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This is a sitemap over all available pages ordered by namespaces.
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5th Edition D&D advantage/disadvantage analysisplugin-autotooltip__default plugin-autotooltip_big5th Edition D&D advantage/disadvantage analysis
What effect do advantage and disadvantage actually have in D&D 5th edition?
Conclusion
While the average implies that advantage doesn't make a huge difference, in practice, you're going to see much better rolls. It's highly weighted towards high numbers, which means you'll be rolling almost twice as many critical hits, and critical misses become extremely unlikely, at only one in 400.
D&D 5: Masters of Skillsplugin-autotooltip__default plugin-autotooltip_bigD&D 5: Masters of Skills
By the DM, 2017-10-18
Skills were one of my favorite parts of D&D 3.5 and Pathfinder. They remain one of my favorite parts of D&D 5. Like in every edition of D&D, rogues and bards are the skill masters, but who is better?
Identifying Items Without a Spellplugin-autotooltip__default plugin-autotooltip_bigIdentifying Items Without a Spell
In a low-magic campaign, identifying magic items can be difficult and expensive. These alternate rules allow anyone with the proper skills to identify items, given enough time and expertise. The process can be long and difficult, however.
House Rulesplugin-autotooltip__default plugin-autotooltip_bigHouse Rules
Low-level or low-magic campaigns
The Normal Person (D&D 3.5): I got tired of the idea that the king's master chef also had to be able to take on half an army single-handed, so I wrote up this new set of rules for NPCs.
Starting before level 1 (D&D 3.x): Rules for an extraordinarily low-powered adventure.
Starting before level 1plugin-autotooltip__default plugin-autotooltip_bigStarting before level 1
Here's an idea for a campaign that begins before the characters are adventurers. It starts way down at level -2, leaving a long way to go before the great powers of level 1. Naturally, in a world where this takes place, encounters will have to be adjusted.
Magical Combat (2E)plugin-autotooltip__default plugin-autotooltip_bigMagical Combat (2E)
From: bardvalerian@cs.com (BardValerian) Subject: Crazy Mage Idea ! Date: 27 Jul 2000 03:39:16 GMT Ok, most of you are very comfortable with how Mages are portrayed in D&D. For those of you who may not be, or those of you who are open to new ideas, try this on for size
Abstract Magic System (2E)plugin-autotooltip__default plugin-autotooltip_bigAbstract Magic System (2E)
This FidoNet post contains an alternate magic system for 2nd edition AD&D, by Michelle Bottorff. Area GA, Msg#154, Dec-19-97 03:24:00PM From: Mbottorff@sprintmail.Com To: All Subject: To Patrick Burton re Lloy
From: mbottorff@sprintmail.com (Michelle Bottorff) Subject: To Patrick Burton re Lloyal
Mass Combatplugin-autotooltip__default plugin-autotooltip_bigMass Combat
Reformatted for the web. From: The Sigil Subject: Re: Mass combat (LONG!) Date: Wed, 02 Aug 2000 12:49:23 -0700 Look in the D&D Rules Cyclopedia or the D&D Companion Set (both now OOP) for the “War Machine
The Normal Personplugin-autotooltip__default plugin-autotooltip_bigThe Normal Person
In the standard D&D 3.x rules, an average person has levels in NPC classes such as Commoner and Expert. These work reasonably well in most campaigns, but they also pose some problems. For example, let's say the best chef in the world has a +30 modifier in Profession(chef). Even with Skill Focus and an 18 wisdom, this must be a level 20 character. As such, besides being a genius with a stock pot, this character is an even match for a trained platoon of soldiers in combat.
Normal Persion Version 1plugin-autotooltip__default plugin-autotooltip_bigNormal Persion Version 1
This is the first version of this document. See the latest version.
Normal Persion Version 1
This document is copyright 2005 Eli Fenton. It may not be modified or distributed without permission from the author, though anyone is welcome to link to it. My email address can be found on my web site. http://www.zioth.com/roleplay
The Normal Person (NP) class works differently from adventuring classes. Normals do not gain experience from killing things and taking their stuff. Instead, experience…
The Normal Person, Version 2plugin-autotooltip__default plugin-autotooltip_bigThe Normal Person, Version 2
This is the second version of this document. See the latest version.
The Normal Person, Version 2
This document is copyright 2005-2010 . It may not be modified or distributed without permission from the author, though anyone is welcome to link to it.
In the standard D&D rules, an average person has levels in NPC classes such as Commoner and Expert. These classes pose some problems, however. For example, let's say the best chef in the world has a +30 modifier in Profession(chef). Assuming a Sk…
The Normal Person, Version 3plugin-autotooltip__default plugin-autotooltip_bigThe Normal Person, Version 3
This is the second version of this document. See the latest version.
The Normal Person, Version 3
In the standard D&D 3.x rules, an average person has levels in NPC classes such as Commoner and Expert. These work reasonably well in most campaigns, but they also pose some problems. For example, let's say the best chef in the world has a +30 modifier in Profession(chef). Even with Skill Focus and an 18 wisdom, this must be a level 20 character. As such, besides being a genius with a stock pot, t…
The Psionics Handbook (2E)plugin-autotooltip__default plugin-autotooltip_bigThe Psionics Handbook (2E)
I wrote this in 1995-1996 for AD&D 2nd Edition, having never read TSR's Psionics Handbook. Be amused. This was reformatted for the web in 2011.
This is release 5.0 of the Psionics Handbook, based on WotC/TSR's Advanced Dungeons and Dragons 2nd edition role-playing game. Feel free to comment on this document by emailing
Netbook of Featsplugin-autotooltip__default plugin-autotooltip_bigNetbook of Feats
Netbook of Feats
Find Roleplaying Gamesplugin-autotooltip__default plugin-autotooltip_bigFind Roleplaying Games
Obsidian Portal: I can't believe it took me so long to find this site. Join a hundred thousand gamers in a community which includes hosted campaigns, player and game finders, and more, for all RPG systems.
Play by Email / Play by Post
Giants in the Playground forums, mainly D&D.
Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
This is a collection of resources I've written or found over the years. While a lot of this is oriented towards D&D, much is applicable to any role-playing game or fantasy world. Anything here that is not credited can be assumed to be copyright
Roleplay Pluginplugin-autotooltip__default plugin-autotooltip_bigRoleplay Plugin
This Dokuwiki plugin facilitates the creation of web sites for role-playing games.
Every feature uses this syntax:
data here
Dice roller
Configuration
Configuration is done through a wiki page called roleplay_config, which is in the same namespace as the game turns.
Roleplaying Resourcesplugin-autotooltip__default plugin-autotooltip_bigRoleplaying Resources
* Index
* RPG Fiction
* Characters
* Worlds
* Campaigns
* Magic
* Game Systems
* Rules
* Relic Vault
* Resources
* Fun
Recent Updatesplugin-autotooltip__default plugin-autotooltip_bigRecent Updates
October 18, 2017
* D&D 5: Masters of Skills
September 26, 2011
* Added official D&D character sheet to Characters page. * Added d20 modern and Ars Magica to Game Systems page.
September 23, 2011
* Fancy new design for the Roleplaying Resources site, with icons, and better organization. Good bye giant list of links!