Designed for D&D 2nd Edition
Character Name-(______________) Alignment-(_____________) Age-(___)Max-(____) Player Name-(______________) Height-(_____________) Sex-(_____________) Deity-(______________) Weight-(_____________) Hair-(_____________) Class-(______________) Race-(_____________) Eyes-(_____________) Movement:Normal(_____)Heavy(x3/4)(_____)Loaded(x1/2)(____)Max Load(x1/4)(____) Racial/Class Abilities-(_____________________________________________________) ==============================+=============================================== STRENGTH-(_____) | DEXTERITY-(_____) "To Hit" Adjustment-(_____) | Reaction Adjustment-(_____) Damage Adjustement-(_____) | Missile Attack Adjustment-(_____) Weight Allowance-(_____) | Defensive Adjustment-(_____) Max. Press-(_____) | **THIEVING SKILLS --(Base /Total) Open Doors-(__/__) | Pick Pockets-(____%/____%) Bend Bars/Lift Gates-(____%) | Open Locks-(____%/____%) ------------------------------+ Find/Remove Traps-(____%/____%) CONSTITUTION-(_____) | Move Silently-(____%/____%) Hit Point Adjustment-(_____) | Hide in Shadows-(____%/____%) System Shock-(____%) | Detect Noise-(____%/____%) Resurrection Survival-(____%) | Climb Walls-(____%/____%) Poison Save-(_____) | Read Languages-(____%/____%) Regeneration-(_____) +----------------------------------------------- ------------------------------+ WISDOM-(_____) INTELLIGENCE-(_____) | Magical Defense Adjustment-(_____) # of Languages-(_____) | -- Bonus Spells (Clerics) -- --- Languages Known --- | 1st Level-(_____) 5th Level-(_____) ______________________________| 2nd Level-(_____) 6th Level-(_____) ______________________________| 3rd Level-(_____) 7th Level-(_____) ______________________________| 4th Level-(_____) Spell Level-(_____) | Chance of Spell Failure-(_____) Chance to Learn Spell-(_____) | -- Spell Immunities -- Max # of Spells/Level-(_____) |_______________________________________________ Spell Immunity-(____________) |_______________________________________________ ------------------------------+----------------------------------------------- CHARISMA-(_____) | COMELINESS(Physical Beauty)-(_____) Max # of Henchmen-(_____) | -- Description and Modifiers -- Loyalty Base-(_____) |_______________________________________________ Reaction Adjustment-(_____) |_______________________________________________ ==============================+==================+============================ ---Saving Throws--- (Base /Total) | -Turning Undead (Clerics)- Paralysis, Poison, or Death Magic -(_____/_____) | Skeleton(____) Mummy(____) Petrification or Polymorph -(_____/_____) | Zombie(____)Spectre(____) Rod, Staff, or Wand -(_____/_____) | Ghoul(____)Vampire(____) Breath Weapon -(_____/_____) | Shadow(____) Ghost(____) Spells -(_____/_____) | Wight(____) Lich(____) Adjustments-(___________________________________)| Special(____) =================================================^============================ ---Money--- How Carried-(__________________________________) (On Person/Other ) (__________________________________) Platinum Pieces-(_________/_________) 1PP=500CP; 1PP=50SP; 1PP=10EP; 1PP=5GP Gold Pieces -(_________/_________) 1GP=100CP; 1GP=10SP; 1GP= 2EP; 5GP=1PP Electrum Pieces-(_________/_________) 1EP= 50CP; 1EP= 5SP; 2EP= 1GP; 10EP=1PP Silver Pieces -(_________/_________) 1SP= 10CP; 5SP= 1EP; 10SP= 1GP; 50SP=1PP Copper Pieces -(_________/_________)10CP= 1SP;50CP= 1EP;100CP= 1GP;500CP=1PP Gems(on person)-(____________) Values-(_______________________________) Gems(Other Location)-(____________) Values-(_______________________________) Jewlry(on person)-(____________) Values-(_______________________________) Jewlry(Other Location)-(____________) Values-(_______________________________) ------------------------------------------------------------------------------ Current HP-(_______)Max HP-(_______)|Hit Dice Type-(_______)Modifier-(_______) Current XP-(________________________)Next/Level XP-(_________________________) Level-(_______) -- Hit Points Earned Each Level -- __|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__| 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ------------------------------------------------------------------------------ -- Weapon Proficiences -- BASE THAC0-(_____) Weapon Type |Wgt|Lgth|SpRq|HitAdj|DmgAdj|SmMed/Large|At/Rnd|THAC0|NP/P/S __________________|___|____|____|______|______|_____/_____|______|_____|______ __________________|___|____|____|______|______|_____/_____|______|_____|______ __________________|___|____|____|______|______|_____/_____|______|_____|______ __________________|___|____|____|______|______|_____/_____|______|_____|______ __________________|___|____|____|______|______|_____/_____|______|_____|______ __________________|___|____|____|______|______|_____/_____|______|_____|______ ------------------------------------------------------------------------------ Base AC-(____) Armor AC-(____) Shield AC-(____) Magic AC-(____)Total AC-(____)
Created by Julian Kite for the Great FidoNet Compendiumplugin-autotooltip__default plugin-autotooltip_bigThe FidoNet AD&D Compendium Version 2.1
The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997. It was adapted to the internet as Version 2.1 on August 21, 2011. Last updated July 29, 2014.
Introduction
The previous version of this compendium was released close to fifteen years ago. With FidoNet long gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that didn'….