These +1 magical arrows are normally found in small bundles of five. Each one may be fired once before its magic is expended. When an arrow successfully strikes a target, a random level 1 spell is cast at CL5. Why these arrows were created at all is anyone's guess.
d100 | Effect |
---|---|
1-4 | Grease - 10' square surrounding the target, and any items the target is holding in his or her hands at the time of the effect. |
5-8 | Hypnotism - can only affect the target. |
9-12 | Sleep - can only affect the target. |
13-16 | Color Spray - can only affect the target. |
17-20 | Cause Fear - can only affect the target. |
21-24 | Burning Hands - facing the target, from the point of impact. |
25-28 | Magic Missile - damages the target. |
29-32 | Shocking Grasp - damages the target, no touch attack required. |
33-36 | Disguise Self - the target appears to be the closest humanoid creature. |
37-40 | Ventriloquism - Everything the target says appears to come from ten feet away in a random direction. |
41-44 | Ray of Enfeeblement on the target, no attack required. |
45-48 | Erase - The first two pages of whatever valid target is closest to the point of effect are erased. |
49-51 | Identify - the most powerful magic item on the target's person is identified, excluding those in extradimensional or nondimensional spaces. |
52-55 | Charm Person on the target. |
56-58 | True Strike - affects the next attack of both parties. |
59-61 | Alarm - Audible, no password. |
62-64 | Detect Secret Doors, in a cone in front of the target. Both the target and caster benefit from the spell, but the target controls it. |
65-67 | Detect Undead. See Detect Secret Doors. |
68-70 | Mount, located half way between the caster and target. Whichever one of them gets to it first can control it. |
71-73 | Obscuring Mist, centered on the target. |
74-76 | Summon Monster I, selected at random, under the caster's control. |
77-79 | Unseen Servant, located half way between the caster and the target. Whichever one of them gets to it first can control it. |
80 | Tenser's Floating Disk - Appears under the target, barring a successful DC11 reflex save. The caster controls the disk. |
81 | Tenser's Floating Disk - Appears under the target, barring a successful DC11 reflex save. The target controls the disk. |
82-83 | Nystul's Magic Aura - masks the aura of the most powerful item on the target's person, excluding those in extradimensional or nondimensional spaces. |
84 | Endure Elements on the target. |
85 | Protection from Evil on the target. |
86 | Protection from Good on the target. |
87-88 | Shield on the target. |
89-90 | Mage Armor on the target. |
91 | Comprehend Languages on the target. |
92 | Silent Image - creates an image of the target five feet to his right, which mimics all of his movements. |
93 | Chill Touch on the target. |
94 | Enlarge Person on the target |
95 | Reduce Person on the target |
96 | Expeditious Retreat on the target. |
97 | Feather Fall on the target. |
98-99 | Jump on the target. |
100 | Magic Weapon - affects one weapon of the target's in this order of precedence: Right hand, left hand, random sheathed weapon. |