Roleplaying Resources

The FidoNet AD&D Compendium Version 2.1

The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997.
It was adapted to the internet as Version 2.1 on August 21, 2011.
Last updated July 29, 2014.

Introduction

The previous version of this compendium was released close to fifteen years ago. With FidoNet all but gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that didn't make the cut-off for 2.0, and a few minor corrections. Otherwise, I've only changed the formatting, organization, and the contents of this introduction page. The compendium is still 100% FidoNet material.

Contents

  • The Compendiumplugin-autotooltip__default plugin-autotooltip_big The FidoNet AD&D Compendium Version 2.1

    The Great FidoNet Compendium 2.0 was published to the AD&D FidoNet group on January 22nd, 1997. It was adapted to the internet as Version 2.1 on August 21, 2011. Last updated July 29, 2014.

    Introduction

    The previous version of this compendium was released close to fifteen years ago. With FidoNet all but gone, and plain text out of style, I figured it was time to reformat this thing for the internet. This version includes seven spell submissions that di…
  • Races
    • Dwomeplugin-autotooltip__default plugin-autotooltip_big Dwome

      Children of both Dwarven and Gnomish parents, the Dwome is a hybrid, sometimes intriguing, sometimes feared, always a curiosity. Their minds are keyed to earth delving in a way that encompasses both parents. A Dwome-Gnome pairing always produces Gnomes, a Dwome-Dwarf pairing always creates Dwarves, and Dwome couples produce all Dwomes. A Dwome may be a fighter, illusionist, psionicist, theif, and cleric. Multi- classes include ft/cl, ft/th, cl/th, il/th, ft/ps, ps/th, ft/ps/th, and cl/ps.…
    • Green Orcplugin-autotooltip__default plugin-autotooltip_big Green Orc

      Green Orcs look like a cross between apes and normal orcs, but thougher, slightly more dense, less piglike, with big tusky overbites. (Picture orcs from Games Workshop products, or Blizzard's warcraft games.) Deameanor: They like to fight. If they win, they win, they die they die, as long as it is a good fight, the rougher, the better, but leave the noncombatants out of it, killing weaklings isn't fun for them. Ecology/Terrain: Similar to most humans and orcs. Basic overview: Green O…
    • Half Spriteplugin-autotooltip__default plugin-autotooltip_big Half Sprite

      Half-sprites are the children of a human and a woodsprite. Half-sprites are people whose ancestors include humans and woodsprites, though if there are more human ancestors than woodsprite ancestors, the person is human. Woodsprites have only woodsprite ancestors
    • Woodspriteplugin-autotooltip__default plugin-autotooltip_big Woodsprite

      Woodsprites are the most developed sprites of my realms. (“Regular” sprites are known as Oldensprites.) They come in two main races, the Potsyom and the Naiif. They still retain part of the ability to never be surprised, in the form of their ability to sense creatures beyond edge of sight (the kobold about to open a door into the room, the theif behind the statue, the invisible creature about to attack or appear, the child hiding behind a bush, etc.), and their ability to suddenly se…
    • Zenkintheplugin-autotooltip__default plugin-autotooltip_big Zenkinthe

      Languages

      Zenkithe, Common, Elven

      Hit Dice

      2d4+1

      Native Environment

      Land, preferably subtropical

      Locations

      Znihhl Ekteoead, Gridatia, Pan Tang

      Attributes

      * Strength +1 * Dexterity +0 * Constitution +1 *
    • Stalestianplugin-autotooltip__default plugin-autotooltip_big Stalestian

      About 2000 years ago there was a war between 2 arch magi. Durring the coarse of that war one of the wizards decided to change the population of her country into lizzard men ot bolster the ranks of her army. The result was the stalestians. This race of lizard men can inhabit any reagon normally populated by humans and still has a verry human culture similar to that found in India about 400 years ago. They worship snakes (mainly cobras that they see as being the prime preditors of thei…
  • Classes
    • Dragon Avatarplugin-autotooltip__default plugin-autotooltip_big Dragon Avatar

      A class for 2nd edition AD&D.

      The Dragon Avatar is a warrior that has sworn to protect (or destroy) all those who are defenseless to help themselves. They are the ultimate paladin, seek out and destroy all that is evil in the world. But most important of all, protect the dragons at all costs.
    • Elemental Wizardplugin-autotooltip__default plugin-autotooltip_big Elemental Wizard

      A class for 2nd Edition AD&D.

      Description: The Elemental Wizard is a wizard whose main interests lie in the study of the Elemental planes, how magic works on them, and how there affects can be used in spells on the Prime Material Plane. He spends a considerable amount of his time on the various Elemental planes researching their affects, on both magic and normal materials, and studying the beings (if any) native to those planes. Elemental Wizards tend to be semi-reclusive a…
    • The Huntsmanplugin-autotooltip__default plugin-autotooltip_big The Huntsman

      An NPC class for 2nd Edition AD&D.

      This class called the “Huntsman” makes a good NPC class that may be used for devising opponents for the player characters involved in a long term campaign. Because the class is evil-aligned and offers little variation from the Ranger class, it is not usally recommended for use as a PC class.
    • The Disjoinerplugin-autotooltip__default plugin-autotooltip_big The Disjoiner

      Editor: I feel like most of this was lost somewhere...

      To be a disjunction spell, a spell must 1) Not be available through any other school. 2) Must dissassemble, demolish, or undo something, and 3) Must be useful to evil characters, especially at high levels. There are some disjunction spells in the Spells section of the Compendium
    • Dark Powers Specialistplugin-autotooltip__default plugin-autotooltip_big Dark Powers Specialist

      Dark Powers Spellcasters

      Before the story begins, I should tell you who the Fearsome Five are. We are a Wizard's Guild of Five mages that live in the Eastern Heartlands of the Forgotten Realms, in the independant city of Calaunt (If you can't tell, I use the Forgotten Realms campaign setting). Each of us a specialty wizard, we are beings of absolute power and live in a huge mansion in the middle of town that EVERYBODY in the Realms knows of (unless you're from WWWWAAAA…
      : Includes a bunch of spells.
  • 2nd Edition Kitsplugin-autotooltip__default plugin-autotooltip_big 2nd Edition Kits

    These could probably be adapted to Prestige Classes...

    Warrior of the Church

    First of all, these kits (now I want to tell only about one) were created for a special campaign, so there are some explanation about the slots. They have bonus non-weapon slots - reading/writing and investigation. The investigation as slot includes base knowleges in healing, tracking, chemistry, herbalism, observation. But it doesn't meen that the character is a specialist in it! The base knowlege…
  • Spellsplugin-autotooltip__default plugin-autotooltip_big Spells

    These spells were created for the Great FidoNet Compendium.

    Wizard Spells

    This section is HUGE! Thank you, Fidonet! :)

    * First Level Wizard Spells * Second Level Wizard Spells * Third Level Wizard Spells * Fourth Level Wizard Spells * Fifth Level Wizard Spells * Sixth Level Wizard Spells * Seventh Level Wizard Spells * Eighth Level Wizard Spells * Ninth Level Wizard Spells * Tenth Level (munchkin) Wizard Spells * Unknown Level Wizard Spells

    Cleric Spells

    We're …
  • Artifacts
    • The Aelahi's Baneplugin-autotooltip__default plugin-autotooltip_big The Aelahi's Bane

      The following information is highly campaign specific, so background information will almost always be needed for use in your campaign. This artifact is an instrument of destruction towards the god(s) or goddess(es) of love. In my campaign, the are the twin sisters Alahi and Elahi, col- lectively known as the Aelahi. (All 3 names are pronounced the same.)
    • Death's Gloveplugin-autotooltip__default plugin-autotooltip_big Death's Glove

      DESCRIPTION

      The Glove of Death is a glove made of soft, black leather. It can be worn on either hand, and is of elbow length.

      HISTORY

      In the Age of the Beginning, on the world Arinoth, when the Gods were just coming into being, Each God received his or her Symbol, and Tools from The WorldMaster. For Death, a Grim Reaper represents him, and he received his Glove and Cloak. Like all of the Tools of the Gods of Arinoth, they are made of the essences of the Positive and Negat…
    • Death Stalkerplugin-autotooltip__default plugin-autotooltip_big Death Stalker

      (Drow artifact)

      The Death Stalker appears to look like a ceremonial drow long sword however this eloquently crafted long sword is made up of formidable and inviolate red steel that is intricately inlaid with magical runes of dark & dire inscriptions along it's blade. A wielder of Death Stalker with less then 18 strength will find it too unbalanced to wield properly in melee combat. However a evil character with sufficient strength will find that it will function as a long sword …
    • The Mad Book of Mogplugin-autotooltip__default plugin-autotooltip_big The Mad Book of Mog

      (Wizard item)

      The Mad Book of Mog is a spellbook created by an insane wizard. While the original has long since been destroyed, several copies of the Book have been made over time. Some wizards have attempted to make a more functional version of the Book, but all such attempts have wound up with a version even more dysfunctional than the original.
    • Rider of the Windsplugin-autotooltip__default plugin-autotooltip_big Rider of the Winds

      Artifact of unknown origin

      This eloquently crafted two-handed sword is made of the purest mithral steel and is intricately inlaid with runes of magical inscrip- tions along it's blade. The Rider of the Winds appears to be a large, extra-heavy two-handed sword. A character that is less then 6' tall and with less then 18 strength will find it too unbalanced to wield properly in combat. However a character of sufficient size and strength will find that it will function as a …
    • Spirit Bladeplugin-autotooltip__default plugin-autotooltip_big Spirit Blade

      NOTE: This was made for my world so therefore the history behind it coresponds with it.

      Appearance

      Broadsword with a gold hilt. An onyx circular gem is imbedded in the middle of the hilt.

      Abilities

      +1 against normal creatures. +2 against undead. +3 against non-corperal creatures. +4 against undead non-corperal creatures (ie ghosts). One a month can cast Contact Other Plane. Once a year can cast Invisible Stalker.
    • True Striker of Tormplugin-autotooltip__default plugin-autotooltip_big True Striker of Torm

      (Human artifact)

      This eloquently crafted warhammer is made of the purest adamantite steel and is intricately inlaid with runes of magical inscriptions around it's head. The True Striker of Torm appears to be a large, extra-heavy warhammer. A character that is less then 6' tall and with less then 18 strength will find it too unbalanced to wield properly in combat. However a character of sufficient size and strength will find that it functions as a warhammer +5 for purpose…
    • Vyord Crystalsplugin-autotooltip__default plugin-autotooltip_big Vyord Crystals

      Small bluish-grey crystals, the vyord crystals are mined mostly by Duergo Dwarves in the deep reaches of the earth. They are worth 1000gp, on the average, for a good quality stone. Poorer quality stones can fetch only 100-200 gp They are about as hard as rubies, and have smooth textures. Their most potent and mysterious quality, however, is their ability to create invisible lines of force that push away magical energy when in contact with living creatures.
  • Magic Itemsplugin-autotooltip__default plugin-autotooltip_big Magic Items

    Acid Bow

    This long bow contains a powerful enchantment that is capable of inflicting severe damage on a opponent or objects. All the bow user has to do is fire a normal arrow to attack the opponent and it will transform into a magical arrow as it leaves the bow. This magical arrow is just like the melf's acid arrow spell in regards to damage calculation, so the bow's arrow does 2d4 points of acid damage (with saving throws for items on the target each acid round) plus additional …
  • Monstersplugin-autotooltip__default plugin-autotooltip_big Monsters

    I guess I should clean these up and put them on seperate pages at some point. Any volunteers to help?

    NAME: Desert Death ------------------------------

    CLIMATE\TERAIN: Desert FREQUINCY: Rare ORGANIZATION: Single or Paired ACTIVITY CYCLE: Nocturnal DIET: Senteint Flesh INTELIGENCE: Little if None (0-4) TREASURE: Special ALIGNMENT: CE NO.APPEARING: 1-2 ARMOR CLASS: 8 MOVEMENT: 6 HIT DICE: 4+1 THAC0: …
  • Miscelaneous
    • Character Sheetplugin-autotooltip__default plugin-autotooltip_big Text Character Sheet

      Designed for D&D 2nd Edition

      Character Name-(______________) Alignment-(_____________) Age-(___)Max-(____) Player Name-(______________) Height-(_____________) Sex-(_____________) Deity-(______________) Weight-(_____________) Hair-(_____________) Class-(______________) Race-(_____________) Eyes-(_____________) Movement:Normal(_____)Heavy(x3/4)(_____)Loaded(x1/2)(____)Max Load(x1/4)(____) Racial/Class Abilities-(____________________________…

Staff

  • Editor: The DM
  • Founder, and editor of version 1: Duc Tran
  • Copyright Watchdogs: Alain V. Bennett, G.A. Whiteman

All the entries in this Compendium are copyright by their respective authors. The compendium as a whole and the introduction are copyright The DM. AD&D was a registered trademark of TSR Hobbies Inc, and is now owned by Hasbro Inc. This work may be freely linked to, and portions may be redistributed, provided they are not altered in any way, and no money is charged for their distribution.