to do?” board, started on 08-27-03 06:10 PM.
 
 Some DMs work hours rolling up NPCs, designing towns and settingup encounters. They map extensively and know everything there is to know about every facet of the game.
 
- Making Little Monsters Challengingplugin-autotooltip__default plugin-autotooltip_bigMaking Little Monsters Challenging
 
 Here are ideas on making wimpy little monsters more of a challenge to higher-level parties, collected from rec.games.frp.dnd.
 
 Hit & Run and Goblins
 
 From: “Tiuz”  Subject: Re: Making the Most of a Little (Monster)
 
- Low Combat Campaignsplugin-autotooltip__default plugin-autotooltip_bigLow Combat Campaigns
 
 From: SSK7882@deimos.ucs.umass.edu (Sarah E Kahn) Subject: Re: Getting adventures away from combat Date: 30 Nov 1994 04:27:14 GMT 	"How to avoid combat in campaigns?"
 
 The obvious answer to your question is: don't put the characters into situations in which combat is necessary for them to accomplish their goals. Think of other obstacles that might stand in their way. After all, how many times has physical violence been the means by which you have resolved important conflicts…
 
- Low Magic Castersplugin-autotooltip__default plugin-autotooltip_bigLow Magic Casters
 
 Published by  on 2013-04-18
 
 In D&D 3.5, magic tends to get  out of control at the higher levels, while being overly weak at the lower levels. Here are some simple adjustents to balance it out, and give the entire campaign a lower-magic feel.
 
- Creating a Low-Magic Campaignplugin-autotooltip__default plugin-autotooltip_bigCreating a Low-Magic Campaign
 
 November 9, 2011
 
 Creating a Low-Magic Campaign
 
 Some game systems, such as D&D, don't lend themselves to a low-magic world. These systems have assumptions about wealth at any given level, and the amount of magic characters will have access to. However, it's not all that hard to adapt any game system to work with your low-magic concept.
 
- Running a Better Medieval Campaignplugin-autotooltip__default plugin-autotooltip_bigRunning a Better Medieval Campaign
 
 Path: news.eunet.cz!EU.net!howland.reston.ans.net!   math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!   usenet.ins.cwru.edu!usenet From: jtk3@po.cwru.edu (Jason Kuznicki) Newsgroups: rec.games.frp.dnd Subject: How to have a GREAT AD&D campaign Date: 1 Sep 1995 14:21:04 GMT Organization: Case Western Reserve University Lines: 186 Message-ID: <4274sg$l26@usenet.INS.CWRU.Edu> NNTP-Posting-Host: b61718.student.cwru.edu
 
- Non-Experience Awardsplugin-autotooltip__default plugin-autotooltip_bigNon-Experience Awards
 
 This dry list was compiled from various posts on rec.games.frp.dnd.
 
 Rewards to give characters besides experience and gold: These are good because they can add to the interest of the game, and can all cause as much harm as good.
 
- Running a PBeM (Play-By-Email) Gameplugin-autotooltip__default plugin-autotooltip_bigRunning a PBeM (Play-By-Email) Game
 
 Posted by Zioth to the WotC boards on 9-24-03
 
 I've been DMing an email game for seven years now, and it's been a lot of fun. Email does change the dynamic of the game though...
 
 Advantages
 
 *  Major combats can be a lot more dramatic, since you have plenty of time to think out responses.
 
- Safety and Consent in Roleplaying Gamesplugin-autotooltip__default plugin-autotooltip_bigSafety and Consent in Roleplaying Games
 
 By the DM, 2019-09-18
 
 Roleplaying games can be intense, and they can visit topics outside of your comfort zone. This is often a good thing. Many of us want to use roleplaying as a way to address difficult issues or act out situations that would make us uncomfortable in real life. The purpose of this article is not to discourage the creative self-expression that comes from roleplaying. It's to help GMs and players gage when they've gone too far.
 
- How to save your adventure without railroadingplugin-autotooltip__default plugin-autotooltip_bigHow to save your adventure without railroading
 
 by the DM, 2017-12-05. Revised 2024-09-25
 
 What is railroading?
 
 Railroading is when the GM forces players down a specific path. No matter how hard they try, they can't get off that train. In its worst form, the GM blatantly gets in the way of everything they try to do.
 
- Guide to Solo Campaignsplugin-autotooltip__default plugin-autotooltip_bigGuide to Solo Campaigns
 
 Extracted from the WotC message board: What's a DM to Do? This discussion went on long after I stopped paying attention, but I think what I have here gives a good introduction to solo campaigns. Here's the full thread:
 
 
 
 And here's a distilled version of the first 500 posts of so of that thread:
 
- Four rules for conduct at the gaming tableplugin-autotooltip__default plugin-autotooltip_bigFour rules for conduct at the gaming table
 
 *  No Selfishness. The table is here to have fun together. Grabbing all loot for yourself, PVPing for no purpose other than bloodlust, trying to get the party hurt or killed, and any other form of “fun vampirism
 
- Taxesplugin-autotooltip__default plugin-autotooltip_bigTaxes
 
 Not sure who wrote this...
 
 Taxes
 
 Taxes would be for merchants.  Consider fees, as well.  Remember that a large portion of the income of a medieval Lord was not cash, but in kind i.e. labor, grain and goods.
 
 Traditionally, in return for land to farm, tenants turned over a portion of the harvest (often above 50%!).  Tenants were usually required to work one day a week on projects of the Lord, be they irrigation, roads, timber harvest etc.  Only once that day's work was accomplished were they …
 
 
- Netbook of Featsplugin-autotooltip__default plugin-autotooltip_bigNetbook of Feats
 
 Netbook of Feats
 
- Find Roleplaying Gamesplugin-autotooltip__default plugin-autotooltip_bigFind Roleplaying Games
 
 Obsidian Portal: I can't believe it took me so long to find this site. Join a hundred thousand gamers in a community which includes hosted campaigns, player and game finders, and more, for all RPG systems.
 
 Play by Email / Play by Post
 
 Giants in the Playground forums, mainly D&D.
 
- Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
 
 This is a collection of resources I've written or found over the years. While a lot of this is oriented towards D&D, much is applicable to any role-playing game or fantasy world. Anything here that is not credited can be assumed to be copyright
 
- Roleplay Pluginplugin-autotooltip__default plugin-autotooltip_bigRoleplay Plugin
 
 This Dokuwiki plugin facilitates the creation of web sites for role-playing games.
 
 Every feature uses this syntax:
 
 data here
 
 Dice roller
 
 
 
 Configuration
 
 Configuration is done through a wiki page called roleplay_config, which is in the same namespace as the game turns.
 
- Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
 
 *   Index
 
 *   RPG Fiction
 
 *   Characters
 
 *   Worlds
 
 *   Campaigns
 
 *   Magic
 
 *   Game Systems
 
 *   Rules
 
 *   Relic Vault
 
 *   Resources
 
 *   Fun
 
- Recent Updatesplugin-autotooltip__default plugin-autotooltip_bigRecent Updates
 
 October 18, 2017
 
 *  D&D 5: Masters of Skills
 
 September 26, 2011
 
 *  Added official D&D character sheet to Characters page. 	*  Added d20 modern and Ars Magica to Game Systems page.
 
 September 23, 2011
 
 *  Fancy new design for the Roleplaying Resources site, with icons, and better organization. Good bye giant list of links!