Sitemap
This is a sitemap over all available pages ordered by namespaces.
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City Designplugin-autotooltip__default plugin-autotooltip_bigCity Design
This is a dry collection of things to think about when designing a city, compiled by from various posts to rec.games.frp.dnd.
City elements
* Merchants' quarter * Smiths * Animals * Residential * Nobles/townsmen * Inn/tavern
City Features and Flavorsplugin-autotooltip__default plugin-autotooltip_bigCity Features and Flavors
Taken from Roleplaying Tips.
City Features and Flavors
A Guest Article By Dariel Quiogue
[re: ]
In issue #141, John Simcoe showed us how to add locations and institutions to a high-magic fantasy city. While thinking about how to use the article, visions of cities I'd been to or vicariously explored through the pages of National Geographic came to mind, and I started thinking of how to give my fantasy cities their own unique flavors.
D&D: What is "Common"plugin-autotooltip__default plugin-autotooltip_bigD&D: What is "Common"
By , 2012-10-16
All versions of the D&D role-playing game, and many of its d20 spin-offs, have a language called “common,” which all humans know how to speak, along with other humanoids and even creatures native to other planes, like elementals. It's relatively consistent over time, and everyone, everywhere, keeps up with changes in the language. This is convenient for gaming purposes, because otherwise, even the least intelligent character would have to know dozens of l…
World-Design Tipsplugin-autotooltip__default plugin-autotooltip_bigWorld-Design Tips
This is a dry outline of things to think about when creating a world, written by , with help from rec.games.frp.dnd. Last updated 11/17/00.
Geography
* Shape of the land dictates where people live, what they do, how they do it.
Making Fey More Alienplugin-autotooltip__default plugin-autotooltip_bigMaking Fey More Alien
In most RPGs, elves and other fey are basically just slightly eccentric, differently-sized humans. Here are some tips on making them more alien.
By Prime32 on Brilliant Gameologists.
My image of the fair folk, as pieced together from mythology and pop culture:
World Creationplugin-autotooltip__default plugin-autotooltip_bigWorld Creation
World Design
World-Design Tips: Things to think about when creating a game world.
Creating a Realistic Map: Use real-world geology and weather patterns to draw better maps.
City Design
City Design: Some useful (but very sparse) notes on city design.
City Features and Flavors: Tips on making realistic cities.
Mysticism and Shamanismplugin-autotooltip__default plugin-autotooltip_bigMysticism and Shamanism
Extracted from Imazine Rolegaming Quarterly.
I M A Z I N E ROLEGAMING QUARTERLY ISSN 0267-5595 Issue 21 Autumn 1994 Editor: Paul Mason
This publication is FREEWARE. It may be freely copied and distributed on condition that no money is charged. A paper version also exists. All material is copyright the original authors. Contributions may be sent on paper, on disk (IBM formats, Mac 1.44Mb or NEC accepted), or even on CD-ROM. Modem capability is in the works.
Creating a Realistic Mapplugin-autotooltip__default plugin-autotooltip_bigCreating a Realistic Map
Taken from Roleplaying Tips:
1) Mountains almost always remove moisture from the wind. This causes a “rain shadow” effect, where the side of the mountains on the trailing edge of the wind is dry, and the leading edge is moist. The wet side will have a lot of mountain rivers that transport the sponged out moisture. The dry side will also have a number of rivers that carry away moisture, but the rivers will tend to…
Creating a Religionplugin-autotooltip__default plugin-autotooltip_bigCreating a Religion
Here is a rough outline of some things to think about when creating a religion in a fantasy world. It includes a lot of things that people often forget.
This page is copyright 2000-2014 by . You're welcome to make changes, as long as you email them to me (so I can add them myself if I want), and as long as you keep this copyright notice (although you may add your own). Let me know if this helped you any!
Netbook of Featsplugin-autotooltip__default plugin-autotooltip_bigNetbook of Feats
Netbook of Feats
Find Roleplaying Gamesplugin-autotooltip__default plugin-autotooltip_bigFind Roleplaying Games
Obsidian Portal: I can't believe it took me so long to find this site. Join a hundred thousand gamers in a community which includes hosted campaigns, player and game finders, and more, for all RPG systems.
Play by Email / Play by Post
Giants in the Playground forums, mainly D&D.
Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
This is a collection of resources I've written or found over the years. While a lot of this is oriented towards D&D, much is applicable to any role-playing game or fantasy world. Anything here that is not credited can be assumed to be copyright
Roleplay Pluginplugin-autotooltip__default plugin-autotooltip_bigRoleplay Plugin
This Dokuwiki plugin facilitates the creation of web sites for role-playing games.
Every feature uses this syntax:
data here
Dice roller
Configuration
Configuration is done through a wiki page called roleplay_config, which is in the same namespace as the game turns.
Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
* Index
* RPG Fiction
* Characters
* Worlds
* Campaigns
* Magic
* Game Systems
* Rules
* Relic Vault
* Resources
* Fun
Recent Updatesplugin-autotooltip__default plugin-autotooltip_bigRecent Updates
October 18, 2017
* D&D 5: Masters of Skills
September 26, 2011
* Added official D&D character sheet to Characters page. * Added d20 modern and Ars Magica to Game Systems page.
September 23, 2011
* Fancy new design for the Roleplaying Resources site, with icons, and better organization. Good bye giant list of links!