Genesys is as heavy-weight as D&D. Read the rules and create a character if you want, or create a partial character (this online character sheet could help), or I’ll build one for you based on what you’re interested in playing.
Appearance, personality, background.
The system encourages generating new careers and archetypes (classes), so it’s pretty easy to build one around a character concept.
Include a strength, a flaw, a desire and a fear. These sometimes matter mechanically. Examples start on page 46 of the rule book.
Brawn, Agility, Intellect, Cunning, Willpower and Presence.
You generally start with one at 1, one at 3 and the rest at 2. You can raise these with your starting XP (play around in the online character sheet). They’re extraordinarily difficult to raise after character creation, so the game recommends you spend most of your starting XP on these.
List 8 things things your character is good at (relevant to your career/archetype), and choose 4 out of those 8 to be a little better at. I’ll turn these into your skills (skills are cheaper to advance than non-skills). You can find a generic list in the online character sheet, but feel free to make up new ones. If you want to be really good at a skill or two, let me know that too.
Special notes:
If you want talents (kind of weak feats), you can pick them from the book. There’s no need to start with talents. They’re easy to get later.
You have a suitcase containing whatever your character thought they'd want or need during the last couple hours in Apex. List out what you have, and you can always use a Story Point to add something reasonable.
You were also given a faux leather satchel containing some basic survival equipment: